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Time Jammer needs to have its range decreased, the current spawn range is so massive and random that the spell is inconsistent and kinda wonky. If you use it at the edge of an rpb box it spawns outside of it. Perhaps the spell could be remade to have either;
A) a smaller range but same amount of cicles
B) reworked to work like spike trap (but visible), make the circles bigger and act like traps similar to springs bloom that slow / maybe apply some cc if you enter it but don’t do any dmg.
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Unless you can prove it to me that sparkbomb inflicts -dr and can state how much, only move that causes -dr in plasma is plasma strike, which is decent.
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11-06-2022, 04:10 AM
(This post was last modified: 11-06-2022, 04:10 AM by LiefDeltora.)
Decrease Minefield duration.
Damage is fine, area is fine, KB is fine.
But it lasts for too long.
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As I said before: If you want to nerf Minefield's duration? On one condition.
Just have the mines spawn evenly throughout the user to compensate.
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there's nothing to compensate for that move is bizarre, especially if you get close to the enemy and activate it somewhere close to point-blank range
it'll multi-tick an absurd number of times at once, even if no actual projectiles have made it onscreen yet. couple that with how oppressive its uptime is and you have yourself a move worth looking at extensively