Difference between revisions of "Masteries"

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See the masteries guide: https://chronicles-of-eternia.com/forum/showthread.php?tid=12133&pid=67133#pid67133
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Outdated!!! Refer to the [https://chronicles-of-esshar.com/lore/index.php?title=Player_Guide Player Guide]
 
 
=Profession=
 
==Artificer - Masterpiece==
 
Accomplished artificers that pour love into their weapon designs as a crafter and actively add unique items to the world can request a masterpiece recipe, the pinnacle of their talent. These are enchantments that grant a slight buff to the target item with extensive, decade long cooldowns, meaning a master Artificer will only produce so many in a lifetime. You also have to be actively playing the artificer (earned X amount of EXP within the past few weeks) or you won't be able to use the enchantment.
 
 
 
Masterpiece enchantments do not stack (but do upgrade). They also let you change the name, description, and unique tag of the target item.
 
 
 
'''Artisan'''
 
 
 
weapon: 5 power
 
 
 
chest: 3 vitality
 
 
 
10 year cooldown
 
 
 
'''Master'''
 
 
 
weapon: 8 power
 
 
 
chest: 5 vitality
 
 
 
15 year cooldown
 
 
 
'''Grandmaster'''
 
 
 
weapon: 12 power
 
 
 
chest: 7 vitality
 
 
 
20 year cooldown
 
 
 
==Artificer - Item Modifications==
 
These are modifier passives that can be applied to items, though are by no means necessary and are taken into account with the item's base stats.
 
 
 
Additionally, 'Attack Gems' (E spells) can be customized to use any spell in the game.
 
 
 
'''Long Dash''': Increases dash distance (space key) by 1 tile
 
 
 
'''Blessed''': When the player is inflicted with a temporary injury, the duration is halved
 
 
 
'''Cursed''': When the player is inflicted with a temporary injury, the duration is doubled
 
 
 
'''Wrath''': The injury and capture roll is reduced by 1 for both combatants at the end of a battle, and this is noted in the message
 
 
 
'''Juggernaut''': The player cannot dash, but they're immune to knockback debuff
 
 
 
'''Sprint''': On dash, instead of dashing the player gains 1 movement speed for 2s
 
 
 
'''Invisibility''': Player has a 200 alpha applied for 2s when they dash
 
 
 
'''Bleed''': Physical damage has a 5% chance to deal 3 stacks of bleed
 
 
 
'''Blunt''': Physical damage has a 5% chance to apply a 1s slow
 
 
 
'''Critical''': Critical damage is increased from its current amount (50%) to 60%
 
 
 
==[[Medic]]==
 
This is the ability to heal temporary injuries and reduce their total time. Medic costs 1000 energy and reduces the injury duration by 50%; can be used multiple times on the same temporary injury.
 
 
 
 
 
=Class=
 
Classes are largely support and utility activities and cost 5 Spell Points to unlock. See the dedicated pages fore lore.
 
==[[Necromancy]]==
 
'''Undeath:'''
 
Similar to Faith and Essence. If the player has the Necromancer spell, they gain Undeath through the following actions:
 
 
 
- If they deal a permanent injury to another player (1)
 
 
 
- If they harvest a player corpse (5)
 
 
 
- If a player's race is Undead, they gain 1 Undeath every time they complete a Dangerous or Deadly battle.
 
 
 
For both spells, unspent Undeath is reduced by 1 every year.
 
 
 
'''Raise Undead''': Asks you to name your servant. If a player creates a new character with the same name, they're summoned to you and given the Undead race with a sprite/race change to  to skeleton. Costs 5 Undeath.
 
 
 
'''Harvest Undead:''' Transfers their Undeath pool to your own. Can only be used on the Undead.
 
 
 
'''Harvest Corpse''': Takes 10 minutes to complete with the progress meter and costs 1000 energy, increases Undeath by 5 & harvests the corpse.
 
 
 
'''Alloy Nyctorre:''' Requires 1 Arcanium and 5 Undeath, spawns a Nyctorre ore that has the special resource tag enabled for weapons (+10 spellpower, -5 vitality).
 
