Masteries: Difference between revisions

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These are rare, high level abilities that characters obtain by influencing the world and the people within it in a way that justifies a power boost. This is not intermediate magic (poison, bone, magma, sand, etc), which can be taught in-game or learned with consistent play. This tier of power has higher quality expectations and is seen as a reward for good play. This might mean a well written in-game journal, or an approved application in the ability section of the forums.
These are rare, high level abilities that characters obtain by influencing the world and the people within it in a way that justifies a power boost. This is not intermediate magic (poison, bone, magma, sand, etc), which can be taught in-game or learned with consistent play. This tier of power has higher quality expectations and is seen as a reward for exceptional actions. This might mean a well written in-game journal, or an approved application in the ability section of the forums.


Characters with a master ability already are less likely to progress beyond that point.
Characters with a master ability already are less likely to progress beyond that point.

Revision as of 09:24, 6 September 2019

These are rare, high level abilities that characters obtain by influencing the world and the people within it in a way that justifies a power boost. This is not intermediate magic (poison, bone, magma, sand, etc), which can be taught in-game or learned with consistent play. This tier of power has higher quality expectations and is seen as a reward for exceptional actions. This might mean a well written in-game journal, or an approved application in the ability section of the forums.

Characters with a master ability already are less likely to progress beyond that point.

Master

Sandstorm - Sand

Storm - Lightning

Blast Rush - Explosion

Volcanic Eruption - Magma

Water Dragon's Roar - Water

Blizzard - Ice

Energy Cannon - Energy

Exalted

Flashsword - Armed

The ability to move so fast that it doesn't appear like you're moving at all; sacrificing strength for speed, the practitioner must be a master of the blade and possess an indomitable will that can sustain the overwhelming flow of mana within a single arm for the brief (but deadly) strikes forward.

  • A large AoE directly in front of the caster that deals heavy initial damage.
  • Following physical attacks deal an additional 10% damage for 10s, while slashing effects blur forward.

Spring's Bloom - Nature

Cruel Thesis - Nature

Arc of Devastation - Lightning

Scorched Earth - Fire

Water Prison - Water

Eye of The Blood Moon - Blood

Spiral Bomb - Energy

Fall: Weight of 10x Gravity - Gravity

Spring's Bloom - Nature

Mythic

Thunder King - Air

Garden of Eden - Nature

Stellar Blackhole - Gravity

Devil's Eye - Occult