Epilogue - Printable Version +- Chronicles of Eternia (https://chronicles-of-eternia.com/forum) +-- Forum: Out of Character (https://chronicles-of-eternia.com/forum/forum-1.html) +--- Forum: Announcements (https://chronicles-of-eternia.com/forum/forum-2.html) +--- Thread: Epilogue (/thread-1975.html) |
Epilogue - Chance - 03-21-2020 "The sun was blotted out by black ash, and the air was on fire. We watched as our great city was rocked by tremors and collapsed around us, but we fought. We fought and fought. Until the demons were forced back into their storybooks, monsters and myths for mothers to scare their children to behave with. That was over fifty years ago... and it changed the world forever."
The year is 1630AC.... the past fifty years were eventful: The Reckoning of Great Dragon Garljing, the decline of the Essharan empire, and the coming of Aschea. The country was in a state of recovery from the attacks of the Elysium Coven and the demonkind, the last battle between the people and the creatures of the night having taken place directly in Osrona, where the demons harnessed a ritual that spread concentrated plague lands throughout the city, turning stone to rust. The defenders, while victorious, lost much of Osrona to the attack and hundreds of thousands of more were killed. Following this event, the impact sent ripple effects that would motivate opportunists to declare independence during the turmoil, with much of the country no longer unified. This gradual decline led to the rise of independent kingdoms, and all was at risk when the Empire of Barsburg attacked. After settling into a ceasefire with its longtime enemy, the Empire of Aen, the expansionist nation set its eyes on the entirety of Esshar. One by one, territories fell to the invaders and those that remained had to fight tooth and nail to force them back, losing lives and wealth in the process. Many blamed the unwillingness of Theria and Osrona to ally against the threat, and Myllenoris for doing all but nothing - likely because at the time the King of Osrona had made it clear that he didn't trust the Teraphim, who he saw as invaders from another realm, having felt disrespected by them and looked down upon for being 'human'. Theria had also been responsible for attacking and pillaging the minor territories that Myllenoris safeguarded. Despite their reasonings, the war was indisputably catastrophic for all. Several prominent Dragonlords of Theria died. The Petrakis King, Aristidis Petrakis, also died in battle, leaving the young, inexperienced heir as the monarch, and the Lightbringer was dealt grievous wounds that forced him into an early retirement. Each of the Three Kingdoms look upon one another with warranted suspicion. Occasional conflict on the borders was all but guaranteed, but not outright war. Yet. Factions & Starting Points Osrona, the Shimmering City The renowned capital of Esshar, the home of the Petrakis nobility and the Order of the First Light. The base of the dwinlding Essharan empire, all eyes of the people are on the young Petrakis heir after the death of their father (who was considered especially inept), the Knights, and the Church of the Faith in these trying times. Expanded Lore Theria, the Kingdom of Dragons Since Garljing the Red took his place in the mountains of Theria, the north has been populated with his children and many Drakanites. With a number of Warlords and Dragonlords, many look to their next steps. The most ambitious simply look to the south and wish to take it all for themselves. Expanded Lore Myllenoris, the Kingdom of Vanaheim Born with insight and a keenness, the Teraphim often considered themselves the ones who should lead humanity. Their ties with the outside world are in dire straits, however, leaving them particularly isolated. Their influence on the world will surely be tremendous, and they must make the difficult choices going forward. Expanded Lore RE: Epilogue - Chance - 03-21-2020 Role applications are now open! This begins on the 28th of March, a Saturday.
You can apply using the sub-forum. Osrona
https://chronicles-of-esshar.com/lore/index.php/Osrona https://chronicles-of-esshar.com/lore/index.php/The_Faith https://chronicles-of-esshar.com/lore/index.php/Order_of_The_First_Light Theria
https://chronicles-of-esshar.com/lore/index.php/Theria Myllenoris
Please read: https://chronicles-of-esshar.com/lore/index.php/Teraphim Other roles:
Epilogue - Change Log - Chance - 03-28-2020 We'll be going live on Saturday, 6PM EST (that's today in most places!). Here is the change log of the update.
Map: Most of the map has been completely reworked and improved, including the three cities, thanks to Avee & Milly. There are now clearly defined travel routes to promote interaction, and the size is more appropriate with a focus on detail. Spell Tree: There is now a spell menu that displays all public trees and their abilities, moving away from the tome system for open content. Screenshot! Teraphim Race Essence Strike: Teleports 10 tiles in front, dealing heavy damage to the enemy if they're in the path. Crystal Heart: For 15s, the caster gains 5% AP and heals 3x power every 3s. -10 discount on Crystal Magic Skin colors include pale silver, green, blue, and red. Rhoynish Race Rhoynish Passive: This grants 5 Vitality & doubles the AP gained from Dangerous/Deadly RPBs. Battle Cry: Cleanses debuffs & grants immunity to debuffs for 10s. Adds a movement fade with 150 alpha for duration. Addition: Mana Amnesia now refunds all spells aside from tree openers, and has been re-added to Alchemy. This potion replaces admin refunds. Blackout potions have also been re-added after a bug fix. Addition: Adds bows, rifles, katana, and whip sprites to blacksmithing customization options. Change: Being younger than 18 is now just a flat -10% DR, and being older than 50 is still -1% DR each year, except it caps at 60 years old / -10%. May change in the future, but the system of age being such a massive decider in fairly niche cases didn't seem sensible. Now it's still heavy but not as outright debilitating. Fix: /setspawn now works, which changes your spawn point to the tile you're standing on. Only use this on the overworld / not inside. - Slight buff to Wild Nature. (Beastkin) - Various changes to Armed / Unarmed. The openers are 25 RPP instead of 20. (Armed & Unarmed) - Spectral Sight is no longer a part of Witchcraft. An AP buff didn't really belong there. (Withcraft) - Descerated Lands and Holy Ground's tile damage decreased by 1. (Occult & Holy) - Sear has been added as a public intermediate, replacing Scorch. Toned down slightly. (Fire) - Prism Beam's CD adjusted to 30s. (Light) - Scattering Lights is now the opener instead of Lightspeed. (Light) - Riptide no longer requires Water Whip. Just attunement, like other specs. (Riptide) - Glacier is now a public intermediate. (Ice) - Crimson Vapor is now a public intermediate. (Blood) - Scarlet Darts range increased from 7 to 10, as well as the damage. (Blood) - Tesla beam's damage reduced to 15. (Plasma) - Plasma strike's damage has been reduced. (Plasma) - Growth and Mandrakes are now public. (Nature) - Ingrain now costs 15 and is an intermediate. Deadly Bloom is a basic spell instead. (Nature) |