Some trees have all their spells set at 10, others have the 10s and random 15s. Now I believe it was done in E3 to make it easier to reach the 50 RPP requirement to have access to intermediates because some trees didn't have enough spells, but
A) the system was changed from 50 RPP for all the trees, to 50 for bases and 40 for 'specialized' trees.
B) Because some trees didn't have enough spells, but that is no longer true.
I just don't understand reason why some trees nowadays, get 10s all across the board and others get 15s. It'd be nice if there was a defined chart for costs so it isn't just random.
So here's my suggestion :
Openers for basic trees (Fire, Wind, Earth, Water, Ether, Meta, Bio) : 10 RPP
Openers Armed / unarmed : 20 RPP
Openers for advanced trees : 20 RPP
Combat styles : 5 RPP
Basic spells : 10 RPP
Intermediate spells : 10 RPP
Master auras : 10 RPP
Master spells : 15 RPP
A) the system was changed from 50 RPP for all the trees, to 50 for bases and 40 for 'specialized' trees.
B) Because some trees didn't have enough spells, but that is no longer true.
I just don't understand reason why some trees nowadays, get 10s all across the board and others get 15s. It'd be nice if there was a defined chart for costs so it isn't just random.
So here's my suggestion :
Openers for basic trees (Fire, Wind, Earth, Water, Ether, Meta, Bio) : 10 RPP
Openers Armed / unarmed : 20 RPP
Openers for advanced trees : 20 RPP
Combat styles : 5 RPP
Basic spells : 10 RPP
Intermediate spells : 10 RPP
Master auras : 10 RPP
Master spells : 15 RPP