 
 
'''Enhance - Zombie:''' Grants the undead the sturdy passive and changes their sprite to undead1. Must be facing an Undead. Costs 10 Undeath.
 
 
 
'''Enhance - Champion:''' Raises the undead's level to 200 if it's below, and grants them the spell Burden. Must be facing an Undead. Costs 10 Undeath, must be used after Zombie.
 
 
 
'''Undead Uprising:''' Costs 15 Undeath and 10 spell points to unlock
 
 
 
'''Death's Door:''' Must have spent 200 Undeath total or more to purchase the spell. Costs 5 Spell Points to unlock.
 
 
 
==[[Faith]]==
 
 
 
'''Initiate''' - 5 Spell Points
 
 
 
Prayer: -500 Energy. Grants a temp buff of +5 MANA to the target player for 1 year, cannot stack. +1 Faith
 
 
 
Channel Faith: -500 Energy: Transfer X amount of Faith to a target player that has spell/Priest
 
 
 
Unlock Blessing: Purchases Blessing by spending 10 Faith
 
 
 
Unlock Acolyte: Purchases Priest by spending 15 Faith
 
 
 
'''Priest''' - 0 Spell Points
 
 
 
Sanctify: Grants +5 Occult defense to the target for 1 year. Costs 5 Faith
 
 
 
Baptize: Grants the target spell/Initiate by spending 5 of their spell points if they accept, making them an initiate to your Faith. Costs 5 Faith.
 
 
 
Sacred Vow (Weddings, festivals, etc): -500 Energy. While facing an item, lets you change the name, description, and unique tag. +1 Faith
 
 
 
Unlock Radiance: Purchases spell/Radiance by spending 50 Faith. Must have 100 Faith spent total
 
 
 
'''Radiance''' - 0 Spell Points
 
 
 
Shoulder Burden: -10 Faith, -1000 Energy. -5 permanent injury to self, unhealable. Counts as prosthetic/arcanium, allowing the player to heal an injury
 
 
 
Restore Vigor: -30 Faith, -1000 Energy. Immunizes the target against age nerf for 1 year.
 
 
 
Anoint Champion: -30 Faith, -1000 Energy. Unlocks spell/ChosenChampion for the target if they accept, for 5 spell points.
 
==[[Black Magic]]==
 
Black Magic is focused around the Book of Shadows items. This is a book characters can interact with to sign away their soul, unlock the black arts, etc. It lists the signatures of pactees.
 
 
 
On interacting with the Book of Shadows via left-click, the context menu displays:
 
 
 
Sign Away Soul: Adds character name to a list displayed in the item description. Grants the character the spells Essence Steal, Transfer Essence, and Coven Sabbath on signing, making them an acolyte of black magic. Grants the 'owner' of the book 3 Essence for each new signing.
 
 
 
Essence is gathered via the Coven Sabbath and aggressive+ battles. Witches can transfer Essence among their Coven via the Transfer Essence spell. Witches can unlock abilities through the Book of Shadows (they do not need to be the owner, they just need to interact with the book)
 
 
 
Unlock Hex: 10 Essence. Grants the spell Hex for the associated spell point cost (5). Applies a -10vit temporary nerf to the target and you command them once, attempting to influence them in a certain direction.
 
 
 
Unlock Telepathy: 10 Essence. Grants the spell Telepathy. Allows you to speak into the minds of others.
 
 
 
Unlock Dream Walk: 10 Essence. Grants the spell Dream Walk. Allows you to visit others in their dreams.
 
 
 
Unlock Black Circle: 20 Essence. Grants the spell Black Circle. Allows you to form a summoning pact with others.
 
 
 
Unlock Mask Recipe: 10 Essence. Unlocks Alchemy/mask recipe. Unlocks an Alchemy recipe that can be used for temporary shapeshifting. Lasts a year and lets you set a unique disguise when the potion is brewed.
 
 
 
Unlock Fantasia Recipe:  10 Essence. Unlocks Alchemy/fantasia recipe. Unlocks Fantasia, an addictive drug composed of bottled dreams.
 
