09-18-2022, 10:24 PM
Why do people play Eternia? Is it to socialize? Is it to develop a character out of something that was once only an inkling of a thought? Is it because they love writing in general? Is it because they enjoy the battle mechanics and action filled day to day? Is it the romance that ropes people in? Or perhaps just the feeling of progress overall? The sense of growth emotionally, physically, and mentally with each exchange or action taken by your character of your own volition or in response to another's?
Surely it's one of if not a combination of these things seeing how they all seem to be the game's strong suits. It's how I derive fun from it at least. So then why do we have a mechanic that actively takes away from all of that? Why do we have a system that anchors players to one spot for extended periods of time while keeping them away from interacting with the rest of the world?
What am I talking about? The farming system as is forces players to decide whether they want to rp or sit in front of a field and literally watch grass grow for the next number of hours. I've seen it and experienced it firsthand. When a player isn't actively standing in front of their field players will take crops for themselves and unlike most bandit rp this rarely ever leads to an ic confrontation or fight of any kind. There is no development that happens for your character when you are stolen from. There is nothing that comes out of it unless you’re the thief that just got free resources and farming exp without a minute of wasted time pass what one would commit to a reagent run.
What do I suggest instead as an an alternative? My character’s ic is crop stealing. It’s what my character would do koko!! I have a few suggestions in mind actually though I’m not sure how feasible they are. Any or a combination should do wonders better than this however.
1. Make Crop thieves pay energy to steal crops kind of like how you used to have to break into rune enchanted guarded chests… I’d actually prefer bandits pay more energy than what it cost to plant.
2. Have an alert system/ping for when your crops are being stolen and give players time to react to it. I’m not the biggest fan of this because it could disrupt normal rp flow.
3. Add indoor farming back even… I’ve lost more money in crops than I would’ve paid for completed indoor farming by now given the energy costs that could’ve been spent making a profit literally just chopping trees.
4. Make a window where only the planter can harvest crop. Give them an hour or a few hours of leeway before their stuff can be stolen.
5. Make the crops times public information or at least more public than it has been. I ahelped for the times, and I didn’t get a straight answer regarding it. I shouldn’t need to stop watch time watering cycles.
6. A command to check when your crops need to be watered or harvested and ping/notification.
Thank you for reading. I really do think and hope these changes or others will make farming less of a pain. :>
Surely it's one of if not a combination of these things seeing how they all seem to be the game's strong suits. It's how I derive fun from it at least. So then why do we have a mechanic that actively takes away from all of that? Why do we have a system that anchors players to one spot for extended periods of time while keeping them away from interacting with the rest of the world?
What am I talking about? The farming system as is forces players to decide whether they want to rp or sit in front of a field and literally watch grass grow for the next number of hours. I've seen it and experienced it firsthand. When a player isn't actively standing in front of their field players will take crops for themselves and unlike most bandit rp this rarely ever leads to an ic confrontation or fight of any kind. There is no development that happens for your character when you are stolen from. There is nothing that comes out of it unless you’re the thief that just got free resources and farming exp without a minute of wasted time pass what one would commit to a reagent run.
What do I suggest instead as an an alternative? My character’s ic is crop stealing. It’s what my character would do koko!! I have a few suggestions in mind actually though I’m not sure how feasible they are. Any or a combination should do wonders better than this however.
1. Make Crop thieves pay energy to steal crops kind of like how you used to have to break into rune enchanted guarded chests… I’d actually prefer bandits pay more energy than what it cost to plant.
2. Have an alert system/ping for when your crops are being stolen and give players time to react to it. I’m not the biggest fan of this because it could disrupt normal rp flow.
3. Add indoor farming back even… I’ve lost more money in crops than I would’ve paid for completed indoor farming by now given the energy costs that could’ve been spent making a profit literally just chopping trees.
4. Make a window where only the planter can harvest crop. Give them an hour or a few hours of leeway before their stuff can be stolen.
5. Make the crops times public information or at least more public than it has been. I ahelped for the times, and I didn’t get a straight answer regarding it. I shouldn’t need to stop watch time watering cycles.
6. A command to check when your crops need to be watered or harvested and ping/notification.
Thank you for reading. I really do think and hope these changes or others will make farming less of a pain. :>