Masteries: Difference between revisions

From Chronicles of Eternia
Jump to navigation Jump to search
m Chance moved page Mastery Magic to Masteries
No edit summary
Line 1: Line 1:
See the masteries guide: https://chronicles-of-eternia.com/forum/showthread.php?tid=12133&pid=67133#pid67133
See the masteries guide: https://chronicles-of-eternia.com/forum/showthread.php?tid=12133&pid=67133#pid67133
Mastery spells can be purchased with the necessary spell points and a mastery point, found within the public spell trees. You obtain your first at Level 200, and your second at Level 210 after participating in 5 or more dangerous+ battles.


=Profession=
=Profession=

Revision as of 04:53, 11 March 2023

See the masteries guide: https://chronicles-of-eternia.com/forum/showthread.php?tid=12133&pid=67133#pid67133

Profession

Artificer - Masterpiece

Accomplished artificers that pour love into their weapon designs as a crafter and actively add unique items to the world can request a masterpiece recipe, the pinnacle of their talent. These are enchantments that grant a slight buff to the target item with extensive, decade long cooldowns, meaning a master Artificer will only produce so many in a lifetime. You also have to be actively playing the artificer (earned X amount of EXP within the past few weeks) or you won't be able to use the enchantment.

Masterpiece enchantments do not stack (but do upgrade). They also let you change the name, description, and unique tag of the target item.

Artisan

weapon: 3 power

chest: 2 vitality

10 year cooldown

Master

weapon: 5 power

chest: 3 vitality

15 year cooldown

Grandmaster

weapon: 7 power

chest: 4 vitality

20 year cooldown

Medic

This is the ability to heal temporary injuries and reduce their total time. Medic costs 1000 energy and reduces the injury duration by 50%; can be used multiple times on the same temporary injury.


Class

Classes are largely support and utility activities. See the dedicated pages; mechanics are detailed at the bottom of the page.

Necromancy

Faith

Black Magic

Signature Abilities

These are iconic abilities that might be rewarded for exemplary storytelling. See https://chronicles-of-eternia.com/forum/thread-12133-post-67133.html#pid67133

Listed is the type of ability (Aura, Attack, Toggle-Buff, etc), the Spell Point (SP) cost, and the Affinity (Magic School). Signatures require 50 Spell Points spent within the associated Magical Classification if a base Affinity (Air, Water, Earth, Fire, Energy, Nature, Illusion, Armed, Unarmed) or 40 Spell Points if an advanced specialization within those base affinities.

Keep in mind that the written flavor does not necessarily need to be followed. You are free and encouraged to come up with a unique spin while respecting the overarching lore and source material.

Super Magi

Energy, Holy, Occult (Aura) 10 SP

There are natural limiters to the magical circuit to regulate its flow. A Super Magi can overcome these barriers and assume a form of free flowing ethereal magic; it requires a body that is trained to physical perfection and endurance to sustain this limit breaking state.

Energy Cannon

Energy (Attack) 10 SP

The Void (Wildcard)

(Aura) 10 SP

Of the darkest corners of the cosmos, eldritch entities lay in wake, on the very edge of creation and beyond even Helheim. Madness is the defining characteristic of the unfortunate person to come into contact and maintain communion with the energy of the Void. Its thousand eyes manifest through the host.

The Gaze

(Aura) 10 SP An entity overlooks and shares its power with the bearer, typically of the Void or some damned world, peaking beyond the cracks.


Meteor Shower - Attack Celestial Ascension - Toggle Buff Silver Starlight - Aura Dark Guardian - Toggle Buff Devil's Eye - Cast Buff Soul Drain - Attack Death Aura - Aura Ghost Rip - Attack Harmonic Atttunement - Aura Barrier - Attack Valor's Light - Aura Titan of Light - Toggle Buff Thunder King - Aura Helstorm - Aura Holylightning - Aura Godspeed - Cast Buff Supreme Blazing Wave - Attack Supreme Magma Wave - Attack Blast Rush - Attack Glorious Inferno - Toggle Buff Holyflame - Aura Shadowflame - Aura Tsunami - Attack Faeroum Arcana - Aura Lightspeed Rush - Attack Shadow Rush - Attack Spatial Rush - Attack Chronos Eyes - Cast Buff Mighty Blow - Attack Muscle Armor - Aura ULTRASMASH - Attack Nullification - Aura Pandemonium Drive - Toggle Buff Spectral Sight - Toggle Buff Greater Half Shift - Aura Riftmancy/Wayfinding Long-ranged Teleport - Utility Short-Ranged Attack Golemcraft - Summon Runecasting - Cast Buff