Deflecting plam suggestion to value more as a master.
-Make the first 2 seconds of dplam deflect 100 % of damage, and the rest of spell duration work normaly as 50 %
Would reward more the player for precises dpams into bursts, and force oponents fear it more, reduce the duration a bit for balance that could also be suggested, to not be another imun to buy 5 seconds and be more a counter that landing well impact truly.
-Make the first 2 seconds of dplam deflect 100 % of damage, and the rest of spell duration work normaly as 50 %
Would reward more the player for precises dpams into bursts, and force oponents fear it more, reduce the duration a bit for balance that could also be suggested, to not be another imun to buy 5 seconds and be more a counter that landing well impact truly.
Phalanx Landarke: Unarmed saint|Piers glaidd: The monk|Flown: ???
The day unarmed stop exist, so do i.