Suggestions
#41
(04-13-2020, 05:41 PM)Gold Wrote: Lacing weapons

Quote:We have two things that you can place on your weapon at the moment without anyone help. The only issue is the duration you have to use it before it expires. There should be at least 1 minute of up time for anything you place on a weapon IE, Nightshade, Toadstool. Because realistically that stuff would be diluted into your enemies bloodstream or their armor after a few strikes. The very small window it gives you currently is just not usable at all man.. It's sad because this could be something cooler than it is now.

-Change the timers to 1-2 minutes up time on application to the weapon.
-Add two more types, a slow and a blind should be good enough.
-Sludge, 3 second slow on hit.
-Sinka, maybe not a full blind, but turns your targets screen slightly red and applies -5Dr for 8 seconds?

Just spit balling, this could be better than what it is now.

Unless this was changed without my knowing?
I tested toadstool to see if adds any damage bonus by using it on an NPC monster. No +poison damage, no extra damage in general. I dealt the same damage I did before putting toadstool on.
As for nightshade? I don't know, never tried it.
Reply
#42
Fix crystal wall
Reply
#43
Suggestion: Let's make the Character Stat Panel better!
Make weight, lower the CDR shown. So people can see exactly how much it effects them with their equipment. Make it so all possible interactions with it(such as Timeskip) shows the 20% CDR increase too. This may also be very useful in the future when checking if spells/items etc are being correctly applied
Reply
#44
Suggestion: Make it so that Stat Boosters count as ten or five per bottle instead of one.

Keep the max amount of stat points you get from boosters at fifty, but make it more convenient and less grindy by letting you fill out quicker. Nobody should have to drink fifty bottles of green juice on one spot, that's a crime against humanity.
Reply
#45
(04-16-2020, 04:08 PM)Chinatown Wrote: Suggestion: Make it so that Stat Boosters count as ten or five per bottle instead of one.

Keep the max amount of stat points you get from boosters at fifty, but make it more convenient and less grindy by letting you fill out quicker. Nobody should have to drink fifty bottles of green juice on one spot, that's a crime against humanity.

If you drink 50 bottles of green juice on the spot, that's on you for doing it that way.

The boosters exist as is in order to make alchemists more useful, and to encourage you to RP with your alchemists.

Just make friends people, it's not hard....
Reply
#46
(04-16-2020, 04:11 PM)Avee Wrote:
(04-16-2020, 04:08 PM)Chinatown Wrote: Suggestion: Make it so that Stat Boosters count as ten or five per bottle instead of one.

Keep the max amount of stat points you get from boosters at fifty, but make it more convenient and less grindy by letting you fill out quicker. Nobody should have to drink fifty bottles of green juice on one spot, that's a crime against humanity.

If you drink 50 bottles of green juice on the spot, that's on you for doing it that way.

The boosters exist as is in order to make alchemists more useful, and to encourage you to RP with your alchemists.

Just make friends people, it's not hard....

he said, in plat patron

>: (
im onto you richboy
[Image: nR3lU0X.png][Image: unknown.png]
Vriska Wrote: yeah having an MCU loki icon is pretty cringe huh
Reply
#47
(04-16-2020, 04:12 PM)Jumpy Wrote:
(04-16-2020, 04:11 PM)Avee Wrote:
(04-16-2020, 04:08 PM)Chinatown Wrote: Suggestion: Make it so that Stat Boosters count as ten or five per bottle instead of one.

Keep the max amount of stat points you get from boosters at fifty, but make it more convenient and less grindy by letting you fill out quicker. Nobody should have to drink fifty bottles of green juice on one spot, that's a crime against humanity.

If you drink 50 bottles of green juice on the spot, that's on you for doing it that way.

The boosters exist as is in order to make alchemists more useful, and to encourage you to RP with your alchemists.

Just make friends people, it's not hard....

he said, in plat patron

>: (
im onto you richboy
Lemme correct that.
***He said in mapper, wasting countless hours of his life trying to make it so you can all enjoy a game, getting little to no reward other than the occasional compliments he gets on his work, miserable because he normally plays a merchant and enjoys the RP he gets with people who come looking for odds and ends like agi potions and what not, crying because people don't want to RP with their merchants and instead just want to pump their numbers.
Reply
#48
Iron Fist: 'A sturdy, hard hitting punching style with closed fists and a tight guard.'
+25% Power, +10 Vitality. Every 10s, melee damage will apply a brief 3s slow.
Gentle Fist: 'Loose and agile, an open palm style that's light and flexible.'
+25% Power, +20 Agility. Extends the range of all Unarmed spells by 1.
Fury Kicks: 'The fighter has a focus on powerful, bone breaking kicks.'
+25% Power, +10 Power.
Q Special: High damage 3x3 AoE in front of the caster, a series of leg strikes.
Reply
#49
increasing range on gentle fist? perhaps, but then the likeness of garuda would need to be fixed since it hasn't worked for the longest. these would however be the equivalent to the armed stances we have and I can't refute why we wouldn't have them
Reply
#50
garuda's range extension works just fine. it triggers on sweeping cleave, powersmash, and double strike
Reply
Topic Options
Forum Jump:




Users browsing this thread: 139 Guest(s)