ChanceEpilogue
#3
We'll be going live on Saturday, 6PM EST (that's today in most places!). Here is the change log of the update.

Map: Most of the map has been completely reworked and improved, including the three cities, thanks to Avee & Milly. There are now clearly defined travel routes to promote interaction, and the size is more appropriate with a focus on detail.

Spell Tree: There is now a spell menu that displays all public trees and their abilities, moving away from the tome system for open content. Screenshot!

Teraphim Race
Essence Strike: Teleports 10 tiles in front, dealing heavy damage to the enemy if they're in the path.
Crystal Heart: For 15s, the caster gains 5% AP and heals 3x power every 3s.
-10 discount on Crystal Magic
Skin colors include pale silver, green, blue, and red.

Rhoynish Race
Rhoynish Passive: This grants 5 Vitality & doubles the AP gained from Dangerous/Deadly RPBs.
Battle Cry: Cleanses debuffs & grants immunity to debuffs for 10s. Adds a movement fade with 150 alpha for duration.

Addition: Mana Amnesia now refunds all spells aside from tree openers, and has been re-added to Alchemy. This potion replaces admin refunds.
Blackout potions have also been re-added after a bug fix.

Addition: Adds bows, rifles, katana, and whip sprites to blacksmithing customization options.

Change: Being younger than 18 is now just a flat -10% DR, and being older than 50 is still -1% DR each year, except it caps at 60 years old / -10%. May change in the future, but the system of age being such a massive decider in fairly niche cases didn't seem sensible. Now it's still heavy but not as outright debilitating.

Fix: /setspawn now works, which changes your spawn point to the tile you're standing on. Only use this on the overworld / not inside.

- Slight buff to Wild Nature. (Beastkin)
- Various changes to Armed / Unarmed. The openers are 25 RPP instead of 20. (Armed & Unarmed)
- Spectral Sight is no longer a part of Witchcraft. An AP buff didn't really belong there. (Withcraft)
- Descerated Lands and Holy Ground's tile damage decreased by 1. (Occult & Holy)
- Sear has been added as a public intermediate, replacing Scorch.  Toned down slightly. (Fire)
- Prism Beam's CD adjusted to 30s.  (Light)
- Scattering Lights is now the opener instead of Lightspeed. (Light)
- Riptide no longer requires Water Whip. Just attunement, like other specs. (Riptide)
- Glacier is now a public intermediate. (Ice)
- Crimson Vapor is now a public intermediate. (Blood)
- Scarlet Darts range increased from 7 to 10, as well as the damage. (Blood)
- Tesla beam's damage reduced to 15. (Plasma)
- Plasma strike's damage has been reduced. (Plasma)
- Growth and Mandrakes are now public. (Nature)
- Ingrain now costs 15 and is an intermediate. Deadly Bloom is a basic spell instead. (Nature)
Reply
Topic Options
Forum Jump:


Messages In This Thread
Epilogue - by Chance - 03-21-2020, 02:57 AM
RE: Epilogue - by Chance - 03-21-2020, 03:47 AM
Epilogue - Change Log - by Chance - 03-28-2020, 05:23 AM



Users browsing this thread: 1 Guest(s)