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| These are rare, high level abilities that characters obtain by influencing the world and the people within it in a way that justifies a power boost. This is not intermediate magic (poison, bone, magma, sand, etc), which can be taught in-game or learned with consistent play. This tier of power has higher quality expectations and is seen as a reward for good play. This might mean a well written in-game journal, or an approved application in the ability section of the forums.
| | Outdated!!! Refer to the [https://chronicles-of-esshar.com/lore/index.php?title=Player_Guide Player Guide] |
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| Characters with a master ability already are less likely to progress beyond that point.
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| =Master=
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| ===Sandstorm - Sand===
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| ===Storm - Lightning===
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| ===Blast Rush - Explosion===
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| ===Volcanic Eruption - Magma===
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| ===Water Dragon's Roar - Water===
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| ===Blizzard - Ice===
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| ===Energy Cannon - Energy===
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| =Exalted=
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| ===Flashsword - Armed===
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| The ability to move so fast that it doesn't appear like you're moving at all; sacrificing strength for speed, the practitioner must be a master of the blade and possess an indomitable will that can sustain the overwhelming flow of mana within a single arm for the brief (but deadly) strikes forward.
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| *A large AoE directly infront of the caster that deals heavy initial damage.
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| *Following physical attacks deal an additional 10% damage for 10s, while slashing effects blur forward.
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| ===Arc of Devastation - Lightning===
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| ===Scorched Earth - Fire===
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| ===Water Prison - Water===
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| ===Eye of The Blood Moon - Blood===
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| ===Spiral Bomb - Energy===
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| ===Fall: Weight of 10x Gravity - Gravity===
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| =Mythic=
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| ===Thunder King - Air===
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| ===Garden of Eden - Nature===
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| ===Stellar Blackhole - Gravity===
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Outdated!!! Refer to the Player Guide