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Variation in medic tree
#1
As it stands, Medic is a pretty easy thing to dev for that cures quiet alot of problems for everybody. This takes away much of the 'danger' aspect of Eternia imo, as after getting into a serious verb all you gotta do is find a single one and have them spam heal you.

What I suggest, is creating 2/3 different types of medic depending on the injuries provided. Currently, we have a redundant option of "External" or "Internal" injury when applying one... So why not make them useful?

I suggest that internal & external are renamed to: Physical, Mental, Spiritual. 

A medic can only mechanically heal whichever type of injury they have dev'd for first. This adds an end goal for those true-medic characters, while most regular medics would cap out at about 2 out of 3. 

It also adds a little bit of spice into the mix, as not all injuries can be insta healed, and makes them a little more prominent. 

Thoughts?
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#2
That... Could be interesting, and can also give better control for the inflictor as to what kind of damage they want to inflict.

Even my last medic, who was a doctor for most of Achyon back then, would have had to go out of his way to learn how to best deal with Spiritual based afflictions (He usually circumvented the issue as best he could, rather than dealing with it directly)
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