Difference between revisions of "Esshar"

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The Kingdom of Esshar is a land to the far east of Sheng, separated by the Restless Ocean, a stormy, tumultuous sea that's still heavily under the influence of the fading peace barriers. There are no references to Esshar in the ancient texts of the divine wars: the continent was uninhabited until the early third century, after the Dread-demon Mordred the Perfect and its legions destroyed the country of Astya. The High Angel Malziel and his aides managed to intervene near the end of the devastation, relocating many thousand refugees to this new land, and it has long since established itself as a leading superpower in the world's affairs.
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The Country of Esshar is a land to the far east of Sheng, separated by the Restless Ocean, a stormy, tumultuous sea that's still heavily under the influence of the fading peace barriers. There are no references to Esshar in the ancient texts of the divine wars: the continent was uninhabited until the early third century, after the Dread-demon Mordred the Perfect and its legions destroyed the country of Astya. The High Angel Malztiel and his aides managed to intervene near the end of the devastation, relocating many thousand refugees to this new land, and it has long since established itself as a leading superpower in the world's affairs.
  
=Foundings=
+
The most known and practiced religion throughout the lands is [[The Faith]], the Essharan Church.
  
The Kingdom of Esshar was founded by refugees near the end of the second century, and its people have an eventful history that spans all the way back to the beginnings of the world. The empire of Astya was where it started, the first great civilization during the Mythical Era, roughly five millennia ago to date. This was a time when magic was in full bloom, and many of the more proficient magi were demigods in their own right, able to perform what by today’s standards would be considered miracles.  
+
[[Osrona]]: Otherwise known as the Shimmering City, a city led by an Archmage, and is home to the knights of the Order of the Second Dawn.
  
There were two in particular that, despite the heightened flow of magic of the time, still stood out among the rest. Amalia Elaide and Mihail Petrakis. They both held the rank of Archmagi, the highest honor the empire would award someone with… And while held in similar esteem by the people of Astya, they walked very different paths; Amalia’s interests were in the natural world, the animals in the forest and the spirits. Mihail’s was the past and future, but never the present, a disciple of the timestream.  
+
[[Achyon]]: A city which serves as the Empire of Barsburg's foremost outpost upon Esshar. Ruled by an Iron Council, as well as various families.
  
Amalia’s interests would eventually turn from wildlife and towards creation. She used the fear of men as fuel for power, pulling their nightmares out of sleep like the clouds pull water from the ocean and turn it into rain. She called them demons, her own special kind of creature, a new breed of beast - far more predatory, deadly, and intelligent than any other. The council of lords that ran the empire saw this as a great advancement, and at the command of Amalia, the demons conquered many countries, helping to expand the reaches of Astya. Eventually, however, the witch set her sights on complete dominion, wanting total control of the empire rather than sharing it with the council, but her ambitions were directly thwarted by Mihail Petrakis, exposing her hidden agenda.
+
[[Moxtli]]: Following the Pandemonium Chase, many [[Beastkin]] came together and formed the tribes of Moxtli, following after Gehenna's Tocathianism.
  
This led to the Civil War of the Astyan Empire. The first great war. Many provinces sided with Amalia over the empire, admiring her ruthlessness and power, or just considering her the safer bet. While a valiant fight was put up, the armies of the witch were eventually destroyed. She was said to perish in battle, though some sources claim she survived in some form or another. Her sister, Miya, also continued to live in secrecy among the Astyans. Peace returned to Eternia, for a time.
+
=Foundings=
  
