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Character: Auryn
Event: Entropy, Stillness
Responsiveness: SPEED/10, Everything went rather smoothly. No big holdups on the Dm's part!
Balance: I would definitely be hit with 47 tremors, 77 Rock walls while dancing on 15 overlapping Illusion waves tiles again, It's all about the DANGER here
Although asides from being bonked about vigorously, the balancing was pretty nice.
Storytelling: Given my EU timezone, my monkey brain was barely capable of processing the most basic of information at the time, (Was a bit of a sub-in on the event aswell so was even more out of the loop!) but overall it was rather straight-forward and enjoyable, given there where definitely a lot of twists. Most perhaps transpiring out of the very setting and the players involved.
Very nice!
Overall: Mal is a solid DM, would recommend 100%!
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Character: Isley
Event: Entropy, Stillness
Responsiveness: Very good. We never waited long for anything. Mal was good at responding to the prompts sent their way, too.
Balance: Balance was good. Though, in my own opinion, things like rockwall, and curse are probably not a good thing to run in events like these. It was fine for me, since I had Ribcage, and could just turn the 15 rockwalls into a new healthbar, but not all of us had invulns to speak of, and losing 70% of your hp to something you can't help feels kinda bad. Otherwise, very on-point. Swamp ogre fight was my favourite.
Storytelling: Good. A tad different to what was requested initially, but not in a bad way at all. There was a tad of memery, but that was almost exclusively on the participating party's end. The scenarios were interesting, and refreshing, with lots of drama both from the story's view, and some in-fighting in a very heated moment. Our heroic moment at the end felt less like a heroic moment, and more a begrudging revenge match from the stress of
Overall: A good event. I'd recommend, and would go on more.
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Key/Character: The Minuteman
Which Event: Entropy, Stillness
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): Very responsive, in fact, as usual, I feel like I am playing D&D and using my unique class abilities when I go on these events.
Balance (How entertaining were the battles, and any obstacles/traps?): I went down in every fight but it is due to my build. Despite that, it was hilarious to watch murderous surge inevitably kill me in the last ten seconds of one of the fights when it finally stuck to me.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): I was able to expand upon previously obtained injuries due to happenings within the event. Development completely unrelated to the initial plot-point quickly felt like it was always intended or accounted for as a possibility. Fantastic.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?) All punishments were justified, the reward was completely unexpected. At least, for me, perhaps.
Overall: 10/10
Any other comments: I'm sorry for always rolling 1s, 5s, and 6s, and nothing else.
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Key/Character: Jack Rousseau
Which Event: Not Like I Do
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): As ever, Mal is fast with his narrates. Having seen the other end of things, and worked with him with his narrations elsewhere. I can safely say that his narrations are always on point. I can't say anything that I haven't said before, really. He's quick, he has enough attention to detail.
Balance (How entertaining were the battles, and any obstacles/traps?): The riddles... don't think too much on them.
He cackles and grins, but the riddles... the riddles are simple. Don't let him make you think otherwise!
The battles, as ever, were fun. There was a brief moment when I managed to hang on (to the other side; if you know you know) and it was just him and me with 5% HP. Now, he could have pressed SWORD OF HEAVEN and obliterated me but he did it as a purely skill check by only throwing projectiles at me that I needed to dodge to make sure that I could land the final blow for hat round. Beyond that, he's shown quick understanding of certain things such as the very first battle boosting him due to the RPB constraints. Outside of that?
Good as ever.
Fun raid bosses. I miss the larger arenas without the RPB borders though.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): Need I say more? The last post that he made bore really great gravitas to the character involved and the person the event was for. Even outside of that, it all felt like all of us became a part of the interwoven story. He's, as ever, great with his storytelling. I keep coming back like a crack addict to his events for a reason.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): SUNG.
SUK.
SIGMA.
The punishments were justified and he was quick to be lenient where he should be. The risk to reward ratio was good, and though my character refused loot that may have been offered to him, checking them from the sidelines made it clear they held sufficient gravitas for the risk that we faced. And there were, in fact, repercussions and damages that we took from the event. Safe to say that it was genuinely risky, but also well worth it.
Overall: 10/10 - Perfect as ever.
Any other comments: Get some break before you burn out.
