Masteries: Difference between revisions

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Created page with "These are rare, high level abilities that characters obtain by influencing the world and the people within it in a way that justifies a power boost. This is not intermediate m..."
 
Replaced content with "Outdated!!! Refer to the [https://chronicles-of-esshar.com/lore/index.php?title=Player_Guide Player Guide]"
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These are rare, high level abilities that characters obtain by influencing the world and the people within it in a way that justifies a power boost. This is not intermediate magic (poison, bone, magma, sand, etc), which can be taught in-game or learned with consistent play. This tier of power has higher quality expectations and is seen as a reward for good play. This might mean a well written in-game journal, or an approved application in the ability section of the forums.
Outdated!!! Refer to the [https://chronicles-of-esshar.com/lore/index.php?title=Player_Guide Player Guide]
 
Characters with a master ability already are less likely to progress beyond that point.
 
=Master=
==Sandstorm - Sand==
==Blast Rush - Explosion==
==Volcanic Eruption - Magma==
==Water Dragon's Roar - Water==
==Blizzard - Ice==
==Energy Cannon - Energy==
 
=Exalted=
==Arc of Devastation - Lightning==
==Scorched Earth - Fire==
==Water Prison - Water==
==Eye of The Blood Moon - Blood==
==Spiral Bomb - Energy==
==Fall: Weight of 10x Gravity - Gravity==
 
=Mythic=
==Thunder King - Air==
==Eden's Garden - Nature==
==Stellar Blackhole - Gravity==

Latest revision as of 02:11, 19 November 2023

Outdated!!! Refer to the Player Guide