Masteries: Difference between revisions
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=Master= | =Master= | ||
==Sandstorm - Sand== | ===Sandstorm - Sand=== | ||
==Blast Rush - Explosion== | ===Storm - Lightning=== | ||
==Volcanic Eruption - Magma== | ===Blast Rush - Explosion=== | ||
==Water Dragon's Roar - Water== | ===Volcanic Eruption - Magma== | ||
==Blizzard - Ice== | ===Water Dragon's Roar - Water== | ||
==Energy Cannon - Energy== | ===Blizzard - Ice=== | ||
===Energy Cannon - Energy=== | |||
=Exalted= | =Exalted= | ||
==Arc of Devastation - Lightning== | ===Flashsword - Armed=== | ||
==Scorched Earth - Fire== | The ability to move so fast that it doesn't appear like you're moving at all; sacrificing strength for speed, the practitioner must be a master of the blade and possess an indomitable will that can sustain the overwhelming flow of mana within a single arm for the brief (but deadly) strikes forward. | ||
==Water Prison - Water== | *A large AoE directly infront of the caster that deals heavy initial damage. | ||
==Eye of The Blood Moon - Blood== | *Following physical attacks deal an additional 10% damage for 10s, while slashing effects blur forward. | ||
==Spiral Bomb - Energy== | ===Arc of Devastation - Lightning=== | ||
==Fall: Weight of 10x Gravity - Gravity== | ===Scorched Earth - Fire=== | ||
===Water Prison - Water=== | |||
===Eye of The Blood Moon - Blood=== | |||
===Spiral Bomb - Energy=== | |||
===Fall: Weight of 10x Gravity - Gravity=== | |||
=Mythic= | =Mythic= | ||
==Thunder King - Air== | ===Thunder King - Air=== | ||
==Eden's Garden - Nature== | ===Eden's Garden - Nature=== | ||
==Stellar Blackhole - Gravity== | ===Stellar Blackhole - Gravity=== |
Revision as of 06:43, 6 September 2019
These are rare, high level abilities that characters obtain by influencing the world and the people within it in a way that justifies a power boost. This is not intermediate magic (poison, bone, magma, sand, etc), which can be taught in-game or learned with consistent play. This tier of power has higher quality expectations and is seen as a reward for good play. This might mean a well written in-game journal, or an approved application in the ability section of the forums.
Characters with a master ability already are less likely to progress beyond that point.
Master
Sandstorm - Sand
Storm - Lightning
Blast Rush - Explosion
=Volcanic Eruption - Magma
=Water Dragon's Roar - Water
Blizzard - Ice
Energy Cannon - Energy
Exalted
Flashsword - Armed
The ability to move so fast that it doesn't appear like you're moving at all; sacrificing strength for speed, the practitioner must be a master of the blade and possess an indomitable will that can sustain the overwhelming flow of mana within a single arm for the brief (but deadly) strikes forward.
- A large AoE directly infront of the caster that deals heavy initial damage.
- Following physical attacks deal an additional 10% damage for 10s, while slashing effects blur forward.