Masteries: Difference between revisions

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See the masteries guide: https://chronicles-of-eternia.com/forum/showthread.php?tid=12133&pid=67133#pid67133
Outdated!!! Refer to the [https://chronicles-of-esshar.com/lore/index.php?title=Player_Guide Player Guide]
 
Mastery spells can be purchased with the necessary spell points and a mastery point, found within the public spell trees. You obtain your first at Level 200, and your second at Level 210 after participating in 5 or more dangerous+ battles.
 
=Profession=
==Artificer - Masterpiece==
Accomplished artificers that pour love into their weapon designs as a crafter and actively add unique items to the world can request a masterpiece recipe, the pinnacle of their talent. These are enchantments that grant a slight buff to the target item with extensive, decade long cooldowns, meaning a master Artificer will only produce so many in a lifetime. You also have to be actively playing the artificer (earned X amount of EXP within the past few weeks) or you won't be able to use the enchantment.
 
Masterpiece enchantments do not stack (but do upgrade). They also let you change the name, description, and unique tag of the target item.
 
'''Artisan'''
 
weapon: 3 power
 
chest: 2 vitality
 
10 year cooldown
 
'''Master'''
 
weapon: 5 power
 
chest: 3 vitality
 
15 year cooldown
 
'''Grandmaster'''
 
weapon: 7 power
 
chest: 4 vitality
 
20 year cooldown
 
==[[Medic]]==
This is the ability to heal temporary injuries and reduce their total time. Medic costs 1000 energy and reduces the injury duration by 50%; can be used multiple times on the same temporary injury.
 
 
=Class=
Classes are largely support and utility activities. See the dedicated pages; mechanics are detailed at the bottom of the page.
==[[Necromancy]]==
==[[Faith]]==
==[[Black Magic]]==
 
=Signature Abilities=
These are iconic abilities that might be rewarded for exemplary storytelling. See
https://chronicles-of-eternia.com/forum/thread-12133-post-67133.html#pid67133
 
Listed is the '''type''' of ability (Aura, Attack, Toggle-Buff, etc), the '''Spell Point''' (SP) cost, and the '''Affinity''' (Magic School). Signatures require 50 Spell Points spent within the associated Magical Classification if a base Affinity (Air, Water, Earth, Fire, Energy, Nature, Illusion, Armed, Unarmed) or 40 Spell Points if an advanced specialization within those base affinities.
 
Keep in mind that the written flavor does not necessarily need to be followed. You are free and encouraged to come up with a unique spin while respecting the overarching lore and source material.
 
=====Super Magi=====
Energy, Holy, Occult (Aura) 10 SP
 
There are natural limiters to the [https://chronicles-of-esshar.com/lore/index.php?title=Magic#Magic_Circuit magical circuit] to regulate its flow. A ''Super Magi'' can overcome these barriers and assume a form of free flowing ethereal magic; it requires a body that is trained to physical perfection and endurance to sustain this limit breaking state.
 
====Energy Cannon====
Energy (Attack) 10 SP
 
====The Void (Wildcard)====
(Aura) 10 SP
 
Of the darkest corners of the cosmos, eldritch entities lay in wake, on the very edge of creation and beyond even Helheim. ''Madness'' is the defining characteristic of the unfortunate person to come into contact and maintain communion with the energy of the Void. Its thousand eyes manifest through the host.
 
====The Gaze====
(Aura) 10 SP
An entity overlooks and shares its power with the bearer, typically of the Void or some damned world, peaking beyond the cracks.
 
 
 
Meteor Shower - Attack
Celestial Ascension - Toggle Buff
Silver Starlight - Aura
Dark Guardian - Toggle Buff
Devil's Eye - Cast Buff
Soul Drain - Attack
Death Aura - Aura
Ghost Rip - Attack
Harmonic Atttunement - Aura
Barrier - Attack
Valor's Light - Aura
Titan of Light - Toggle Buff
Thunder King - Aura
Helstorm - Aura
Holylightning - Aura
Godspeed - Cast Buff
Supreme Blazing Wave - Attack
Supreme Magma Wave - Attack
Blast Rush - Attack
Glorious Inferno - Toggle Buff
Holyflame - Aura
Shadowflame - Aura
Tsunami - Attack
Faeroum Arcana - Aura
Lightspeed Rush - Attack
Shadow Rush - Attack
Spatial Rush - Attack
Chronos Eyes - Cast Buff
Mighty Blow - Attack
Muscle Armor - Aura
ULTRASMASH - Attack
Nullification - Aura
Pandemonium Drive - Toggle Buff
Spectral Sight - Toggle Buff
Greater Half Shift - Aura
Riftmancy/Wayfinding
Long-ranged Teleport - Utility
Short-Ranged Attack
Golemcraft - Summon
Runecasting - Cast Buff

Latest revision as of 02:11, 19 November 2023

Outdated!!! Refer to the Player Guide