Masteries: Difference between revisions

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These are rare, high level abilities that characters obtain by influencing the world and the people within it in a way that justifies a power boost. This is not intermediate magic (poison, bone, magma, sand, etc), which can be taught in-game or learned with consistent play. This tier of power has higher quality expectations and is seen as a reward for exceptional actions. This might mean a well written in-game journal, or an approved application in the ability section of the forums.
These are rare, high level abilities that characters obtain by influencing the world and the people within it in a way that justifies a power boost. This is not intermediate magic (poison, bone, magma, sand, etc), which can be taught in-game or learned with consistent play. This tier of power has higher quality expectations and is seen as a reward for exceptional actions. This might mean a well written in-game journal, or an approved application in the ability section of the forums.


Characters with a master ability already are less likely to progress beyond that point.
Characters with a hidden spell are less likely to progress beyond that point unless they show exceptional proactive storytelling.


=Intermediate=
=Intermediate=

Revision as of 11:19, 23 December 2019

These are rare, high level abilities that characters obtain by influencing the world and the people within it in a way that justifies a power boost. This is not intermediate magic (poison, bone, magma, sand, etc), which can be taught in-game or learned with consistent play. This tier of power has higher quality expectations and is seen as a reward for exceptional actions. This might mean a well written in-game journal, or an approved application in the ability section of the forums.

Characters with a hidden spell are less likely to progress beyond that point unless they show exceptional proactive storytelling.

Intermediate

Gentle Blade - Armed

Patient Blade - Armed

Wild Boar Style - Armed

Inferno Style - Unarmed

Assassin Fist - Unarmed

Stalwart Fist - Unarmed

Mandrake - Nature

Lion Fire Barrage - Fire

Water Dragon's Roar - Water

Blizzard - Ice

Piercing Strike - Lightning

Arc of Devastation - Lightning

Spiral Bomb - Energy

Energy Cannon - Energy

Ethereal Wings - Energy

Deflecting Palm - Energy

Stardust Explosion - Cosmic

Melodic Repose - Sound

Withcraft - Occult

Druid - Nature

Master

Primordial Flame - Fire

Volcanic Eruption - Magma

Spring's Bloom - Nature

Cruel Thesis - Nature

Ruby Bloodstones - Crystal

Sapphire Shards - Crystal

Storm - Lightning

Glacier - Ice

Water Prison - Water

Crimson Vapor - Blood

Spiral Bomb - Energy

Starlight Overdrive - Cosmic

Cosmic Overdrive - Cosmic

Crimson Overdrive - Cosmic

Barrier - Holy

Faeroum Arcana - Light

Lightspeed Rush - Light

Spatial Rush - Time

Chronos - Time

Exalted

UltraSMASH - Armed / Unarmed

Thunder King - Lightning

Godspeed - Lightning

Blast Rush - Explosion

Winter Crown - Ice

Water Prison - Water

Tsunami - Water

Wintermute - Ice

Great Spiral Bomb - Energy

Celestial Ascension - Cosmic

Galaxy Explosion - Cosmic

World of Nightmares - Illusion

Devil's Eye - Occult

Death Magic - Occult

Executioner's Beam - Occult

Holy Cannon - Holy

Titan of Light - Holy

Eye of The Blood Moon - Blood

Vacuum Vortex - Air

Supreme Fire - Fire

UltraSMASH - Physical