Difference between revisions of "Materials"

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| White Lotus || A pristine lotus flower that only grows in complete darkness on the surface of water. It can only be found within the deepest, dangerous caverns of Esshar, and is classified as a 'miracle' ingredient by herbalists. || Event
 
| White Lotus || A pristine lotus flower that only grows in complete darkness on the surface of water. It can only be found within the deepest, dangerous caverns of Esshar, and is classified as a 'miracle' ingredient by herbalists. || Event
 
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== Anvils ==
 +
* Stone: 1% Uncommon, 1% Rare, 1% Ultra.
 +
* Iron: 10% Uncommon, 3% Rare, 2% Ultra. 5000c
 +
* Bronze: 10% Uncommon, 5% Rare, 3% Ultra. 10000c
 +
* Silver: 10% Uncommon, 7% Rare, 4% Ultra. 25000c
 +
* Gold: 15% Uncommon, 10% Rare, 5% Ultra. 50000c

Revision as of 20:00, 28 March 2020

A list of materials of the known world of Esshar and surrounding countries.

Metal Description Rarity
Copper A relatively common ore, it's found in abundance throughout the world. Often hailed as the first step a beginner blacksmith would take on their journey to fame, it's utilized in relatively lightweight if not weak armor and weapons. Given it's over abundance, many find it's value to be little and sell it for cheap in vast quantities across the known world. Common
Adamantite Deep purple ore that mellows out into softer tones, Adamantite is notable for being relatively one thing: a solid barrier. Difficult to melt down, Adamantite is one of the harder substances found, at the cost of being ungodly heavy- Getting through an adamantite slab is considered an exercise in futility. Often taking absurd amounts of power from fire magi blacksmiths and a specialized forge to shape into something vaguely like an object, adamantite is one of those things that would probably survive a volcanic eruption with barely a hint of a dent and melt. In return, the stuff is unsightly heavy, ordinarily unfit for anyone but the brawniest of magi. Instead, it's usually used for protective sheathes and structure reinforcement. It takes well to enchantment as well - Making it a preferred metal for anti-magic collars and dungeon construction material. Even magi have a hard time breaking out of an adamantite cell. It's restrictive use for tools of war directly mean often enough is set aside for building. Common
Iron A basic metal that is quite easy to refine, and of fair durability and density. Even with the fact that this material lacks nearly all magical affinity, many common soldiery wield blades of this basic metal. Common
Steel Sturdier than iron, steel often finds use among warriors and tradesmen alike. Warriors, be they military or mercenary, often protect themselves with armor made out of steel or arm themselves with weapons made out of it, if they can afford it. It is essential for blossoming smiths, as before you can move from a mere amateur to journeyman, you must first learn how to make something with steel. For the common soldier, however, the material and weapons made from it can be expensive, especially if you value quality above simply having a weapon made from the material. If not, there are cheaper equivalents but they are noticeably inferior to truly high-quality steel swords or plate. Steel is forged using coal, low carbon iron, and a variety of other materials though the technique varies from race to race and, sometimes, even culture to culture. Uncommon
Blue Mercury Long exposure to this material is considered highly dangerous, as bare exposure can eventually result to withdrawal from society, muscle tremors, and extreme paranoia. This metal is of a silvery blue coloration with some translucency. It remains in a liquid state unless it is kept within an extremely cold environment. The most common use is as a 'molten' core of weaponry to assist in swing speed and balance. In olden times, it was used in the process of processing rare furs into felt. This particular process results in strong material, but the health risks related to the metal have all but phased out this process. Rare
Tyrium This metal is known for its inhumane properties. Magic is the base of Eternia, and things without magic-- such as Vampires, are seen as inhumane, almost otherworldly, as if they do not belong. So too does this metal follow such a trend. A truly rare metal found in the most unsuspecting of locations, Tyrium is a blocky material of deep purples and even deeper blues. It is best known for its anti-magical properties and it’s more refined state: Cold Iron. Without the proper enchantment or charges, Tyrium becomes a rather dangerous material. It saps the user of their mana, feasting upon leylines like a parasite. Unlike Cold Iron which dampens, weakens, or destroys spells, it seems to draw spells into it whilst simultaneously dragging away the portion of the power to feed itself and allowing a mundane amount to strike the wearer. It is, in a sense, a double-edged sword, offering resistance to spells in general but also eating away ones mana and making them an easier to strike target. Metal Melding with Tyrium is particularly dangerous, although it is, much like its refined state of Cold Iron, rather susceptible to bond with, those that do so will find themselves almost always wearing or wielding the metal. They tend to obsess over it endlessly, or converse with it. Whilst the Melding with cold iron focuses it into an Engine that a magi could potentially use, melding with Tyrium is akin to a “Suit of Armor wearing a Person.” or a "Weapon wielding a Person". Rumors state that Tyrium is created by creatures that hide away even from Kraus’s gaze, for those that mine it speak of odd dreams, horrific nightmares, or grandiose hallucinations. It is a material rumored to be a favorite amongst Vampires due to their lack of magical use. Rare
