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DM Guide - Official - Printable Version +- Chronicles of Eternia (https://chronicles-of-eternia.com/forum) +-- Forum: In-Game (https://chronicles-of-eternia.com/forum/forum-9.html) +--- Forum: Dungeon Master (https://chronicles-of-eternia.com/forum/forum-30.html) +--- Thread: DM Guide - Official (/thread-865.html) |
DM Guide - Official - Chance - 12-16-2019 Any player can run an event! You just provide an outline of your event using in the Event Plan Sub-forum: https://chronicles-of-eternia.com/forum/forum-50.html Template: Quote:Name of Event & Type: Private, public, etc For example Event Plans, see the Event Plans Archive: https://chronicles-of-eternia.com/forum/forum-52.html Keep in mind that item rewards should be hard won, and if they're not minor, limited to a few per event. If you have an event in mind you'd like to run, post a plan, or ask questions any questions you might have in the Discord. Once your event plan is approved, you'll be given DM on the day of the event. Just ticket with your DM key and event name. Setting up an Item 1.) Teleport NPC -> -War Map (or any NPC beginning with -, this'll take you to the event zone) DO NOT SPAWN ITEMS IN THE OVERWORLD. ALWAYS USE EVENT ZONES. 2.) Spawn Object -> Blank 3.) Edit -> Grade (the grade its set to), Unique (the unique tag) See this Guide on Event Materials for further information (such as the creation of a Special Resource) Setting up an EC 1.) Toggle EC via Edit is your friend 2.) +250 vit per participant; high agility for low cooldowns, and high power (600+) is often a sweet spot 3.) Reward Spell -> flash, these are EC spells that zone 4.) Experiment with different spells in advance Some event sprites https://cdn.discordapp.com/attachments/773457026922971186/777183514340753418/event_sprites.zip?ex=6657e94d&is=665697cd&hm=8e54c1bae37ce98880de371ec58e3a058c3c7d0782ccfbc6871301cd74845f0f& Standard Event Injury Table IF UNHARMED: /roll - 1 is a 24 day temp, 2-4 is 12 day temp IF TEMP INJURED: 1 is a -10vit perm, 3 or less is a -5 vit perm, 4-6 is a 24 day temp IF 2+ KNOCKDOWNS, no temp: 1 is -10vit perm 3 or less is a -5 vit perm IF 3+ KNOCKDOWNS, no temp: 2 or less is a -10vit perm 4 or less is a -5vit perm IF PERM INJURED: 3 or less is an upgraded perm (to -10 or -20 f.ex) IF PERM INJURED, SECOND KD: 1 is -40vit perm (critically injured) 2-3 is an upgraded perm (to -10, -20, or -40) IF CRITICALLY INJURED: 1 = death Other Tips - If new to DMing, be sure to request permissions some time before the event to experiment, set up enemies and items in advance, to get comfortable with the commands. You can access the DM panel with F1. - Edit > EC will toggle on a character's Event Character status. This grants GCDE, immunity to debuffs, and infinite mana. This is a must while fighting groups. - Spawn Item > Blank grants a blank stated item you can edit the values of, including the sprite. Make sure to enable its 'unique' tag, and put the title of the event if you're unsure what to write. - Teleport Mob. Hit - to scroll down the list and you'll be taken to a number of event maps. Explore a little in advance and decide which maps you'll use. Rules / Guidelines All DM commands are logged and regularly checked. Please follow these rules to avoid suspicion and investigation! - Do not spawn any items that aren't the event loot's or for appearance sake. You have full control over enemy strength via direct edits to their stats. - Do not give ECs an excess of levels. Just use 'Spend RPP' and enter a negative value so they have points to buy spells, or use the 'Reward Spell' command. - Do not give ECs excessive abilities/power ICly (such as a dozen signatures). Occasionally justify the challenge of the battle with supporting minions in narrates. Make the narrative count and the PCs matter! Event Locations Teleport XYZ -> (Z level is 6; grass fortress is 15,15,6 f.ex)
You're rewarded EXP on your character for the planning, time, and energy running an event requires. Make a ticket while stating your DM key (asking for removal) and what character you'd like the EXP on.
When your event is approved, it will be classed as one of the following. Mini-events are typically short (a few hours) whereas standard events are more elaborate.
