Difference between revisions of "Masteries"
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Severance - Blood | Severance - Blood | ||
− | Insectomancy - | + | Insectomancy - Poison |
Telekinesis - Gravity | Telekinesis - Gravity | ||
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Desert's Fury - Sand | Desert's Fury - Sand | ||
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Power - Combat Style | Power - Combat Style |
Revision as of 19:30, 22 July 2022
See the progression guide: https://chronicles-of-eternia.com/forum/showthread.php?tid=12133&pid=67133#pid67133
Mastery spells can be purchased with the necessary spell points and a mastery point, found within the public spell trees. You obtain your first at Level 200, and your second at Level 210 after participating in 10 or more dangerous+ battles.
Contents
Class
Necromancy
Faith
Black Magic
Profession
Artificer
FATE
Death Magic
Holy Barrier
Wayfinding
Rift
Signature
Mythic
Mastery
Water Dragon's Roar - Water
Water Prison - Water
Glacier - Ice
Wintermute - Ice
Scorch - Fire
Primordial Flame - Fire
Cinderflare - Explosion
Vacuum Vortex - Air
Arc of Devastation - Lightning
Storm - Lightning
Storm Aura - Lightning
Cascade - Sound
Symphony - Sound
Ribcage - Bone
Severance - Blood
Insectomancy - Poison
Telekinesis - Gravity
Void Cutter - Shadow
Assassin's Shroud - Shadow
Chronos - Time
Chrono Stasis - Time
Deflecting Palm - Energy
Omega Overdrive - Energy
Stardust Explosion - Cosmic
Starlight, Rosegold, Crimson - Cosmic
Shadow Cannon - Occult
Holy Cannon - Holy
Blade Storm - Armed
Cruel Thesis - Nature
Spring's Bloom - Nature
Desert's Fury - Sand
Power - Combat Style
Guardian - Combat Style
Dexterity - Combat Style
Windwalker - Combat Style