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Spell Balance Suggestions
Spell: Flurry Slash

Suggestion: Increase its damage. Against other melee skills, its extremely questionable to obtain it, esp as a now Intermediate. Double Slash is cheaper and more damaging. Sweeping Cleave is outright more damage, and it has Slow on it. Flurry Slash is just a sad existence atm, but it definitely has the potential to be cool

Honestly, every aspect of this skill could probably be buffed
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Spell: Drakanite Aura

Suggestion: Nothing much, really. Just that the 20 agi that it used to give is returned to it.
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Reduce damage on scattering lights
Reduce damage on prism beam
7k on each (total on scattering lights + single shot on prism beam) isn't okay
Also limit lightspeed range to 10-12 tiles because TP across RPB box isn't fine either
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Reduce damage on scattered lights, being hit for 1k per orb while blocking even though blocking reduces damage by 50% isn't okay.

Nerf bleed damage from bone buff

Give feral swipe a bleed/ or make it a short dash like you promised....
[Image: GLORIOUS_GIF.gif]
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Remove slow stacking entirely.
Remove jab being affected by slows.
Implement diminishing returns to CC stack - this can be far, far, far more cancerous than any stun meta that appeared.
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Replace bone lance stun with a heavy bleeding effect. It's more cancerous than the stun meta of water.
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Jab being affected by slows is fine imo and is a nice counter. Leave as is plz. (I play an Unarmed, just so it's not seen as biased.)
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+1 on the light nerfs and bone lance nerf

plz lower star rain's aoe, it doesnt make any sense for a slow to be that huge when it synergizes with the tree to such crazy levels

remove invigorate giving +10% ap, this is completely unneeded

lower the range on meteor dash a little
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Perhaps reduce bone stun time. (It's omni-directional, and easier to hit than OG Tidal Wave.)

Up the Bone self damage for heal, it only does around 600 for 3 tics of 1.6k not really a risk.

Meteor Dash being immune to being stuck on mobs would be nice, I dunno if possible though.
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(12-23-2019, 01:54 AM)Sokkxx Wrote: Perhaps reduce bone stun time. (It's omni-directional, and easier to hit than OG Tidal Wave.)

Up the Bone self damage for heal, it only does around 600 for 3 tics of 1.6k not really a risk.

Meteor Dash being immune to being stuck on mobs would be nice, I dunno if possible though.

Bone stun time is less than Lariat/Tidal Wave. I'm not sure why all these nerf bone when lariat, tidal wave are worse. So much in fact that Tidal Wave is being switched to a slow.

On that note:
Stun immunity make it last a solid 5 seconds.
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