Orchilacum Occasionally referred to as 'True Gold', generally considered the softest of the magical metals prior to alloy. Found in the depths of the ocean, orichalcum is easily mistaken for plain gold after being melted down for workings- But the difference is in it's sheer tenacity and magical absorption. Able to be woven into the fineness of threads, or sheets, orichalcum is the ideal metal to use in arcane jewelry for enchantment, short of something as impressive as Arcanium. Exceptionally malleable, it refuses to melt in ordinary fires- Only forges stoked with the power of mana can melt it, although it requires a significantly lower temperature to do so than almost any other metal, melting easily once so charged with magic power. The difficulty of obtaining orichalcum makes it exceptionally rare, although it can be used for impressive creations of aesthetic beauty as well as practicality. Enchanted gowns made from orichalcum enlaced sheets of silk can be worn to the finest of galas, but provide as effective a barrier as an ordinary suit of mail against mundane weapons. Nonetheless, it's important to remember that while effective against the ordinary, magical weapons can cut through orichalcum like butter, not unlike the soft gold itself. Rare
Mythril Also known as moonsilver due to its blue-white coloration, Mythril is renowned for it's properties in being light and easy to handle, 'like a feather'. While in pure form it tends to be slightly weaker than steel, oftentimes it is mixed with more mundane metal to lend it backbone. If possible, most magi tend to prefer weapons made of mythril, as small as deposits are in order to be found. Many are in need of mythril's low weight and protection when battle mages are called to court. Many armies tend to stock mithril for their more agile elite where mithril can be successfully purchased, but most of it tends to be heavily alloyed to conserve the low levels, far less effective than the more pure variants, but more numerous and still noticeably lighter than standard sets of their kind. Rare
Nyeshk A deep-grey metal that appears nearly identical to iron in coloration. It is extremely rare, and not a single reported cavern has been found with an abundance of the material; however, there are rumors of a minor sparsity within the bounds of Gehenna, another continent far beyond the peace barriers. It is excessively heavy and excessively dense, weighing roughly ten times greater than iron per pound (whereas Adamantite weighs an approximate three times more than iron per pound). As a result, it retains very little practicality for weaponry or armor beyond magi-utilized sorts, all but the strongest of warriors and the most cunning of enchanters capable of either brute-forcing the insane weight of any fair quantity of Nyeshk or finding some alternative, rune-borne way to heft it. In order to forge it or even refine the ore in the first place, it is reported that one requires the hottest flames in the sturdiest furnace with the most talented smith at the helm; hyperbole, perhaps, but nevertheless at least partly true. While heat of magical origins is not necessarily required to melt down Nyeshk, one would be hard-pressed to find a natural flame capable of rising to the temperatures required to even dent the intense heft that the iron look-alike bears. Rare
Arcanium A metal crafted by Kraus as one of the first metals in all of Eternia, this metal is by far one of the highest quality materials in all the known world. The deep, black lustre of Arcanium may appear initially unappealing, but quite literally with the correct forging, Arcanium reacts with mana and various other metals to create arcanium in a variety of colors, although one thing remains certain - Short of the most powerful of magical forges, almost nothing will stop it. Scholars speculate that Eternia's very land is held up on veins of it - Kraus' first created metal to become the lattice of the world. The finest arms and the most powerful of pieces are wrought with the foremost metal of Eternia, and there is almost nothing to best it. Anything in which metal is the ideal piece, Arcanium would undoubtedly be the superior choice; Arcanium itself is considered to represent the divine, and the unstoppable will in a working. Event
Blood Copper A rare copper that has a dried blood coloration. It is highly conductive, making it ideal to add to weapons or items that need focus by energy or lightning mages. Occasionally veins of it appear next to copper, and separating one from the other can be a difficult process. Event
Soul Steel Vastly similar to regular steel on a level of appearance, however without a skilled energy magi, either through technique or potency, this metal cannot be manifested physically for more than but a few seconds. Unlike regular steel, however, this material is steeped in mystical capabilities. Rather than forge soul steel, one uses energy or mystic energy to mold the weapon to a final form, in which this weapon becomes coined as a transcendent weapon, able to shift into and out of this new form by calling upon the 'soul' of the weapon. Metal magi, while unable to conjure the material with just metal magic can maintain this effect without using energy through weapon melding. Within the Spirit Realm this material consistently manifests, and is generally found mostly within the cores of non-soul beasts, creatures brought to life to be a filler whilst many of the souls that comprise this reach of Eternia's full dimensions, to prevent a, whilst improbable, plausible collapse of the spirit realm. Event