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Key/Character: Hela Vorraog
Which Event: Not Like I Do
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): Mal was very fast in his responses and was very responsive to our actions. Not much else needs to be said, as everything here was superb.
Balance (How entertaining were the battles, and any obstacles/traps?): All of the fights were realllyyyyyy hard without feeling like they were too much. A job well done.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): Honestly, this was my favorite part. I had a lot of previous IC with Yishma'el and it only got better from here. There was a lot there to build on and we were given opportunities at every turn to do so. There's a lot more to look forward to in the future. Aside from that, the flow of the story was amazing and came together with a great ending.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): Considering the risk and rewards handed out, everything was handled exceptionally well. It never feels good to take a perm, but it was partly my own doing for taking another's injury. On top of that, it was great perm to further my dev.
Overall: 10/10 One of the best events I've been on. Everything just came together nicely.
Any other comments: Mal best DM.
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Key/Character: Yishma'el de Daum
Which Event: Not Like I Do
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): Very quick responses, and they felt tailored to our characters. You're a beast.
Balance (How entertaining were the battles, and any obstacles/traps?): Had me shaking, the fights were just as fun as they were silly. I loved the enthusiasm too.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): Everything leading up to this event was honestly great Mal, thanks for providing me such a good experience, and some great roleplay! This event was hella' fun to play, and even when I was on the brink of death (irl) you had me on my toes anticipating the next encounter, or even better the brief moments we got to interact with one another in between.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): Fair rules and all the more engaging, I enjoyed the risk overall and that last fight was quite hilarious, but in a good way!
Overall: 10/10 One of the best events I've been on. Everything just came together nicely.
Any other comments: Mal you da' best. Probably the best father-son rp I've had to date, you're goated.
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Key/Character: Krieve/Zohloh
Which Event: Master Of Skeletons public event
Responsiveness: Their narrations were quick! Only thing we waited for was players. But the whole thing was pretty snappy.
Balance: 5 round fight with injuries scaling up to nasty perms. Seemed fair.
Storytelling: It was fun! I liked that our new 'demon lord' was even off to the side observing the chaos while it happened. It's nice to see the consequences of ongoing villains and such affect the world.
Fairness: It was pretty clear what the punishments were and rewards were decided via rolling.
Overall: 10/10 Nice change of pace and I had fun!
Any other comments: Thanks for not killing me, the Oracle would've been mad at me.
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Character: Barry Garrick
Which Event: The Dawn's Hunt: Master of Skeletons
Responsiveness: Quick and serviceable for a public event.
Balance: Stun lock me again with bone lance and delete 80% of my HP and I swear to god I will delete it from your hotbar midfight.
Storytelling: Again, very serviceable for something that was just a public thing.
Fairness: The temp durations probably could have had a lower starting point on the scale but lol healing elixirs.
Overall: A good little public event. 7/10
Any other comments: We forgot to turn the admin roll machine on. A 3, an 8 and a 10... out of 100. The fact Freeter got an item means he's being voted off next.
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Attack of the Master Skeleton - Public Event
RESPONSIVENESS: 10/10
BALANCE: 8/10
STORYTELLING: 3/10
FAIRNESS: 9/10
OVERALL: 7/10
Tips,
- Instead of trying to narrate each second countdown, just say 'Counting down in [x] seconds' in a narrate then use the /countdown command.
- I realize this is your first public event and mostly something experimental, but I think more of a story focus would be nice. Lack of backstory and lore in this instance. Even if it's a minor hook like, 'The Nation of [ ] is enlisting volunteer magi to defeat a rogue anomaly... the caravan leaves in twenty minutes'. Flesh things out just to a degree and it'll elevate the experience nicely.
- No complaints about anything else!!! Good mini-event.
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Character: Isaac Coswell
Event: The Dawn's Hunt: Master of Skeletons
Responsiveness: Nice and quick. 9/10
Balance: Stuns on ECs are a slippery slope, but it wasn't instant death. 8/10
Storytelling: For what it was, it was fun and enjoyable. It was not pretended to be something very serious, by that I give 8/10
Fairness: Seemed fair given how easy it was to get lost in the AOEs and downed. Nothing was absurd in comparison to the difficulty. 9/10
Overall: Challenging and fun, though as a loremonger I would love to see cool reveals in things like this! 8/10
Any other comments: N/A
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