04-13-2020, 10:36 PM
The range on crystal wall says 6 and it's a lie because that spell legit will not hit anybody unless they are one tile from you. The only reason the spell was good was because of the tick damage people took from walking on it. Now that the ticks only do 400 damage the spell is trash like it's always been because no matter what it just won't be fixed and it's not worth 15 rpp at all.
Imagine casting a spell and people just stand there and take no damage because y'know the spell is so wacky and the spell description is a lie.. I'll tell you the real stats on crystal wall.
13 spell damage
1 range
1 tile damage
the spell is completely trash until they decide to fix it and it's making me made that every-time a new change log comes out it's a massive nerf to my entire build, how about we try fixing things for a change instead of nerfing them, huh? How about that?
Imagine casting a spell and people just stand there and take no damage because y'know the spell is so wacky and the spell description is a lie.. I'll tell you the real stats on crystal wall.
13 spell damage
1 range
1 tile damage
the spell is completely trash until they decide to fix it and it's making me made that every-time a new change log comes out it's a massive nerf to my entire build, how about we try fixing things for a change instead of nerfing them, huh? How about that?