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| These are rare, high level abilities that characters obtain by influencing the world and the people within it in a way that justifies a power boost. This is not intermediate magic (poison, bone, magma, sand, etc), which can be taught in-game or learned with consistent play. This tier of power has higher quality expectations and is seen as a reward for exceptional actions. This might mean a well written in-game journal, or an approved application in the ability section of the forums.
| | Outdated!!! Refer to the [https://chronicles-of-esshar.com/lore/index.php?title=Player_Guide Player Guide] |
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| Characters with a hidden spell are less likely to progress beyond that point unless they show exceptional proactive storytelling.
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| =Intermediate=
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| ===Wild Boar Style - Armed===
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| A berserker-like style.
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| ===Patient Blade - Armed===
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| The Patient Blade style is said to channel the flow of time through the user's weapon.
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| ===Gentle Blade - Armed===
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| The Gentle Blade technique was designed to blunt the weapon and prevent blows that might have otherwise been fatal, by warding the metal in a controlled measure of holy magic. Also known as the Burning Edge and the Sword of Light. There are two known users, the Radiant Exarch Soleis, and his student, Sophie Duran.
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| ===Inferno Style - Unarmed===
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| By generating heat beneath the opponent's skin on contact, the Inferno Style generates fire magic with each crack of the knuckles, bubbling and boiling their target's internals.
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| ===Assassin Fist - Unarmed===
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| The Assassin Fist is focused around the illusionary arts and deadly blows that target the opponent's vital areas.
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| ===Stalwart Fist - Unarmed===
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| ===Lion Fire Barrage - Fire===
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| ===Water Dragon's Roar - Water===
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| ===Blizzard - Ice===
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| ===Piercing Strike - Lightning===
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| ===Arc of Devastation - Lightning===
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| ===Spiral Bomb - Energy===
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| Rather than release energy projectiles like the magic is known for, the Spiral Bomb focuses the mana at a single point and keeps it connected during to the palm, continuing to control and empower the sphere until they release it in a close-ranged strike.
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| ===Energy Cannon - Energy===
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| ===Ethereal Wings - Energy===
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| ===Deflecting Palm - Energy===
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| ===Stardust Explosion - Cosmic===
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| ===Melodic Repose - Sound===
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| ===Withcraft - Occult===
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| An eternal contract with the netherworld. An ancient pact with demons.
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| ===Druid - Nature===
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| A druid can be noted as a person with fae-like features, often having pointed ears and soft traits. It is a metamorphis of sorts as the nature mage 'becomes one' with the woodlands themselves. They're said to be long-lived.
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| =Master=
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| ===Primordial Flame - Fire===
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| The very essence of fire, pure and unrefined. (Aura)
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| ===Volcanic Eruption - Magma===
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| ===Spring's Bloom - Nature===
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| ===Cruel Thesis - Nature===
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| ===Ruby Bloodstones - Crystal===
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| ===Sapphire Shards - Crystal===
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| ===Storm - Lightning===
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| ===Glacier - Ice===
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| ===Crimson Vapor - Blood===
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| ===Spiral Bomb - Energy===
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| ===Starlight Overdrive - Cosmic===
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| ===Cosmic Overdrive - Cosmic===
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| ===Crimson Overdrive - Cosmic===
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| ===Barrier - Holy===
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| ===Faeroum Arcana - Light===
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| ===Lightspeed Rush - Light===
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| ===Spatial Rush - Time===
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| ===Chronos - Time===
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| =Exalted=
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| ===UltraSMASH - Armed / Unarmed===
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| ===Thunder King - Lightning===
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| ===Godspeed - Lightning===
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| ===Blast Rush - Explosion===
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| ===Winter Crown - Ice===
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| ===Water Prison - Water===
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| ===Tsunami - Water===
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| ===Wintermute - Ice===
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| ===Great Spiral Bomb - Energy===
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| ===Celestial Ascension - Cosmic===
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| ===Galaxy Explosion - Cosmic===
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| ===World of Nightmares - Illusion===
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| ===Devil's Eye - Occult===
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| ===Death Magic - Occult===
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| ===Executioner's Beam - Occult===
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| ===Holy Cannon - Holy===
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| ===Titan of Light - Holy===
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| ===Eye of The Blood Moon - Blood===
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| ===Vacuum Vortex - Air===
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| ===Supreme Fire - Fire===
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| ===UltraSMASH - Physical===
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Outdated!!! Refer to the Player Guide