Sorcery
(WIP!) SORCERER: Sorcerer's Seal: -5VIT PERM. Religion set to 'Astral Plane'; cannot form a connection with a deity. Grants 30 essence. Unlocks Telepathy, Dream Walk. Must be in possession of your own soul to form a Sorcerer's Seal.
Invoke Familiar - Call forth a spiritual companion. (10 Spell Points, 20 essence, custom summon)
Illusive Shape - Grants the target shapeshifting for 3 years (10 essence)
Destined - Target's battles must be cap 2+ for 3 years. May invoke at a range, as long as the target is within range. (10 essence)
Transform into Beast - Target becomes a magical beast (must be captured if unwilling) for a duration of 3 years. (20 essence)
Transmutation - Transform an object. Grade C material. (30 essence)
Reverse Transmutation - Converts a magical material into essence. Grade E = 5, D = 10, C = 20, B = 30, A = 50, S = 100. 100 elemental shards = 5 essence
Wayfinding Unlock (5 Spell Points, 10 essence)
Shapeshifting Unlock (10 essence)
GRAND SORCERER:
Transform into Beast - permanent, unless the sorcerer lifts the spell or dies
Sorcerer's Sway - spell
Sorcerer's Presence - spell
Seering Orb
Transmutation - Grade B
Unshackle - returns the person's soul to their possession