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Cosmic Rework
#1
Cosmic Utility-Synergy Overload

Spell: Meteor Dash
Issue: This spell has way too much synergy with the rest of the tree. It has strong damage and insane range. You can dash at someone from the other end of an RPB. But that's thematic. It's 'Meteor dash'. But for this spell to be included in the tree, I feel like the damage without invigorate should be negligible-- because it's an insane gap closer that becomes problematic as you build iinto the rest of the tree as followed.
Suggestion: It's only 5 spell damage, but when it gets that +10% it's 5.5. That sounds really negligible, but it's half a guaranteed fatal and arguably a better engage tool than jab. It's also GCDE, and... Well. I don't know what to say. The problem isn't this spell alone, it's how it works with everything else.
Spell: Star Rain
Issue: This spell is a massive. It has a 6 tile range (7 if you count the smaller row of tiles at the very tips). That's a 6 tile radius of heavy slow. A "T2" slow if you will-- in every direction. This is oppressive, to armed and unarmed especially, but even to magees because the setup power of this ability is monstrous. A lot of cosmic magees dash in from the other side of the arena to drop this slow, and then you're stuck eating whatever auxilary tree they have or the nova ray they want to drop. Then they kite out and you're stuck snailing your way off of the Star Rain unless you use Garuda for 10 seconds of reprieve so you can go get kited in other ways (but more on Garuda needing some kind of buff to CDs or having an innate as opposed to an active later).
Suggestion: Make it a T1 slow, a light slow similar to the slow Overheat creates. T2 is too oppressive, too heavy a slow. Or-- reduce the range. Make its range more comparable to smaller AoE's like the one Occult users complain about using. This thing is insane.
Ambitious Suggestion: I don't know what the theme of Star Rain is. I don't get why the falling cosmic energies slow you, I'd say if anything this should be one of the strongest abilities of the tree and rather than slow, it should do more damage the closer to the center you are or something. Or make it a high damage AoE that ticks slower than other AoE's and make it feel iconic.
Spell: Nova Ray
Issue: I don't have much issue with this-- but to point out how it synergizes overly well with the tree, it can line up perfect damage when combined with meteor dash and star rain. You don't even need to point blank star rain like mentioned earlier, you need only dash in close enough for the massive range of star rain to go off and slow your target, wait the GCD, then meteor dash nova ray because you've just got that kind of range. There's also a terrible bug with beams where if you're hit in the last 1 or 2 seconds of the beam, the entire beam's damage hits you. You could dodge and dash the wrong way for 1 second and lose entire chunks of your HP, which is really bad with Nova Ray in particular because its high damage and gets boost from Invigorate. Or you could be the guy who kites super hard with meteor dash and use Nova ray for peel potential.
Suggestion: None, this spell is honestly fine. Just fix that beam bug please.
Spell: Invigorate
Issue: Holy hell I don't know what it is about Cosmic, but everything they do really hits like a truck, and I'm pretty sure this spell is responsible. 10% ap for however long? I don't know how that makes what usually chips away 20% health somehow chip away 40-60% health instead, but it's ridiculous. There's something up here, I can't put my finger on it, but hoooolyyyy, I've never seen my health drop to just 2-3 casts as opposed to 6 casts before. A perfect execution of my entire spell bar is comparable to a star rain meteor dash + 1 other spell when powered by invigorate, and it puzzles the hell out of me.
Suggestion: Double check for a bug? Make it root you to cast this? Add some kind of cost to this ability because as is the entire tree is so good at kiting and engaging that if you play it smartly it's just free damage and free boosts.
Spell: Meteor
Issue: A non-hidden chargeable attack that can stun and knock back and hit multiple times. I think this spell is bonkers, and it's not problematic on its own. It's kind of the way GCD works. You can use this spell, which takes a few seconds to charge, so by the time you cast it, you're casting other abilities. You actually benefit from its charge time because you can cast it pre-emptively to just add it onto your rotation and it almost counts as just having an instant castable attack that's GCDE. However my real issue with this ability is how its another perfect peeling tool, to help with a strong engage combo or to get out of damage as you wait for all your CDs to reset and your opponent is stuck helplessly chasing you across your 6(7) tile slow, and your two stun-knockbacks, all built into one tree while you wait for your auxilary trees, your secondary and tertiary spells to reset off their CD so you can drop a combo from literally any range because Meteor Dash exists.
Suggestion: I can't suggest anything for this that wouldn't gimp the user. Like what could you do? Make it instill a T1 self-slow while you're charging it? Disable the casting of other spells but also increasing the damage of meteor?



Tree Wide Rework Suggestion:
Alike unarmed before, this thing just has a lot of utility. But it's not that it's overloaded with utility, it's that each piece of utility it has is so exaggerated that when put together there's little to do against it. An oppressive damage slow that eats 1/3rd of RPB space. A dash that covers what feels like the entirety of RPB space. Knockbacks that take you halfway across the RPB space? And a built in mana regen and damage buff? And I get that the theme of cosmic powers this entire tree, but I just feel like there's a sweetspot between thematic and... Well, non-overwhelming utility. 

Maybe Invigorate applies a self-slow for a while because you're storing more energy and makes it harder to combine kiting with damage buffs. Maybe spells costs on everything in the tree can be higher since they have energy regen ability-- making their ability to rely on the kiting of this tree alone to be... Less self-sufficient. Maybe casting meteor dash requires a 1 second root to charge like Pantheon ulting in League of Legends; or maybe landing meteor dash applies a self-slow from impacting the way you do and forcing you to throw down a little bit.

Maaaaaybe Star Rain get one of the above suggestions and take it slowly from there. Something.


Sincerely, 
A Non-Cosmic Player

Disclaimer: If you slow stack you might be able to better manage the insane kite ability of a cosmic magi and that is a viable counter until they also slow stack and just turn you into mush even when you're not on top of their 6(7) tile wide heavy slow AoE.
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