Mineral Description Rarity
Wind Crystal A crystal that holds unrefined Water Magic. When you touch the surface of the crystal, you feel an outward flow from every direction. Uncommon
Earth Crystal A crystal that holds unrefined Earth Magic. When you touch the surface of the crystal, everything around you feels still and unmoving. Uncommon
Water Crystal A crystal that holds unrefined Water Magic. When you touch the surface of the crystal, the world around you feels intangible. Uncommon
Lightning Crystal A crystal that holds unrefined Lightning Magic. When you touch it the surface of the crystal, you suddenly feel like everything around you is suddenly accelerating. Uncommon
Fire Crystal A crystal that holds unrefined Water Magic. When you touch the surface of the crystal, there is a lively energy radiating out from it. Uncommon
Chiron A warm, golden crystal that is a fragment of a fallen star. Event



Flora Description Rarity
Acorn It's just an Acorn, it is used in some alchemical processes. Common
Cylion A stringy, very elastic plant, found in swampy areas. It's almost like a rubbery rope, stretching into the moist soil. Common
Feather A feather found from a bird, it is used in some alchemical processes. Common
Sugarcap Mushroom A mushroom with a sugary sweet cap. Common
Leek A crunchy, oniony leek. Common
Firefly Bugs the glow in the dark! They are used in some alchemical processes. Common
Amber Centuries-old fossilized tree resin. Amber is a timeless, prized material. Uncommon
Glowing Mushroom A glowing mushroom, it is used in some alchemical processes. Uncommon
Poppylus An uncommon white flower that is said to grow when a newborn fairy arrives from the spirit world. It's prized as a harmonizer, a herb that's excellent for blending magical ingredients together. Uncommon
Rope Root The root of a peculiar plant found in prairies. It is used in some alchemical processes Uncommon
Demon Horn The horn of a demon. It's a valuable ingredient when grinded down for potion brewing. Uncommon
Alessa A herb that has an aphrodisiac effect. Rare
Crimson Reed An uncommon plant that typically grows in hot, dry areas, renowned for its medical uses. Rare
Fairy Dust Fairy dust left behind by the magical fae-kind. It shimmers gently. Rare
Luminite A herb that blends in with its surroundings, barely visible, even in the day. It's said to originate from the spirit world. Rare
Sinka Known otherwise as blood flowers. Sinka is said to sometimes grow after two magi battle for their lives. Rare
Soothe Reed A herb that's famous for its calming effects. It has a slight musky odor to it and is usually ground down and smoked. Rare
White Lotus A pristine lotus flower that only grows in complete darkness on the surface of water. It can only be found within the deepest, dangerous caverns of Esshar, and is classified as a 'miracle' ingredient by herbalists. Event

Anvils

  • Stone: 1% Uncommon, 1% Rare, 1% Ultra.
  • Iron: 10% Uncommon, 3% Rare, 2% Ultra. 5000c
  • Bronze: 10% Uncommon, 5% Rare, 3% Ultra. 10000c
  • Silver: 10% Uncommon, 7% Rare, 4% Ultra. 25000c
  • Gold: 15% Uncommon, 10% Rare, 5% Ultra. 50000c