Masteries: Difference between revisions

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More Mastery Magics
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These are rare, high level abilities that characters obtain by influencing the world and the people within it in a way that justifies a power boost. This is not intermediate magic (poison, bone, magma, sand, etc), which can be taught in-game or learned with consistent play. This tier of power has higher quality expectations and is seen as a reward for exceptional actions. This might mean a well written in-game journal, or an approved application in the ability section of the forums.
Outdated!!! Refer to the [https://chronicles-of-esshar.com/lore/index.php?title=Player_Guide Player Guide]
 
Characters with a hidden spell are less likely to progress beyond that point unless they show exceptional proactive storytelling.
 
=Intermediate=
===Wild Boar Style - Armed===
A berserker-like style.
*Cost: 15 RPP
 
===Patient Blade - Armed===
The Patient Blade style is said to channel the flow of time through the user's weapon.
*+5% AP, +10 Agility.
*Special - Sets the target's GCD to 2.5s.
*Cost: 5 RPP
 
===Gentle Blade - Armed===
The Gentle Blade technique was designed to blunt the weapon and prevent blows that might have otherwise been fatal, by warding the metal in a controlled measure of holy magic. Also known as the Burning Edge and the Sword of Light.
*Cost: 5 RPP
 
===Assassin's Fist - Unarmed===
The Assassin Fist is focused around the illusionary arts and deadly blows that target the opponent's vital areas.
*Cost: 5 RPP
 
===Inferno Style - Unarmed===
By generating heat beneath the opponent's skin on contact, the Inferno Style generates fire magic with each crack of the knuckles, bubbling and boiling their target's internals.
*Cost: 5 RPP
 
===Way of Willpower - Unarmed===
Way of Willpower applies Energy Magic to martial arts in order to dissuade foes, targeting mana circuitry sometimes directly. Rumored to be the signature style of an old master of the dojo within Osrona's walls.
Special - Silences for 3 seconds, 8 Spell Damage. It's a blue-fist projectile that has fireball speed.
*Cost: 5 RPP
 
===Lion Fire Barrage - Fire===
Upgrade to Sear. A series of explosive Sear-like Projectiles that damage once and deal a light knockback. Must be mentored for the first 2 weeks.
===Water Dragon's Roar - Water===
===Piercing Strike - Lightning===
===Arc of Devastation - Lightning===
===Spiral Bomb - Energy===
Rather than release energy projectiles like the magic is known for, the Spiral Bomb focuses the mana at a single point and keeps it connected during to the palm, continuing to control and empower the sphere until they release it in a close-ranged strike.
===Energy Cannon - Energy===
 
===Ethereal Wings - Energy===
*10% AP and DR for 20 seconds on cast
*Cost: 15 RPP
 
===Deflecting Palm - Energy===
===Stardust Explosion - Cosmic===
===Melodic Repose  - Sound===
An AoE that heals the caster for 1 every 1s and reduces the enemy's AP by 10%, applying a light slow.
 
===Withcraft - Occult===
An eternal contract with the netherworld. An ancient pact with demons.
*Costs 5 RPP for Spectral Eyes
*Witchcraft abilities are free.
 
===Druid - Nature===
A druid can be noted as a person with fae-like features, often having pointed ears and soft traits. It is a metamorphis of sorts as the nature mage 'becomes one' with the woodlands themselves. They're said to be long-lived.
 
=Master=
===Primordial Flame - Fire===
The very essence of fire, pure and unrefined.
*Aura
 
===Volcanic Eruption - Magma===
===Spring's Bloom - Nature===
===Cruel Thesis - Nature===
===Ruby Bloodstones - Crystal===
===Sapphire Shards - Crystal===
===Tremor - Earth===
The land roars and splits at your call with absolute mastery over the aspect of Earth Magic. Knockbacks. (AOE Rockslide)
 
===Storm - Lightning===
===Glacier - Ice===
A projectile that homes in on the target in a Sear-like pattern, leaving a trail of faded Glaciers behind.
*Cost: 15 RPP
 
===Crimson Vapor - Blood===
 
===Omega Overdrive - Energy===
Above 50% HP it gives:
30 Power, + Silence chance on all physical strikes, +AOE attacks when facing more than 1 opponent
 
Below 50% HP it gives:
30 Power, additional 20% total AP, +silence on all physical strikes, +AOE damage when facing more than 1 opponent
*Cost: 15 RPP
 
===Starlight Overdrive - Cosmic===
*Aura
*10% AP and 5% DR
*Cost: 5 RPP
 
===Cosmic Overdrive - Cosmic===
===Crimson Overdrive - Cosmic===
===Barrier - Holy===
===Faeroum Arcana - Light===
===Lightspeed Rush - Light===
Caster fades white and teleports around the target, dealing a series of rapid blows (10 in 1 second).
===Spatial Rush - Time===
Caster fades white and teleports around the target, dealing a series of rapid blows (10 in 1 second).
===Chronos - Time===
*Grants 10% AP & 10 Agility, on E grants 3 second immunity.
*Aura
*Cost: 10 RPP
 
=Exalted=
===UltraSMASH - Armed / Unarmed===
===Thunder King - Lightning===
===Godspeed - Lightning===
===Blast Rush - Explosion===
===Winter Crown - Ice===
===Water Prison - Water===
===Tsunami - Water===
===Wintermute - Ice===
*Cost: 15 RPP
 
===Great Spiral Bomb - Energy===
===Celestial Ascension - Cosmic===
===Galaxy Explosion - Cosmic===
===World of Nightmares - Illusion===
===Dark Guardian - Occult===
One of the aspects of advanced Occult magic, this summons forth a guardian to stand protectively over the user while also strengthening their magic. (Toggle).
*Gives 8% AP and an occasional heal.
*Toggle
*Cost: 10 RPP
===Devil's Eye - Occult===
===Death Magic - Occult===
===Executioner's Beam - Occult===
===Holy Cannon - Holy===
===Titan of Light - Holy===
One of the aspects of advanced Holy magic, this summons forth a guardian to stand protectively over the user while also strengthening their magic. (Toggle).
*Gives 8% AP and an occasional heal.
*Toggle
*Cost: 10 RPP
 
===Eye of The Blood Moon - Blood===
===Vacuum Vortex - Air===
===Supreme Fire - Fire===
===UltraSMASH - Physical===

Latest revision as of 02:11, 19 November 2023

Outdated!!! Refer to the Player Guide