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Unshackle - returns the person's soul to their possession
Unshackle - returns the person's soul to their possession
==Life as a Sorcerer==
''This information can be found in the sorcerer's grimoire.''
Sorcery by its nature demands a practitioner to learn the fundamental laws and detailings of the cosmos, otherwise known as arcane magic, the unseen makings of the world and beyond. Once granted the sorcerer's seal, the person is linked both physically and spiritually to the astral plane, the dense flow of lifeforce at the furthest reaches of the spirit world that encapsulates entirety.
An infinite plane that few minds can bare witnessing. Limitless. Daily practice includes a specialized form of practice, 'astral meditation', for at least ten minutes. In a calm, relaxed state, eyes closed, breathing slow, the person will focus fully on their seal, and for but a moment glimpse on the astral plane again, then open their eyes. Lingering too long is dangerous. Repeat the process until the mind can bare no more. This in repetition 'warms the psyche up' to the impossibilities the journey demands of them, and over time, while never truly easy, those brief flashes become tolerable. (OOC - /wisdom 8 saving throws suggested - failure is temporary or even permanent madness, do what you will with it to spice up your story. Passing doesn't mean you're immune either.)
Sorcerers will also spend a great deal of time researching and practicing the spells written, and also developing new ones. These complex theorems mean that the tiniest mistake (a glyph slightly off angle, for example) could sabotage the end result. It necessitates meticulousness.
In society, the practice of sorcery is controversial. After all, the foundational writings declare gods and devils as false idols, upholding flawed power structures that are regressive to societal progression. Beliefs are individualistic and may vary depending on the particular sorcerer, of course,

Revision as of 17:43, 27 February 2025

(WIP!)

TIER 1

(No app required. Requires a 'Sorcerer' of tier 2+ to conduct the rite safely).

Sorcerer's Seal: -5VIT PERM. Religion set to 'Astral Plane'; must be connected to cast sorcery, changing is loss of sorcery. Grants 10 essence. Must be in possession of your own soul to form a Sorcerer's Seal.

Unlocks Telepathy, Dream Walk. Cannot gain Essence via Transfer Essence or a Witchblade.

Reverse Transmutation - Converts a magical material into essence. Grade E = 5, D = 10, C = 20, B = 30, A = 50, S = 100.

TIER 2

30 essence + requires intermediate knowledge of the Arcane (approved via app)

Unlocks Shapeshifting

Sorcerer's Rite - Perform the rites to grant a person the Seal of the Sorcerer. (10 essence)

Illusive Shape - Grants the target shapeshifting for 3 years (20 essence)

Destined - Target's battles must be cap 2+ for 3 years. May invoke at a range, as long as the target is within range. (20 essence)

Transform into Beast - Target becomes a magical beast (must be captured if unwilling) for a duration of 3 years. (20 essence)

Transmutation - Transform an object. Grade C material. (30 essence)

Wayfinding Unlock (5 Spell Points, 10 essence)

Shapeshifting Unlock (20 essence)


TIER 3

?!

GRAND SORCERER:

Transform into Beast - permanent, unless the sorcerer lifts the spell or dies

Sorcerer's Sway - spell

Sorcerer's Presence - spell

Seering Orb

Transmutation - Grade B

Unshackle - returns the person's soul to their possession


Life as a Sorcerer

This information can be found in the sorcerer's grimoire.

Sorcery by its nature demands a practitioner to learn the fundamental laws and detailings of the cosmos, otherwise known as arcane magic, the unseen makings of the world and beyond. Once granted the sorcerer's seal, the person is linked both physically and spiritually to the astral plane, the dense flow of lifeforce at the furthest reaches of the spirit world that encapsulates entirety.

An infinite plane that few minds can bare witnessing. Limitless. Daily practice includes a specialized form of practice, 'astral meditation', for at least ten minutes. In a calm, relaxed state, eyes closed, breathing slow, the person will focus fully on their seal, and for but a moment glimpse on the astral plane again, then open their eyes. Lingering too long is dangerous. Repeat the process until the mind can bare no more. This in repetition 'warms the psyche up' to the impossibilities the journey demands of them, and over time, while never truly easy, those brief flashes become tolerable. (OOC - /wisdom 8 saving throws suggested - failure is temporary or even permanent madness, do what you will with it to spice up your story. Passing doesn't mean you're immune either.)

Sorcerers will also spend a great deal of time researching and practicing the spells written, and also developing new ones. These complex theorems mean that the tiniest mistake (a glyph slightly off angle, for example) could sabotage the end result. It necessitates meticulousness.

In society, the practice of sorcery is controversial. After all, the foundational writings declare gods and devils as false idols, upholding flawed power structures that are regressive to societal progression. Beliefs are individualistic and may vary depending on the particular sorcerer, of course,