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Spell Balance Suggestions
(04-16-2023, 04:34 PM)Lammy Wrote: slaps lips together.

lower the layering of glacial lance.
also lower the time that it stays around or raise the cd of glacial lance.

go ahead.
downvote me.
you know im right.

20 second tile duration on glacial lance btw. With enough CDR you can throw two glacial lances out at once.
[Image: image.png?ex=6547aa08&is=65353508&hm=f3a...54dc6db9e&]
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adds another to the pile
i lean against the desk and clear my throat

Make Blood Blades disappear after a single hit rather than repeated meltdown hits, could instead make them apply a brief bleed that stacks (duration-wise) on top of one another.
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(04-16-2023, 04:44 PM)Shelpies Wrote: adds another to the pile
i lean against the desk and clear my throat

Make Blood Blades disappear after a single hit rather than repeated meltdown hits, could instead make them apply a brief bleed that stacks (duration-wise) on top of one another.

I second this notion[as ive been suggesting basically this since it was released]
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Sparkbomb needs a little love.

Maybe increase the damage a little, or make it last longer- go in a larger radius? :)

-totally not a sparkbomb user-
[Image: TwoSigs.png][Image: unknown.png]
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(04-18-2023, 07:27 AM)Truwarrior119 Wrote: Sparkbomb needs a little love.

Maybe increase the damage a little, or make it last longer- go in a larger radius? :)

-totally not a sparkbomb user-

Revamp Sparkbomb in general, honestly
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(04-18-2023, 07:27 AM)Truwarrior119 Wrote: Sparkbomb needs a little love.

Maybe increase the damage a little, or make it last longer- go in a larger radius? :)

-totally not a sparkbomb user-

Why be a sparkbomb user when you can be a twister user?
That's, exactly the issue at hand with it currently - Twister is doing near the exact same job, but better due to better stats. It is even more of an issue when you realize any lightning mage can just take twister instead since it is a basic in the wind magic tree.

One alternative option  is to give Sparkbomb some added utility. A cleanse, and slow immunity, so that you'll be able to use both to engage or disengage with relative ease.
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(04-13-2023, 09:12 AM)Left Brain Wrote:
(04-13-2023, 09:06 AM)Teemo Wrote:
(04-13-2023, 08:30 AM)Left Brain Wrote:
(04-13-2023, 05:14 AM)Teemo Wrote:
(04-13-2023, 04:58 AM)Shelpies Wrote: places my hands on the desk
gives a hot take

HOT TAKE:

Reduce Sword of Heaven's sd from 12sd to 10sd and the number of its follow up ticks by 2-3 from approximately 10.

But Freeter, it's just Cinderflare as Metal or Eviscerate as a Metal Master. What makes them different?

Sword of Heaven can be cast safely from afar, and the follow up ticks land far more consistently than the stationary area left by Cinderflare.
Cinderflare and Eviscerate, while they knockback, also dashes you to their faces and requires that you put your Dash into CD by dashing away in time with it to safely confirm you don't get punished.

But why? Did you get beat by a Metal user?

No. Because it's a Homing from afar with very little wind-up or tell that currently deals approximately 22sd. Everyone who touches Metal eventually decides to get it because of its free high damage potential. By reducing its initial sd to 10 and the number of its follow up ticks to 7-8, the damage is effectively lowered to 17-18sd. Still better than Cinderflare, still better than Eviscerate; not just in raw damage output but how safe it is to use.

It's about 22 SD as it is right now. I think a fair level would be to take 2 off the initial. That's lower it to 20, which would be 15 per 30 cd which is higher than non-master homings. When you take into consideration that it can be countered/blocked, and avoided with speed-ups and dashes I think a small hit would be best.

Nobody's dodging Sword of Heaven with a raw dash. Or a single speedup.  Not often, anyway.

You're not dodging the whole thing. Nearly half the damage comes from ticks, avoiding them is good damage mitigation.

The initial tick is like a 4x4 or a 3x3, you have to be insanely fast or be relatively far away for the position to not be directly on top of you so as not to get hit. Or predict the homing with an invuln. I have a screenshot if you'd like to see the hitbox.

The follow up ticks and the initial damage is kinda nuts rn, with the former being relatively guaranteed if someone isn't running an invuln or sitting still and blocking it.

(04-18-2023, 08:05 AM)Detective100 Wrote:
(04-18-2023, 07:27 AM)Truwarrior119 Wrote: Sparkbomb needs a little love.

Maybe increase the damage a little, or make it last longer- go in a larger radius? :)

-totally not a sparkbomb user-

Why be a sparkbomb user when you can be a twister user?
That's, exactly the issue at hand with it currently - Twister is doing near the exact same job, but better due to better stats. It is even more of an issue when you realize any lightning mage can just take twister instead since it is a basic in the wind magic tree.

