Masteries: Difference between revisions

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These are rare, high level abilities that characters obtain by influencing the world and the people within it in a way that justifies a power boost. This is not intermediate magic (poison, bone, magma, sand, etc), which can be taught in-game or learned with consistent play. This tier of power has higher quality expectations and is seen as a reward for exceptional actions. This might mean a well written in-game journal, or an approved application in the ability section of the forums.
Outdated!!! Refer to the [https://chronicles-of-esshar.com/lore/index.php?title=Player_Guide Player Guide]
 
Characters with a hidden spell are less likely to progress beyond that point unless they show exceptional proactive storytelling.
 
=Intermediate=
===Wild Boar Style - Armed===
A berserker-like style.
===Patient Blade - Armed===
The Patient Blade style is said to channel the flow of time through the user's weapon.
===Gentle Blade - Armed===
The Gentle Blade technique was designed to blunt the weapon and prevent blows that might have otherwise been fatal, by warding the metal in a controlled measure of holy magic. Also known as the Burning Edge and the Sword of Light. There are two known users, the Radiant Exarch Soleis, and his student, Sophie Duran.
===Inferno Style - Unarmed===
By generating heat beneath the opponent's skin on contact, the Inferno Style generates fire magic with each crack of the knuckles, bubbling and boiling their target's internals.
===Assassin Fist - Unarmed===
The Assassin Fist is focused around the illusionary arts and deadly blows that target the opponent's vital areas.
 
===Stalwart Fist - Unarmed===
===Lion Fire Barrage - Fire===
===Water Dragon's Roar - Water===
===Blizzard - Ice===
===Piercing Strike - Lightning===
===Arc of Devastation - Lightning===
===Spiral Bomb - Energy===
Rather than release energy projectiles like the magic is known for, the Spiral Bomb focuses the mana at a single point and keeps it connected during to the palm, continuing to control and empower the sphere until they release it in a close-ranged strike.
===Energy Cannon - Energy===
===Ethereal Wings - Energy===
===Deflecting Palm - Energy===
===Stardust Explosion - Cosmic===
===Melodic Repose  - Sound===
===Withcraft - Occult===
An eternal contract with the netherworld. An ancient pact with demons.
===Druid - Nature===
A druid can be noted as a person with fae-like features, often having pointed ears and soft traits. It is a metamorphis of sorts as the nature mage 'becomes one' with the woodlands themselves. They're said to be long-lived.
 
=Master=
===Primordial Flame - Fire===
The very essence of fire, pure and unrefined. (Aura)
===Volcanic Eruption - Magma===
===Spring's Bloom - Nature===
===Cruel Thesis - Nature===
===Ruby Bloodstones - Crystal===
===Sapphire Shards - Crystal===
===Storm - Lightning===
===Glacier - Ice===
===Water Prison - Water===
===Crimson Vapor - Blood===
===Spiral Bomb - Energy===
===Starlight Overdrive - Cosmic===
===Cosmic Overdrive - Cosmic===
===Crimson Overdrive - Cosmic===
===Barrier - Holy===
===Faeroum Arcana - Light===
===Lightspeed Rush - Light===
===Spatial Rush - Time===
===Chronos - Time===
 
=Exalted=
===UltraSMASH - Armed / Unarmed===
===Thunder King - Lightning===
===Godspeed - Lightning===
===Blast Rush - Explosion===
===Winter Crown - Ice===
===Water Prison - Water===
===Tsunami - Water===
===Wintermute - Ice===
===Great Spiral Bomb - Energy===
===Celestial Ascension - Cosmic===
===Galaxy Explosion - Cosmic===
===World of Nightmares - Illusion===
===Devil's Eye - Occult===
===Death Magic - Occult===
===Executioner's Beam - Occult===
===Holy Cannon - Holy===
===Titan of Light - Holy===
===Eye of The Blood Moon - Blood===
===Vacuum Vortex - Air===
===Supreme Fire - Fire===
===UltraSMASH - Physical===

Latest revision as of 02:11, 19 November 2023

Outdated!!! Refer to the Player Guide