Magical Beast: Difference between revisions
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m Protected "Magical Beast" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) |
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'''Ogre''': (INT: 1, PHY: 5, MAG: 1) | '''Ogre''': (INT: 1, PHY: 5, MAG: 1) | ||
'''Skurn''': (INT: 2, PHY: | '''Skurn''': (INT: 2, PHY: 2, MAG: 4) | ||
'''Owldrake''': (INT: 5, PHY: 2, MAG: 3) | '''Owldrake''': (INT: 5, PHY: 2, MAG: 3) | ||
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'''Werewolf''': (INT: 2, PHY: 4, MAG: 2) | '''Werewolf''': (INT: 2, PHY: 4, MAG: 2) | ||
'''Cetus''': (INT: 3, PHY: 3, MAG: | '''Cetus''': (INT: 3, PHY: 3, MAG: 4) |
Revision as of 17:34, 8 February 2024
placeholder
Spells
Primal Descent
Magic Core
Self-Heal
Evolution
The stats are to give a general guide for roleplay purposes. Intelligence of 4 is comparable to that of the average human. A form can be selected at Level 200, and grants a spell unique to the sub-species.
Gremlin: (INT: 2, PHY: 2, MAG: 3)
Ogre: (INT: 1, PHY: 5, MAG: 1)
Skurn: (INT: 2, PHY: 2, MAG: 4)
Owldrake: (INT: 5, PHY: 2, MAG: 3)
Ursen: (INT: 2, PHY: 4, MAG: 2)
Chuggums: (INT: 1, PHY: 5, MAG: 2)
Vulpinari: (INT: 4, PHY: 3, MAG: 3)
Werewolf: (INT: 2, PHY: 4, MAG: 2)
Cetus: (INT: 3, PHY: 3, MAG: 4)