It wasn’t until many centuries later did the witch have her revenge, in the form of a demon. One of her own creations, one of the first to rise. Over the years, Mordred had ascended to the highest form possible within the demon evolutionary chain and moved to wreak havoc on Astya, decimating its cities, devouring its people. The demon was a mountain of moving flesh, and it destroyed the country completely, land and all. Just twenty thousand Astyans were rescued by the High Angel Malztiel after the elder Archmagi, Mihail, called out in distress, his voice reaching across the spirit realm and toward the heavens. What was left of the peoples of Astya were taken to a new land, the Continent of Aegis: To the far east of the world, across the Restless Ocean. It’s there they start over, led by the Petrakis bloodline, after being welcomed by the natives of the land - the people of Magnolia in particular - and given self-governorship of a small province on the western coast.  
+
The Kingdom of Esshar was founded by refugees near the end of the second century, and its people have an eventful history that spans all the way back to the beginnings of the world. The empire of Astya was where it started, the first great civilization during the Mythical Era, roughly five millennia ago to date. This was a time when magic was in full bloom, and many of the more proficient magi were demigods in their own right, able to perform what by today’s standards would be considered miracles.  
  
Over a millennia and a half has passed since then, and the new Kingdom, Esshar, is the most prominent power in the region.
+
There were two in particular that, despite the heightened flow of magic of the time, still stood out among the rest. Amalia Elaide and Mikhail Petrakis. They both held the rank of Archmagi, the highest honor the empire would award someone with… And while held in similar esteem by the people of Astya, they walked very different paths; Amalia’s interests were in the natural world, the animals in the forest and the spirits. Mikhail’s was the past and future, but never the present, a disciple of the timestream.  
  
=Key Locations=
+
Amalia’s interests would eventually turn from wildlife and towards creation. She used the fear of men as fuel for power, pulling their nightmares out of sleep like the clouds pull water from the ocean and turn it into rain. She called them demons, her own special kind of creature, a new breed of beast - far more predatory, deadly, and intelligent than any other. The council of lords that ran the empire saw this as a great advancement, and at the command of Amalia, the demons conquered many countries, helping to expand the reaches of Astya. Eventually, however, the witch set her sights on complete dominion, wanting total control of the empire rather than sharing it with the council, but her ambitions were directly thwarted by Mikhail Petrakis, exposing her hidden agenda.
Numerous towns and villages populate the mountainous greenlands of Esshar, with a total population of 24,000,000.
 
  
==The Imperial City of Osrona==
+
This led to the Civil War of the Astyan Empire. The first great war. Many provinces sided with Amalia over the empire, admiring her ruthlessness and power, or just considering her the safer bet. While a valiant fight was put up, the armies of the witch were eventually destroyed. She was said to perish in battle, though some sources claim she survived in some form or another. Her sister, Miya, also continued to live in secrecy among the Astyans. Peace returned to Eternia, for a time.
The jewel of the kingdom - the Imperial City is the spotlight of Esshar, with the nobility and military all operating from within. Life as a citizen there is fairly kind compared to harsher nations, the people are able to live freely and help shape the laws of the land, and shortages in food are rare unless there's a famine. Despite this, it is a large city that has its problems, with the trap of crime and poverty leading to slums, where no person is safe, not even the law.
 
 
 
=Society=
 
 
 
==Government==
 
Esshar is a constitutional monarchy, ruled by the Petrakis family since its foundings. Parliament is made up of citizens that are granted peerage, and they draft and debate laws that are proposed to the reigning monarch to sign or veto. The noble houses manage their allocated districts directly, such as providing missions to the guilds.
 
 
 
==Nobility==
 
The Three Great Noble Houses are Pelleaux, Grimmore, and Astor. They serve as the direct protectors of the crown, and have individual duties to carry out. Members of these houses are branded with the insignia of their house in their coming of age ceremony, and so are those in service to them. This insignia establishes a distant connection with the star that their house is aligned to. Astor are gold, Pelleaux are blue, and Grimmore are crimson, and their hair and eye color tend to reflect this among family members.
 
 
 
House Pellaux manages Osrona's Magical School, known for their academic interests.
 
House Grimmore oversees intelligence agencies and operations outside of the country.
 
House Astor have a long running history of serving in the military.
 
 
 
There are also a number of noble houses, several hundred. After being knighted for outstanding service by the ruling monarch, the person and their family is given the title. The elevated social status is a perk in itself, but there are also certain protections in the law - such as a noble being able to select a champion to represent them if challenged to a duel, and the title often comes with an award of land.
 
