Masteries
See the masteries guide: https://chronicles-of-eternia.com/forum/showthread.php?tid=12133&pid=67133#pid67133
Mastery spells can be purchased with the necessary spell points and a mastery point, found within the public spell trees. You obtain your first at Level 200, and your second at Level 210 after participating in 5 or more dangerous+ battles.
Profession
Artificer - Masterpiece
Accomplished artificers that pour love into their weapon designs as a crafter and actively add unique items to the world can request a masterpiece recipe, the pinnacle of their talent. These are enchantments that grant a slight buff to the target item with extensive, decade long cooldowns, meaning a master Artificer will only produce so many in a lifetime. You also have to be actively playing the artificer (earned X amount of EXP within the past few weeks) or you won't be able to use the enchantment.
Masterpiece enchantments do not stack (but do upgrade). They also let you change the name, description, and unique tag of the target item.
Artisan
weapon: 3 power
chest: 2 vitality
10 year cooldown
Master
weapon: 5 power
chest: 3 vitality
15 year cooldown
Grandmaster
weapon: 7 power
chest: 4 vitality
20 year cooldown
Medic
This is the ability to heal temporary injuries and reduce their total time. Medic costs 1000 energy and reduces the injury duration by 50%; can be used multiple times on the same temporary injury.
Class
Classes are largely support and utility activities. See the dedicated pages; mechanics are detailed at the bottom of the page.
Necromancy
Faith
Black Magic
Signature Abilities
These are iconic abilities that might be rewarded for exemplary storytelling. See https://chronicles-of-eternia.com/forum/thread-12133-post-67133.html#pid67133
Super Magi=
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