Difference between revisions of "Osrona"

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===Religion===
 
===Religion===
Not ttending Sunday service is naturally seen as uncouth within the city, and those that are particularly devoted will include a fasting period and a cleansing bath prior to worship. While [[he_Faith|The Faith]] no longer has any direct political power, it is a respected organization within the City and its more capable members tend to act as Keepers within the The Second Dawn.
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Not attending Sunday service is naturally seen as uncouth within the city, and those that are particularly devoted will include a fasting period and a cleansing bath prior to worship. While [[he_Faith|The Faith]] no longer has any direct political power, it is a respected organization within the City and its more capable members tend to act as Keepers within the The Second Dawn.
  
 
=Society=
 
=Society=

Revision as of 02:23, 19 September 2020

Osrona.png

Osrona was once the capital of the Kingdom of Esshar and to this day is considered one of the prized jewels of the country, with its favored central location and the numerous rich minerals and resources surrounding the fortress city. From the western capital, and under the Petrakis dynasty, a sprawling dynasty was established.

In modern times, following a century long instability and a series of unfortunate events with the kingdom having becoming bloated in its expansion outwards, the monarchy ultimately collapsed and much of the city was was razed. It was ruled by mobsters after its coffers were emptied by the victors, and became a center piece in the invasion of the Empire of Barsburg that followed with a plague during the war of the Empire and Myllenoris ultimately recapturing the city again. It was given to the descendants of the refugees that survived the war and remained loyal, leading to a number of drastic reformations. Notably Osrona is no longer a monarchy and nobility is no longer bestowed, though the old noble houses are still acknowledged for their services and often play a part on the small council through their wealth and influence.

Founding

The beginnings of Osrona is shrouded in legend, dating back to the Mythical Era.

The City of Osrona and the Kingdom of Esshar was founded by refugees towards the third century, and its people have an eventful history that traces all the way back to the beginnings of the world. The empire of Astya was where it started, the first civilization during the earliest days of man, roughly five millennia ago to date. This was a time when magic was in full bloom, and many of the more proficient magi were demigods in their own right, able to perform what by today’s standards would be considered miracles.

There were two in particular that, despite the heightened flow of magic of the time, still stood out among the rest. Amalia Elaide and Mikhail Petrakis. They both held the rank of Archmagi, the highest honor the empire would award someone with… And while held in similar esteem by the people of Astya, they walked very different paths; Amalia’s interests were in the natural world, the animals in the forest and the spirits. Mikhail’s was the past and future, but never the present, a disciple of the timestream.

Amalia’s interests would eventually turn from wildlife and towards creation. She used the fear of men as fuel for power, pulling their nightmares out of sleep like the clouds pull water from the ocean and turn it into rain. She called them demons, her own special kind of creature, a new breed of beast - far more predatory, deadly, and intelligent than any other. The council of lords that ran the empire saw this as a great advancement, and at the command of Amalia, the demons conquered many countries, helping to expand the reaches of Astya. Eventually, however, the witch set her sights on complete dominion, wanting total control of the empire rather than sharing it with the council, but her ambitions were directly thwarted by Mikhail Petrakis, exposing her hidden agenda.

This led to the Civil War of the Astyan Empire. The first great war. Many provinces sided with Amalia over the empire, admiring her ruthlessness and power, or just considering her the safer bet. While a valiant fight was put up, the armies of the witch were eventually destroyed. She was said to perish in battle, though some sources claim she survived in some form or another. Her sister, Miya, also continued to live in secrecy among the Astyans. Peace returned to Eternia, for a time.

It wasn’t until many centuries later did the witch have her revenge, in the form of a demon. One of her own creations, one of the first to rise. Over the years, Mordred had ascended to the highest form possible within the demon evolutionary chain and moved to wreak havoc on Astya, decimating its cities, devouring its people. The demon was a mountain of moving flesh, and it destroyed the country completely, land and all. Just twenty thousand Astyans were rescued by the High Angel Malztiel after the elder Archmagi, Mihail, called out in distress, his voice reaching across the spirit realm and toward the heavens. What was left of the peoples of Astya were taken to a new land, the Continent of Aegis: To the far east of the world, across the Restless Ocean. It’s there they start over, led by the Petrakis bloodline, after being welcomed by the natives of the land - the people of Magnolia in particular - and given self-governorship of a small province on the western coast.