 
 
All nobles are formally addressed as Lord or Lady, regardless of their age. It is also typical to curtsy or bow on greeting.
 
 
 
===House Astor===
 
 
 
===House Grimmore===
 
Proud and unyielding, the members of the noble family of Grimmore are clever and worldly. They are primarily Ambassadors and Emissaries to foreign countries, and handle most diplomatic meetings. Although not openly spoke of, the Grimmore family also handles the intelligence operations within Esshar. They deal extensively in private information, and usually have a multitude of spy networks set up within the city. House Grimmore is always the first to know of any secret plans or events.
 
 
 
It is also up to House Grimmore to keep tabs on the various countries surrounding Esshar, and they tend to be very knowledgable about the surrounding territories. They are incredibly worldly, and it's not uncommon for a member of House Grimmore to have traveled to at least one foreign country before they turn ten years old.
 
 
 
As a whole, the members of House Grimmore tend to be the least open of all the Great Noble Houses. They keep their own secrets tucked close to their chests, and not much is known about the inner works of how Grimmore operates. Due to this, members of the Grimmore family can sometimes be seen as shady, and rumors often circulate about their potential dark dealings.
 
 
 
The Grimmore family has a long-standing tradition of taking in young orphans to train them as servants, spies, and even assassins. These are known as the "Jurors of House Grimmore", named as such to remind them that the Juror is part of a group, and is not to make judgements on their own. They are prized for their stealth and espionage abilities, and tend to mostly investigate corrupt nobles of major and minor houses alike.
 
 
 
===House Pelleaux===
 
The great and noble family of Pelleaux is a clan of overseers, academics, and researchers housed within the highest echelons of Osrona's society. They are chiefly known to administrate the largest magical school located inside of the city, though their influence does not end there. In the halls of businesses, research conservatories, and the bureaucracy of the city, it is not uncommon to find a Bluecloak - a name commonly given by the masses to a graduated member of the family - striving to improve the work set out for them.
 
 
 
Members of the Pelleaux household who are not part of the school are often incredibly sought after consultants and researchers, capable of lending their vast pool of learned knowledge to those who need it. Often, large businesses in the city will dedicate a significant sum of crowns from their budget to keep a single bluecloak on retainer, such is the value of their word. It is not uncommon for other places to request the presence of a Pelleaux for a short while; knightly orders that find themselves lagging behind, as well as various guilds in the city, often find themselves requesting the attention of the noble house to improve what they are doing.
 
 
 
The house itself is not without black rumors, however - it is an open secret that many of Pelleaux harbor a disdain for those without sufficient education or knowledge, regardless of whether the individual has the means to acquire it. There are hushed stories of a Pelleaux coming down into the lower districts to teach, only for a single individual to catch their ire - and a significantly more serious lesson being taught to all involved. Public works that Pelleaux often head can lead to additional friction - the destruction of tenements, and gentrification of several areas in Osrona, can be attributed to the inspiration of one from this house, much to the discontent of the poor who lived in those places.
 
 
 
===Noble Houses===
 
To the day, there are one-hundred and twenty-seven active Noble Houses within Esshar. Some less renowned than others.
 
 
 
*'''Kalogera''': The Kalogera family was founded recently, in the year 1321, when their patriarch, Cesare Kalogera, stopped an assassination attempt on the king's wife as a member of the Order of the First Light. Setting the precedent for what would become a generational cycle, Cesare enjoyed his ennoblement to the fullest, by squandering the family's wealth on vices and sketchy ventures. He died, passing the next in line, his brother, who was a decent merchant and kept the family alive. It would not be until the family passed to the hands of Giorgios cos Kalogera, that the generational cycle would end. Giorgios, the father of Furio and Basil, was a suspicious man, often investing his quickly amassed funds into even equally suspicious business ventures. He was also a member of Parliament, though it was commonly rumored that he was in someone's pocket. He died through suspicious circumstances, and many whispered that he had been poisoned.
 
