Masteries: Difference between revisions
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These are rare, high level abilities that characters obtain by influencing the world and the people within it in a way that justifies a power boost. This is not intermediate magic (poison, bone, magma, sand, etc), which can be taught in-game or learned with consistent play. This tier of power has higher quality expectations and is seen as a reward for | These are rare, high level abilities that characters obtain by influencing the world and the people within it in a way that justifies a power boost. This is not intermediate magic (poison, bone, magma, sand, etc), which can be taught in-game or learned with consistent play. This tier of power has higher quality expectations and is seen as a reward for exceptional actions. This might mean a well written in-game journal, or an approved application in the ability section of the forums. | ||
Characters with a master ability already are less likely to progress beyond that point. | Characters with a master ability already are less likely to progress beyond that point. |
Revision as of 09:24, 6 September 2019
These are rare, high level abilities that characters obtain by influencing the world and the people within it in a way that justifies a power boost. This is not intermediate magic (poison, bone, magma, sand, etc), which can be taught in-game or learned with consistent play. This tier of power has higher quality expectations and is seen as a reward for exceptional actions. This might mean a well written in-game journal, or an approved application in the ability section of the forums.
Characters with a master ability already are less likely to progress beyond that point.
Master
Sandstorm - Sand
Storm - Lightning
Blast Rush - Explosion
Volcanic Eruption - Magma
Water Dragon's Roar - Water
Blizzard - Ice
Energy Cannon - Energy
Exalted
Flashsword - Armed
The ability to move so fast that it doesn't appear like you're moving at all; sacrificing strength for speed, the practitioner must be a master of the blade and possess an indomitable will that can sustain the overwhelming flow of mana within a single arm for the brief (but deadly) strikes forward.
- A large AoE directly in front of the caster that deals heavy initial damage.
- Following physical attacks deal an additional 10% damage for 10s, while slashing effects blur forward.