Structure

Government

Osrona is lead by a figure head who bears the title of Archmagi, homage to their ancestor. It is typically someone who is capable both administratively and combat wise, often being one of the more powerful magi in the city. They lead a busy life with meetings and paperwork, but their duty is to protect the city and work in its interests. They have near absolute power, but can be removed by the council should they act treasonous or prove themselves incapable if the majority are in agreement.

The council consists of all Knights and higher in the Second Dawn, as well as Keepers. Additionally unique positions such as the head of commerce and housing have a seat.

Order of The Second Dawn

A gathering Knights in the 1600s during the Golden Age. The First Light is the predecessor of the the Second Dawn.

This knightly order resembles the legendary First Light that once safeguarded the kingdom. Heralded by the glint of gold against a contrast of dark blue along their armor, they act as the elite forces of the city with only magi permitted among their ranks, numbering in just a few hundred. While magical potency is a necessity, the intense training and discipline required of a cadet in the First Light may turn many away.

Depending on the rank of the individual and their branch, their day to day will vary. A Cadet, for example, will wake up five days of the week at four in the morning and immediately begin training in the castle, overseen by an instructor. Group drills, magical theory, basic combat (such as striking, blocking, footwork), alongside a formal education (writing, reading, philosophy and history) consume much of an initiate's time. A Knight's week will depend on their missions. Banditry that might need to be dealt with, a rogue monster, or simply patrolling the inner city.

Sworn Knight

A knight may make an oath to a person to serve them. This is permitted so long as the Order considers the person loyal to Osrona, and they are given some leeway in their duties, but are expected to uphold the standards. It is not uncommon for particularly wealthy or influential Osronans to have several sworn knights, as well as small armies of their own.

Armies

Several powerful Osronans with the means to do so have been known to raise their own armies and guilds. This can range from just a hundred men to a few thousand depending on the number, and these bannermen are expected to serve should the Archmagi call upon them.

Religion

Not attending Sunday service is naturally seen as uncouth within the city, and those that are particularly devoted will include a fasting period and a cleansing bath prior to worship. While The Faith no longer has any direct political power, it is a respected organization within the City and its more capable members tend to act as Keepers within the The Second Dawn.

Society

Marriage

Marriages mostly begin late into the evening, on a cloudless night where the couple can swear their eternal vow 'under the stars', ordained by a priest or priestess of The Faith. The constellation of Leonaus is the brightest and the closest in the region, and it's customary for a couple to give their first child a middle name selected from one of the eighteen stars. The festivities continue until dawn, with the bride and groom present. After the sun rises, they are expected to leave to commemorate their partnership.

Marital bonds between the same sexes is commonplace and does not carry the social stigma that it might in other countries. It is rarer among nobles as there is more pressure to maintain their bloodlines, but does occur occasionally.

If it is a noble couple, children produced out of wedlock are considered bastards and do not inherit the name of nobility.

Events

Throwing multi-colored confetti up into the air and towards other people is customary during celebrations.

Festival of The Eclipse

A commemoration that's held for the dead during a solar eclipse, where fragments and wisps of the spirits can be seen dancing down from the sky. On average, it happens once every thirty years in Esshar, and while this varies, astronomers have developed the means to predict the day with certainty. Citizens will wear elaborate masks or paint themselves with skull imagery.

Priests and priestesses of the church will join hands in prayer, performing the 'Song of the Soul', a ritual where their spirits reach out and sooth the passing dead. Not forgetting the fallen and acknowledging them on a personal basis is an important tradition within Esshar.

Easter Festival

This celebrates the founders of Astya after they migrated from their destroyed homeland to begin life anew in Esshar. Eggs are painted and hidden to be hunted and found, with some given special markings that are rewarded with prizes. Theatre plays of these historical events are acted out on stage for all to watch - known Magi are also encouraged to join in, practice, and take a role.

The Grand Bout

A week long event of feasting and games. Great beasts will be captured from the shadow lands for participants to face off against, though the true highlight is the tournament of magi, where riches await the fortunate. Those who show promise in their showings may even be offered tutelage under a renowned figure.