*'''D'Arnettes''': The D'Arnettes can trace their roots back to the earlier eras of the Kingdom of Esshar. Like many others at the time, its founder, Gannard, briefly served within the ranks of the Order of the First Light. His willingness to partake in activities branded unsavory by even the most battle-hardened of servicemen. This granted him the attention of the House Grimmoire, who went on to make use of his services as as an operative during early contentions fought on behalf of the Petrakis family. Gannard's first son, and his son after that, and every son up until contemporary times have asserted dominance in the private entertainment industry. The lords House D'Arnette used their initial funds to spearhead the founding of a small parlor with exclusive membership for the socialites of Osrona. With every decade it gained more and more infamy, and before long the D'Arnette name was synonymous with the '''Fraternity of Osrona''', an establishment that catered towards the dark and twisted desires of lords looking to partake and observe in gruesome activities to satiate their boredom.
 
*'''Tyrell''': A family of minor nobility, after Fenris' great great great grandmother, Livia Tyrell, impressed the ruling monarch with her service in the Order. Without dying -- Which is an important distinction compared to how the rest of her descendants fared. They are staunchly loyal, following the Great House Astor's lead with joy in their hearts and a love for battle. Every child born into House Tyrell is expected not just to serve in the military, but to serve exceptionally. To give one's life in service to Esshar's protection, and to spend every ounce of strength left against her enemies is considered the highest honor. Because of this, the family possesses a high mortality rate, and most do not live past twenty five - or procreate, for that matter. The Head of the House is often considered a fiercely tenacious fighter because of this, as only the toughest - or more likely, the luckiest - tend to live into their thirties.
 
*'''Metis''': Originally a family of Scholars, Philosphers, and Adventurers. They sought knowledge and understanding about the world around them and its past. They've always had a fascination with ancient artifacts and lost weapons of previous times. They were supposedly granted a position in the nobility after uncovering a lost relic of the Archmagi Mihail Petrakis and returning it to the royal family. They established themselves as a dignified and studious noble family and one with only minor ambitions. They've taken up a follow position of the Great Noble house Pellaux and thus assist them with anything they may require, within reason.
 
 
 
==Marriage==
 
Essharan marriages mostly begin late into the evening, on a cloudless night where the couple can swear their eternal vow 'under the stars', ordained by a priest or priestess of The Faith. The constellation of Leonaus is the brightest and the closest in the region, and it's customary for a couple to give their first child a middle name selected from one of the eighteen stars. The festivities continue until dawn, with the bride and groom present. After the sun rises, they are expected to leave to commemorate their partnership.
 
 
 
Marital bonds between the same sexes is commonplace and does not carry the social stigma that it might in other countries. It is rarer among nobles as there is more pressure to maintain their bloodlines, but does occur occasionally.
 
 
 
==Events==
 
Throwing multi-colored confetti up into the air and towards other people is customary during celebrations.
 
 
 
===Festival of The Eclipse===
 
A commemoration that's held for the dead during a solar eclipse, where fragments and wisps of the spirits can be seen dancing down from the sky. On average, it happens once every thirty years in Esshar, and while this varies, astronomers have developed the means to predict the day with certainty. Citizens will wear elaborate masks or paint themselves with skull imagery.
 
 
 
Priests and priestesses of the church will join hands in prayer, performing the 'Song of the Soul', a ritual where their spirits reach out and sooth the passing dead. Not forgetting the fallen and acknowledging them on a personal basis is an important tradition within Esshar.
 
 
 
===Easter Festival===
 
This celebrates the founders of Astya after they migrated from their destroyed homeland to begin life anew in Esshar. Eggs are painted and hidden to be hunted and found, with some given special markings that are rewarded with prizes. Theatre plays of these historical events are acted out on stage for all to watch - known Magi are also encouraged to join in, practice, and take a role.
 
 
 
===The Grand Bout===
 
A nation wide tournament that began at the turn of the millennia, a week long event of feasting and games. Great beasts will be captured from the shadow lands for participants to face off against, though the true highlight is the tournament of magi, where riches await the fortunate. Those who show promise in their showings might even be offered tutelage under a renowned figure.
 
