Races

From Chronicles of Eternia
Revision as of 23:10, 1 April 2021 by HelpfulMadsen (talk | contribs) (Included most (hopefully all) races)
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Human

Descents

On creation, humans may choose between one of three passives. The person's ancestry is likely primarily made up of the selected trait, though not always - it's an optional choice.

  • Astyan Descent: Typically brown or blonde hair. +10 Power
  • Essharian Descent: Typically tall, tan. +10 Vitality
  • Magnolian Descent: Small frame, lithe. -1 on Crafting Tier Costs, +10 Agility

Beastkin

Lapine

Kitsune

Felinae

Ookami

Razuka

Drakanite

The Elements

Drakanites primarily specialise in one type of magic in particular, causing them to often become the greatest of masters of their respective arts with unseen natural levels of aptitude. Their wings have been observed to change in accordance to the following magics: Fire, Wind, Holy, Occult, Magma, Cosmic, Lightning and Ice.

Sarradian

Sirenian

Synthetic

Rhoynish

Teraphim

Magical Creatures

Demonkind

  • Abyssal One:
  • Felblooded:

Fairies

Fairies, otherwise known as Fae, are magical creatures shaped and born of mana itself. While even they don't know much of their origins or powers, these small bug-like creatures no taller than a few inches, have been said to have accompanied humans since the very beginning of humankind. Fairy tales suggest they were born from a Dragon's sympathy for the innocent children of human wars, one whose magic was powerful enough to bind the souls of these young children with mana itself. This could explain why Faes are primarily known as trouble makers and pranksters.

  • Holy Fairies: The natural version of a Fairy. Almost all fairies are holy by nature and react strongly against occult elements. Naturally caring and capable of empathetic sensing, though with a mischievous bite. They are herbivores.
  • Dark Fairies: The Unnatural version of a fairy. Has some affinity for occultism as a result of someone or something mutilating their light. Though they might not think it is so bad after the fact. Omnivores, with a preference for meat.


Mutant

Often an Occultist driven mad and overtaken by their fel magic, or perhaps an experiment gone wrong.

Ogre

A dim-witted, excessively violent giant of unremarkable demonic ancestry. What they lack in intelligence, they mostly make up for in strength. Mostly.

Dullahan

An undead wretch with no master, a headless ghoul or perhaps the last of a rotting skeleton with its spiti clinging to the armor it wore in life. During the pandemonium chase and the plague of Saekanis, dead knights would rise up and wander the land aimlessly, sustained by their grief, regret, and hatred. They lack memories of their past save for brief shards and fragments, muddled by the passing to the netherworld and back.

Researchers have yet to find a conclusive answer to why these creatures are still bound to the living world.

Nethradin

Ent

Skeleton

Skeletons are corpses given life by a Necromancer, or in rare cases through the sheer will or power of the dead individual themselves. Rarely are they ever seen without a Master, usually bound to the will of the one keeping them in our world.

Often Skeletons are incapable of recalling their former life entirely, however in rare cases they may remember brief moments. Wandering Skeletons are often said to be the failed experiments of Necromancers.

Vampire

Divine

Angel

Elisheva.png

Angels are divine, celestial beings, that throughout known history have earned a reputation as being both terrifying and beautiful. Some were warriors for tens of thousands of years, while others were scholars and messengers. While not natives to this world, they all played a role in aiding the creator of it.

The predecessors to Eternias's beginnings once lived in the ruined realm of Atmos, a vast plane made up of nine primary planets. At the core of the dimension, and the source of life, is a nebula that gives rise to benevolent beings of pure light, the Angels, and beings of malice and darkness, the Akuma, two opposing entities that are living energy of their respective side. The Angels do not age and evolve as humans do; they are a state of eternal being linked together through a singular force, though they do have their own individual motives and thoughts.

Above all others, there are the seven Archangels that were purposed to oversee the struggle between light and shadow. As the conflict reached its lowest point, and all forms of life that the Angels had created were at the threat of extinction, a lone Archangel, Kraus Eternia, confronted the celestial entity, this nebula of light and dark. What was discovered was enough to set a plan of rebellion into motion, and aided by two other Archangels, as well as a number of Angels, there was an attempt to destroy the Atmosian god - and every single angel and akuma with him. Only partially succeeding in this, an immediate retreat and a plan of escape was soon put into motion. Taking three hundred angels, the Archangel Kraus formed a new dimension, Eternia, locking it off from the reaches of his former home. In this world... People will live, learn, and die. And the angels act as the distant gatekeepers.

Biologically, they share very little in common with Eternian lifeforms aside from their distinct resemblance to humans. They appear in idealized forms, though lack assigned sexes, and have no need for sleep or food.

  • Archangel
  • Seraphim, Lords of Light
  • Principality, High Angel
  • Angel

Divine Spirit

Ryujin.png

The Divine Spirits are embodiments of nature, aspects of the primary forces of the world. They were the first sentient lifeforms and each served an important role in creating the world of Eternia, such as the ocean, the land, and the sky. There are five divine dragons and five divine beasts.

  • Ryujin (Fire)
  • Quetzacoatl (Wind)
  • Shenlong (Lightning)
  • Jormungand (Water)
  • Huatl (Earth)
  • Asena (Summer)
  • Saekanis (Winter)
  • Ixchel (the Moon)
  • Jiuweihu (the Sun)
  • Leonaus (the Stars)

Primordial

Primordial.png

The Primordial beings are some of the most powerful, ancient entites to exist, said to be children of the divine spirits or components of the universe that emerged during the first moments of creation. Their characteristics and appearance vary from one to the other. All are capable of shapeshifting and some are even known to walk among humans. It is not uncommon for Primordials to be worshipped, often sought out for guidance or aid - the Children of The Woodland in particular have made contact with Primodials in the past.

While unlikely to succumb to a natural death, the Primordials are not immortal and can be killed.

  • Gaia