Masteries

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See the masteries guide: https://chronicles-of-eternia.com/forum/showthread.php?tid=12133&pid=67133#pid67133

Mastery spells can be purchased with the necessary spell points and a mastery point, found within the public spell trees. You obtain your first at Level 200, and your second at Level 210 after participating in 5 or more dangerous+ battles.

Profession

Artificer - Masterpiece

Accomplished artificers that pour love into their weapon designs as a crafter and actively add unique items to the world can request a masterpiece recipe, the pinnacle of their talent. These are enchantments that grant a slight buff to the target item with extensive, decade long cooldowns, meaning a master Artificer will only produce so many in a lifetime. You also have to be actively playing the artificer (earned X amount of EXP within the past few weeks) or you won't be able to use the enchantment.

Masterpiece enchantments do not stack (but do upgrade). They also let you change the name, description, and unique tag of the target item.

Artisan

weapon: 3 power

chest: 2 vitality

10 year cooldown

Master

weapon: 5 power

chest: 3 vitality

15 year cooldown

Grandmaster

weapon: 7 power

chest: 4 vitality

20 year cooldown

Medic

This is the ability to heal temporary injuries and reduce their total time. Medic costs 1000 energy and reduces the injury duration by 50%; can be used multiple times on the same temporary injury.


Class

Classes are largely support and utility activities. See the dedicated pages; mechanics are detailed at the bottom of the page.

Necromancy

Faith

Black Magic

Signature Abilities

These are iconic abilities that might be rewarded for exemplary storytelling. See https://chronicles-of-eternia.com/forum/thread-12133-post-67133.html#pid67133

Super Magi=

| ENERGY | HOLY | OCCULT | | AURA | By learning to surpass a