 
 
==Honor Duels==
 
Formal honor duels are legally enshrined in Essharan culture, and can be approved and overseen by a Radiant of the Order. There are usually specific terms and requests, but the duel rarely goes beyond first blood or to the yield. This will occur in the arena, at an arranged date, with an audience, but a more private affair can also be requested.
 
 
 
Duels to the death are permitted, although they've largely fallen out of practice and are seen as dishonorable. Killing an opponent in an honor duel where it was not officially declared as such is considered murder under the law and tried as such.
 
 
 
Nobles can select a champion to fight in their stead. Other classes aren't granted the same privilege.
 
 
 
==Bastards==
 
Children born out of wedlock do not inherit nobility and are not considered the rightful heir to any lands or belongings. This law was put in place following the Rebellion of 690AC.
 
 
 
=Factions=
 
Some of the main organizations that act in support of the kingdom and are directly funded by them, as a public service, or are protected by their laws as a registered entity.
 
 
 
==Order of The First Light==
 
The military is headed by the prestigious Order of The First Light. They are the elite knights of the military force. Members of the First Light may act as soldiers, as well as everyday law enforcers. Their banner is the constellation of Leonaus, gold stars alight set on a backdrop of midnight blue.
 
 
 
===Ranks===
 
*Lightbringer: There are exactly three Lightbringers, and they head the military. A Lightbringer is a knight that's unparalleled in battle skill and accomplishments, sometimes to a legendary standard.
 
*Radiant: The Radiants are the generals of the Order - they oversee large-scale operations, often commanding multiple legions.
 
*Paladin: At the level of Paladin, a knight is expected to be one of the finest combatants in the country, serving the Order as a commander.
 
*Exarch Knight: An Exarch Knight leads a team of magi, acting as a mentor and a leader.
 
*Knight: Completing their training as an Initate, the Knight has been inducted into the Order and is an official member.
 
*Cadet: A knight-in-training, a magi. It usually takes around three years before an Initiate graduates into knighthood. This induction phase may also occur as a programme in the academy.
 
*Soldier: A non-magi serving the military, or alternatively, a guild member that's not an official member but has volunteered. There are no more than 10,000 core members in the Order of the First Light, but there are roughly 80,000 soldiers that make up various less prestigious groups.
 
 
 
==[[The Faith]]==
 
The official religion of Esshar, serving on multiple fronts, as much priests as they are scholars of magic and philosophers. They are tasked with documenting and preserving the details of history, as well as the day to day of missionary work, such as working to improve the community.
 
 
 
*There are a number of Startowers that are synchronised with the Constellation of Leonaus. A more advanced practice, for example, involves an act of prayer within an isolation chamber, a pitch-black, noise proof room, where the learner seeks to attune with the cosmos.
 
*A common affinity within their ranks is holy magic. Their members are natural bastions against the dark forces of the world.
 
*It is expected - though not mandatory - of a knight of the Order of The First Light to also support the church.
 
 
 
==City Watch==
 
 
 
==The Artificers==
 
 
 
==Guilds==
 
An official, recognized group of magi that typically work as freelancers, or serve a particular purpose. It is an attractive prospect for those who want to put their magic to use in combat but aren't necessarily keen on the rigorous schedule and self-discipline expected in the military.
 
  
=Criminal Organizations=
+
It wasn’t until many centuries later did the witch have her revenge, in the form of a demon. One of her own creations, one of the first to rise. Over the years, Mordred had ascended to the highest form possible within the demon evolutionary chain and moved to wreak havoc on Astya, decimating its cities, devouring its people. The demon was a mountain of moving flesh, and it destroyed the country completely, land and all. Just twenty thousand Astyans were rescued by the High Angel Malztiel after the elder Archmagi, Mikhail, called out in distress, his voice reaching across the spirit realm and toward the heavens. What was left of the peoples of Astya were taken to a new land, the Continent of Aegis: To the far east of the world, across the Restless Ocean. It’s there they start over, led by the Petrakis bloodline, after being welcomed by the natives of the land - the people of Magnolia in particular - and given self-governorship of a small province on the western coast.  
These groups are known for their illicit dealings.
 
