Masteries: Difference between revisions
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===Cosmic Overdrive - Cosmic=== | ===Cosmic Overdrive - Cosmic=== | ||
===Crimson Overdrive - Cosmic=== | ===Crimson Overdrive - Cosmic=== | ||
=== | ===Faeroum Arcana - Light=== | ||
=Mythic= | =Mythic= | ||
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===Celestial Ascension - Cosmic=== | ===Celestial Ascension - Cosmic=== | ||
===Prism Beam - Light=== | ===Prism Beam - Light=== | ||
===World of Nightmares - Illusion=== | |||
===Devil's Eye - Occult=== | ===Devil's Eye - Occult=== | ||
===Death Magic - Occult=== | ===Death Magic - Occult=== |
Revision as of 06:25, 7 September 2019
These are rare, high level abilities that characters obtain by influencing the world and the people within it in a way that justifies a power boost. This is not intermediate magic (poison, bone, magma, sand, etc), which can be taught in-game or learned with consistent play. This tier of power has higher quality expectations and is seen as a reward for exceptional actions. This might mean a well written in-game journal, or an approved application in the ability section of the forums.
Characters with a master ability already are less likely to progress beyond that point.