One alternative option  is to give Sparkbomb some added utility. A cleanse, and slow immunity, so that you'll be able to use both to engage or disengage with relative ease.

you can cast during spark bomb, you can't during twister. not the fairest comparison

spark bomb is 30 sd throughout its long duration. its range is 2 tiles, very bad considering the alternatives (noxious, cacophony). it needs a range increase at the very least. i'd say it at the very least needs a range increase. if no extra utility is given to it maybe a 50% damage increase to 45 sd. maybe have its damage ramp over its duration? super weak initially but goes full lawnmower near the end of its duration?
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sparkbomb slows which was leftout
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(04-19-2023, 12:07 AM)Teemo Wrote:
(04-18-2023, 08:05 AM)Detective100 Wrote:
(04-18-2023, 07:27 AM)Truwarrior119 Wrote: Sparkbomb needs a little love.

Maybe increase the damage a little, or make it last longer- go in a larger radius? :)

-totally  not a sparkbomb user-

Why be a sparkbomb user when you can be a twister user?
That's, exactly the issue at hand with it currently - Twister is doing near the exact same job, but better due to better stats. It is even more of an issue when you realize any lightning mage can just take twister instead since it is a basic in the wind magic tree.

One alternative option  is to give Sparkbomb some added utility. A cleanse, and slow immunity, so that you'll be able to use both to engage or disengage with relative ease.

you can cast during spark bomb, you can't during twister. not the fairest comparison

spark bomb is 30 sd throughout its long duration. its range is 2 tiles, very bad considering the alternatives (noxious, cacophony). it needs a range increase at the very least. i'd say it at the very least needs a range increase. if no extra utility is given to it maybe a 50% damage increase to 45 sd. maybe have its damage ramp over its duration? super weak initially but goes full lawnmower near the end of its duration?

I literaily made an alt to test what you said about spark bomb, because I just could -tell- it was wrong.
Lo and behold, I was right: You can't cast spells during spark bomb.
It's range is also 1 tile, not 2:
[Image: image.png]
No damage at 2-range (Reached that range without triggering the demon into moving by moving in with dash instead of walking)

Now, exacty damage wise? It can deal up to 8 ticks for a total of 40 SD, but only if you can somehow stay in one tile range of the opponent throughout.
You can also deal an extra tick of damage if you mvoe throug them with lightning embodiment, but you'll often time end up moving away from the 1-tile damage while moving through them and lose some potential damage ticks in doing so.


(04-19-2023, 02:12 AM)Cotillion Wrote: sparkbomb slows which was leftout

Can't believe I missed it.
Sparkbomb doesn't slow. Just checked.
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(04-19-2023, 06:36 AM)Detective100 Wrote:
(04-19-2023, 12:07 AM)Teemo Wrote:
(04-18-2023, 08:05 AM)Detective100 Wrote:
(04-18-2023, 07:27 AM)Truwarrior119 Wrote: Sparkbomb needs a little love.

Maybe increase the damage a little, or make it last longer- go in a larger radius? :)

-totally  not a sparkbomb user-

Why be a sparkbomb user when you can be a twister user?
That's, exactly the issue at hand with it currently - Twister is doing near the exact same job, but better due to better stats. It is even more of an issue when you realize any lightning mage can just take twister instead since it is a basic in the wind magic tree.

One alternative option  is to give Sparkbomb some added utility. A cleanse, and slow immunity, so that you'll be able to use both to engage or disengage with relative ease.

you can cast during spark bomb, you can't during twister. not the fairest comparison

spark bomb is 30 sd throughout its long duration. its range is 2 tiles, very bad considering the alternatives (noxious, cacophony). it needs a range increase at the very least. i'd say it at the very least needs a range increase. if no extra utility is given to it maybe a 50% damage increase to 45 sd. maybe have its damage ramp over its duration? super weak initially but goes full lawnmower near the end of its duration?

I literaily made an alt to test what you said about spark bomb, because I just could -tell- it was wrong.
Lo and behold, I was right: You can't cast spells during spark bomb.
It's range is also 1 tile, not 2:
[Image: image.png]
No damage at 2-range (Reached that range without triggering the demon into moving by moving in with dash instead of walking)

Now, exacty damage wise? It can deal up to 8 ticks for a total of 40 SD, but only if you can somehow stay in one tile range of the opponent throughout.
You can also deal an extra tick of damage if you mvoe throug them with lightning embodiment, but you'll often time end up moving away from the 1-tile damage while moving through them and lose some potential damage ticks in doing so.


(04-19-2023, 02:12 AM)Cotillion Wrote: sparkbomb slows which was leftout

Can't believe I missed it.
Sparkbomb doesn't slow. Just checked.

That's Lightning Embodiment, friend. Spark Bomb is Plasma.
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