Mini-event: 2000 EXP & 10 tokens
Standard: 5000 EXP & 25 tokens & 1 Month Sub (can be gifted)
RE: DM Guide - Official - Chance - 12-16-2019 Commands Accessed with 'F1'
RE: DM Guide - Chance - 03-06-2021 More Event Plans! Keep in mind we're perfectly okay with a plan that's just a few paragraphs, as long as the items and encounters are clear, and a general idea of what might go down. Don't be intimidated by having to write the plan itself. Event plans aren't concrete and are a loose guide to follow. Sometimes going with the flow works out better! But with that said, come and appreciate and be inspired by a small sample of the submitted event plans... Grave Robbing https://pastebin.com/raw/LDfnf7RT Arc of Light - Caliburn https://pastebin.com/raw/pCAB1u7M The Janitor's Closet https://pastebin.com/raw/wAHZSKk2 Chocolate Factory https://pastebin.com/raw/PY6aLcD9 Blood of the Undying https://pastebin.com/raw/CQ7wGNKy Late Night Classes https://pastebin.com/raw/j20ZB250 Cluck Cluck https://pastebin.com/raw/UKvasKqe Spooky Season https://pastebin.com/raw/TMvPzKyT Frozen and Forgotten https://pastebin.com/raw/bgvDZNvg Where's the Sapphire? https://pastebin.com/raw/MuQvqDEM Howling Spirits - Link Returning to Shiva - Link Ruined Temple - Link King's Blood - Link Scouring Wasted Depths - Link Bound in Sanguine Ink - Link Moon Rock Madness - Link Where The Sun Never Rises - Link Glittersweet Vengeance - Link Glittersweet Vengeance Pt 2 - Link Docro Family Values - Link Hauntings of the Southwestern Seas - Link A Dastardly Hunt - Link Circus Field Studies - Link Into the Shadowmire - Link Bashful Birdwatching - Link To Cure One's Heart - Link Alabastre - Link Extermination - Link Red Moon - Link Kraken - Link Rat Tales - Link RE: DM Guide - Chance - 05-23-2021 Dungeon Master Resources!
Kott Mori DM Sprite Pack - https://chronicles-of-esshar.com/forum/showthread.php?tid=923&pid=39346#pid39346 Event Sprites - https://cdn.discordapp.com/attachments/773457026922971186/777183514340753418/event_sprites.zip RE: DM Guide - Official - Chance - 07-13-2023 Event Locations Use 'Teleport Coords' grass fortress 15,15, 6 autumn forest 85,30, 6 desert fortress 145,30, 6 snowy cliffs 200,30, 6 corrupted land 270,30, 6 beach 340,30, 6 swamp 400,30, 6 space 460,30, 6 oasis town 510,30, 6 oasis interior 570,30, 6 dark platform 630,30, 6 lava 690,30, 6 on the edge of the abyss 760,30, 6 plain grass 30,90, 6 autumn forest oasis 90,90, 6 desert cliffs 140,90, 6 plain snow 200,90, 6 spooky forest 260,90, 6 south beach 330,90, 6 graveyard swamp 400,90, 6 massive snowy bridge 480,90, 6 lava temple interior 580,90, 6 maze 630,90, 6 volcano 40,150, 6 desert railway 140,150, 6 snowy mountain 215,150, 6 narrow snowy bridge 270,160, 6 small ship beach 330,170, 6 pure ocean 400,160, 6 dark fortress 480,160, 6 temple interior 570,140, 6 maze 630,90, 6 massive enchanted forest 470,220, 6 sandy island 300,210, 6 castle hall 530,195, 6 castle main interior 570,220, 6 jungle 220,270, 6 giant city 430,300, 6 cave system 580,300, 6 snowy castle peak 720,300, 6 corrupted ruins 240,350, 6 spirit realm nature 100,480, 6 grand tournament 340,500, 6 ice cavern 700,420, 6 RE: DM Guide - Official - Chance - 10-23-2023 A note that mini-events, such as spontaneous public events or quest board postings, can be run without event approval, as long as you have some experience in DMing. The stipulation is the rewards are limited to coin & basic development materials. To do so, you just make the forum post and host it on the day. RE: DM Guide - Official - Chance - 10-06-2024 Saving Throws This is an optional mechanic that Dungeon Masters can choose to include in their events. If doing so, make sure to confirm each party member's attributes before beginning the event either via a group chat or sign up form. A Saving Throw is a response to a narrate that combined with an attribute and a dice roll (typically d6) determines the outcome. These attributes are, Attribute Points Charisma - A person's ability to inspire and negotiate. Wisdom - Their knowledge and general intelligence. Fortune - Luck concerning the tides of fate and favorable outcomes. Characters have 8 Attribute Points and Attributes can be no more than 6 total, maxing out at Level 220. Chance - 3 Charisma, 3 Wisdom, 5 Fortune (8 spent) Basic Example Narrate: "Arrow fire rains down upon you!" (Fortune Roll. Difficulty of 8) Chance has 5 Fortune so he inputs the command /fortune 5 and must roll a 3 or higher to avoid arrowfire. He rolls a 2 via a D6, thus a total of 7. The DM narrates that he has taken an arrow to the leg and has suffered a light temporary injury. A DM can of course modify and adjust this system as they like, or do things like grant or debuff a character's attribute stats due to specific circumstances or something that occurs on the event. It is meant to be simple to understand and use, but also flexible. You can use it to determine actions like investigation, attempts at intervening in an action, theft, etc, to support and give more structure to things. |