Masteries: Difference between revisions

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Characters with a master ability already are less likely to progress beyond that point.
Characters with a master ability already are less likely to progress beyond that point.


=Master=
=Intermediate=
===Nature's Command - Nature===
===Nature's Command - Nature===
Able to now command sudden bloom of local flora, the Nature Magi summons the assistance of several plants to assist them in battle. These writhing vines seek and lash out at whomever finds themselves facing off against their master.  
Able to now command sudden bloom of local flora, the Nature Magi summons the assistance of several plants to assist them in battle. These writhing vines seek and lash out at whomever finds themselves facing off against their master.  
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===Runecasting===
===Runecasting===


=Exalted=
=Master=
===Flashsword - Combat Style===
===Phantom - Combat Style===
===UltraSMASH - Physical===
===Flashstep - Physical===
===Landslide - Earth===
===Spring's Bloom - Nature===
===Spring's Bloom - Nature===
===Cruel Thesis - Nature===
===Cruel Thesis - Nature===
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===Vacuum Vortex - Air===
===Vacuum Vortex - Air===
===Arc of Devastation - Lightning===
===Arc of Devastation - Lightning===
===Scorched Earth - Fire===
===Supreme Fire - Fire===
===Water Prison - Water===
===Water Prison - Water===
===Sanctuary Bubble - Water===
===Sanctuary Bubble - Water===
===Frostbreath - Ice===
===Frostbreath - Ice===
===Wintermute - Ice===
A Sign that an Ice Magi is fully attuned to their element, the Magi is capable of embodying winter further empowering their spells.
===Eye of The Blood Moon - Blood===
===Crimson Vapor - Blood===
===Crimson Vapor - Blood===
===Spiral Bomb - Energy===
===Spiral Bomb - Energy===
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===Faeroum Arcana - Light===
===Faeroum Arcana - Light===


=Mythic=
=Exalted=
===Earth Titan - Earth===
===Thunder King - Lightning===
===Thunder King - Lightning===
===Winter Crown - Ice===
===Winter Crown - Ice===
===Garden of Eden - Nature===
===Wintermute - Ice===
===Stellar Blackhole - Gravity===
===Celestial Ascension - Cosmic===
===Celestial Ascension - Cosmic===
===Stardust Explosion - Cosmic===
===Galaxy Explosion - Cosmic===
===World of Nightmares - Illusion===
===World of Nightmares - Illusion===
===Devil's Eye - Occult===
===Devil's Eye - Occult===
===Death Magic - Occult===
===Death Magic - Occult===
===White Magic - Holy===
===Eye of The Blood Moon - Blood===
===Spatial Magic===
===Supreme Fire - Fire===
===Nullification===
===UltraSMASH - Physical===

Revision as of 19:39, 18 December 2019

These are rare, high level abilities that characters obtain by influencing the world and the people within it in a way that justifies a power boost. This is not intermediate magic (poison, bone, magma, sand, etc), which can be taught in-game or learned with consistent play. This tier of power has higher quality expectations and is seen as a reward for exceptional actions. This might mean a well written in-game journal, or an approved application in the ability section of the forums.

Characters with a master ability already are less likely to progress beyond that point.

Intermediate

Nature's Command - Nature

Able to now command sudden bloom of local flora, the Nature Magi summons the assistance of several plants to assist them in battle. These writhing vines seek and lash out at whomever finds themselves facing off against their master.

Mandrake - Nature

The ability to conjure a small nature elemental to chase and fire weak projectiles at their target.

Overflame - Fire

Blast Rush - Explosion

Volcanic Eruption - Magma

Water Dragon's Roar - Water

A powerful blast of water that takes the shape of a dragon.

Ocean's Fury - Water

An old sirenien trick, the caster attunes themselves to water. This causes all their physical damage to convert to water damage.

Aquatic Barrage - Water

Blizzard - Ice

Summoning the fury of the storms, the ice mage causes an intense blizzard to swirl around them as myriad ice crystals seek out nearby targets.

Howl of The Banshee - Air

Summoning several tornados in a thin beam, this spell causes a great deal of pull towards its center to eviscerate it's target.

Tempestine Guard - Air

Warding himself in a gale, the air mage creates a defensive barrier that rapidly shockwaves enemies away.

Storm - Lightning

Energy Cannon - Energy

Ethereal Wings - Energy

Deflecting Palm - Energy

Pouring their energy into a defensive stance, the caster freezes in place and reflects all damage done for a short time.

Runecasting

Master

Spring's Bloom - Nature

Cruel Thesis - Nature

Ruby Bloodstones - Crystal

Sapphire Shards - Crystal

Vacuum Vortex - Air

Arc of Devastation - Lightning

Water Prison - Water

Sanctuary Bubble - Water

Frostbreath - Ice

Crimson Vapor - Blood

Spiral Bomb - Energy

Fall: Weight of 10x Gravity - Gravity

Starlight Overdrive - Cosmic

Cosmic Overdrive - Cosmic

Crimson Overdrive - Cosmic

Faeroum Arcana - Light

Exalted

Thunder King - Lightning

Winter Crown - Ice

Wintermute - Ice

Celestial Ascension - Cosmic

Galaxy Explosion - Cosmic

World of Nightmares - Illusion

Devil's Eye - Occult

Death Magic - Occult

Eye of The Blood Moon - Blood

Supreme Fire - Fire

UltraSMASH - Physical