Posts: 327Threads: 58Joined: Nov 2019
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08-25-2022, 09:54 PM
(This post was last modified: 08-25-2022, 09:56 PM by BabyFatJesus.)
No, it doesn't. Since those stats are all humans get. Giants have a spell that decreases their GCD and provides a speed boost, on top of their free toggle which provides stats in more than just one category.
The two stats that are arguably the most important stats in the game, for the singular expense of equivalent agi to only 10 weight and 1% crit.
Posts: 1,720Threads: 101Joined: Oct 2019
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i rebuke my statement just nerf wintermute to be inline with over publica masters (and make that 40 crit on cronos 20)
Posts: 209Threads: 17Joined: Nov 2019
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08-25-2022, 10:02 PM
(This post was last modified: 08-25-2022, 10:05 PM by Touc.)
If we're looking at the masters, could we fix up some of the awful mastery spells (not auras or toggles)? Some of them may be situationally powerful, such as Ribcage or DPalm, but there's two main problems when you pick out a Mastery spell.
1. You must give up one slot of extremely valuable space on your hotbar to use them when it could be spent on a more important or even more powerful spell that isn't a Master. Given how situational some Masters are - like dpalm, as I said - it just seems unwise to take them at all. This isn't even counting the fact that certain mastery spells are just better than others.
2. Auras/toggles/stances exist that augment *all* of your spells *without* taking a slot off your hotbar to do so. If you could choose between taking Blade Storm or allowing your spells to do 10% more damage without a downside, wouldn't taking the latter always help you despite how cool Blade Storm is?
Let's take Fire/Holy as an example. Instead of taking Judgment Beam, which has a recharge time and eats one of my hotbar slots, why wouldn't I take Primordial Flame for the 15% extra damage that it would provide every single one of my spells? Boring? Sure, but undeniably effective. The DPS increase or situational coverage of the master must be worth more than the value I'd get from an aura or stance, and for the vast majority of masters, that's not the case.
A Master should be powerful. I shouldn't feel forced to blow at least one of the two points I get on an aura or stance that I don't care about just to stay competitive.
Posts: 9Threads: 6Joined: Oct 2020
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New Black Magic spells! And potions!
Posts: 167Threads: 21Joined: Feb 2021
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08-25-2022, 10:03 PM
(This post was last modified: 08-25-2022, 10:04 PM by Horos.)
Lets just fix Ursidae. No racials.
If not let us use a human passive in the meantime.
(As an actual Wintermute user.. Nerf it. 30 pow / 30 crit is too damn good for a master token. 30/30 -> 20/20)
Posts: 65Threads: 13Joined: May 2021
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I don't know why Chronos Aura needs to be buffed. It's an extremely strong aura and was regarded as probably under-categorized as a Master during E3.
Posts: 857Threads: 52Joined: Jul 2020
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08-25-2022, 10:06 PM
(This post was last modified: 08-25-2022, 10:11 PM by SilkiyTea.)
#Make Cinderflare intermediate
#Bring back that explosive wall attack as the mastery
To add onto it... Cinderflare, from what I've seen? Seems to just be Eviscerate but explosive flavored. Could be wrong but hey that's how I've always viewed it.
I swear I'm not...
I'm not owned guys.