Masteries: Difference between revisions
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===Mandrake - Nature=== | ===Mandrake - Nature=== | ||
===Sandstorm - Sand=== | ===Sandstorm - Sand=== | ||
===Overflame - Fire=== | ===Overflame - Fire=== | ||
===Blast Rush - Explosion=== | ===Blast Rush - Explosion=== | ||
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===Howl of The Banshee - Air=== | ===Howl of The Banshee - Air=== | ||
===Tempestine Guard - Air=== | ===Tempestine Guard - Air=== | ||
===Storm - Lightning=== | |||
===Energy Cannon - Energy=== | ===Energy Cannon - Energy=== | ||
===Ethereal Wings - Energy=== | ===Ethereal Wings - Energy=== |
Revision as of 09:32, 9 September 2019
These are rare, high level abilities that characters obtain by influencing the world and the people within it in a way that justifies a power boost. This is not intermediate magic (poison, bone, magma, sand, etc), which can be taught in-game or learned with consistent play. This tier of power has higher quality expectations and is seen as a reward for exceptional actions. This might mean a well written in-game journal, or an approved application in the ability section of the forums.
Characters with a master ability already are less likely to progress beyond that point.