 
 
Unlock Charm Recipe: 10 Essence. Unlocks Alchemy/charm recipe. Unlocks Charm, a potion of mind control (requires rare ingredients).
 
 
 
Unlock Lust Recipe: Must spend 10 Essence. Unlocks Alchemy/lust recipe. Unlocks Lust, a potion that induces carnal urges within the drinker (OOC Note: Characters under the age of 18 only experience a mild crush, not sexual infatuation)
 
 
 
Additionally, if the character is the holder of the book:
 
Transfer Book of Shadows: Transfers ownership of the Book of Shadows.
 
 
 
=Signature Abilities=
 
These are iconic abilities that might be rewarded for exemplary storytelling. See
 
https://chronicles-of-eternia.com/forum/thread-12133-post-67133.html#pid67133
 
 
 
Listed is the '''type''' of ability (Aura, Attack, Toggle-Buff, etc), the '''Spell Point''' (SP) cost, and the '''Affinity''' (Magic School). Signatures require 50 Spell Points spent within the associated Magical Classification if a base Affinity (Air, Water, Earth, Fire, Energy, Nature, Illusion, Armed, Unarmed) or 40 Spell Points if an advanced specialization within those base affinities.
 
 
 
Keep in mind that the written flavor does not necessarily need to be followed. You are free and encouraged to come up with a unique spin while respecting the overarching lore and source material.
 
 
 
==Super Magi==
 
Energy, Holy, Occult (Aura) 10 SP
 
 
 
There are natural limiters to the [https://chronicles-of-esshar.com/lore/index.php?title=Magic#Magic_Circuit magical circuit] to regulate its flow. A ''Super Magi'' can overcome these barriers and assume a form of free flowing ethereal magic; it requires a body that is trained to physical perfection and endurance to sustain this limit breaking state.
 
 
 
==Energy Cannon==
 
Energy (Attack) 10 SP
 
 
 
==The Void (Wildcard)==
 
(Aura) 10 SP
 
 
 
Of the darkest corners of the cosmos, eldritch entities lay in wake, on the very edge of creation and far beyond even the dim unlight of Helheim. ''Madness'' is the defining characteristic of the unfortunate person to come into contact and maintain communion with the energy of the Void. Its thousand eyes manifest through the host.
 
 
 
====The Gaze====
 
(Aura) 10 SP
 
An entity overlooks and shares its power with the bearer, typically of the Void or some damned world, peaking beyond the cracks.
 
 
 
 
 
 
 
Meteor Shower - Attack
 
Celestial Ascension - Toggle Buff
 
Silver Starlight - Aura
 
Dark Guardian - Toggle Buff
 
Devil's Eye - Cast Buff
 
Soul Drain - Attack
 
Death Aura - Aura
 
Ghost Rip - Attack
 
Harmonic Atttunement - Aura
 
Barrier - Attack
 
Valor's Light - Aura
 
Titan of Light - Toggle Buff
 
Thunder King - Aura
 
Helstorm - Aura
 
Holylightning - Aura
 
Godspeed - Cast Buff
 
Supreme Blazing Wave - Attack
 
Supreme Magma Wave - Attack
 
Blast Rush - Attack
 
Glorious Inferno - Toggle Buff
 
Holyflame - Aura
 
Shadowflame - Aura
 
Tsunami - Attack
 
Faeroum Arcana - Aura
 
Lightspeed Rush - Attack
 
Shadow Rush - Attack
 
Spatial Rush - Attack
 
Chronos Eyes - Cast Buff
 
Mighty Blow - Attack
 
Muscle Armor - Aura
 
ULTRASMASH - Attack
 
Nullification - Aura
 
Pandemonium Drive - Toggle Buff
 
Spectral Sight - Toggle Buff
 
Greater Half Shift - Aura
 
Riftmancy/Wayfinding
 
Long-ranged Teleport - Utility
 
Short-Ranged Attack
 
Golemcraft - Summon
 
Runecasting - Cast Buff
 

Latest revision as of 02:11, 19 November 2023

Outdated!!! Refer to the Player Guide