  
==Remnants of Rhoynur==
+
Over a millennia and a half has passed since then, and Esshar is the most prominent power in the region.
A group of highly dangerous terrorists that are out for revenge following the [[Conquest of Rhoynur]] by Esshar.
 

Latest revision as of 20:13, 25 June 2021

The Country of Esshar is a land to the far east of Sheng, separated by the Restless Ocean, a stormy, tumultuous sea that's still heavily under the influence of the fading peace barriers. There are no references to Esshar in the ancient texts of the divine wars: the continent was uninhabited until the early third century, after the Dread-demon Mordred the Perfect and its legions destroyed the country of Astya. The High Angel Malztiel and his aides managed to intervene near the end of the devastation, relocating many thousand refugees to this new land, and it has long since established itself as a leading superpower in the world's affairs.

The most known and practiced religion throughout the lands is The Faith, the Essharan Church.

Osrona: Otherwise known as the Shimmering City, a city led by an Archmage, and is home to the knights of the Order of the Second Dawn.

Achyon: A city which serves as the Empire of Barsburg's foremost outpost upon Esshar. Ruled by an Iron Council, as well as various families.

Moxtli: Following the Pandemonium Chase, many Beastkin came together and formed the tribes of Moxtli, following after Gehenna's Tocathianism.

Foundings

The Kingdom of Esshar was founded by refugees near the end of the second century, and its people have an eventful history that spans all the way back to the beginnings of the world. The empire of Astya was where it started, the first great civilization during the Mythical Era, roughly five millennia ago to date. This was a time when magic was in full bloom, and many of the more proficient magi were demigods in their own right, able to perform what by today’s standards would be considered miracles.

There were two in particular that, despite the heightened flow of magic of the time, still stood out among the rest. Amalia Elaide and Mikhail Petrakis. They both held the rank of Archmagi, the highest honor the empire would award someone with… And while held in similar esteem by the people of Astya, they walked very different paths; Amalia’s interests were in the natural world, the animals in the forest and the spirits. Mikhail’s was the past and future, but never the present, a disciple of the timestream.

Amalia’s interests would eventually turn from wildlife and towards creation. She used the fear of men as fuel for power, pulling their nightmares out of sleep like the clouds pull water from the ocean and turn it into rain. She called them demons, her own special kind of creature, a new breed of beast - far more predatory, deadly, and intelligent than any other. The council of lords that ran the empire saw this as a great advancement, and at the command of Amalia, the demons conquered many countries, helping to expand the reaches of Astya. Eventually, however, the witch set her sights on complete dominion, wanting total control of the empire rather than sharing it with the council, but her ambitions were directly thwarted by Mikhail Petrakis, exposing her hidden agenda.

This led to the Civil War of the Astyan Empire. The first great war. Many provinces sided with Amalia over the empire, admiring her ruthlessness and power, or just considering her the safer bet. While a valiant fight was put up, the armies of the witch were eventually destroyed. She was said to perish in battle, though some sources claim she survived in some form or another. Her sister, Miya, also continued to live in secrecy among the Astyans. Peace returned to Eternia, for a time.

It wasn’t until many centuries later did the witch have her revenge, in the form of a demon. One of her own creations, one of the first to rise. Over the years, Mordred had ascended to the highest form possible within the demon evolutionary chain and moved to wreak havoc on Astya, decimating its cities, devouring its people. The demon was a mountain of moving flesh, and it destroyed the country completely, land and all. Just twenty thousand Astyans were rescued by the High Angel Malztiel after the elder Archmagi, Mikhail, called out in distress, his voice reaching across the spirit realm and toward the heavens. What was left of the peoples of Astya were taken to a new land, the Continent of Aegis: To the far east of the world, across the Restless Ocean. It’s there they start over, led by the Petrakis bloodline, after being welcomed by the natives of the land - the people of Magnolia in particular - and given self-governorship of a small province on the western coast.

Over a millennia and a half has passed since then, and Esshar is the most prominent power in the region.