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Air Magic Suggestions
#1
There are two good spells in Air Magic. Shockwave, if you can land it, and Flurry for the free slow (which is worse than Overheat).

All the other attempts I've made to ask people about Air Blast, Twister and Tornado have been met with "they're not worth it", "they're garbage" or "twister's okay but the other two suck".

I propose Air Blast is made into a low damage, fast and low cool down homing with decent range. I propose you buff Flurry to have 12 tile range so it can compete with the entire RPB box range Overheat has better and bump it to 1.2 spell damage. Make Twister have better damage to compensate for not allowing you to attack during it. Remove the charge on Tornado and see how that does. Leave Shockwave as is because it's actually the only thing holding Air Magic together damage-wise and it's still not competing with other base magics.

Razor Wind is okay but other auras put it to shame pretty easily. Good if you have nothing else to use though.
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