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this ain't nerf, this is fucking trashing unarmed dude
#1
yo guys, you lowered damage + range, now you removed fucking GCDE?


ye, i get that people use stuns and then unload their fuckin spells but what about me who doesn't fuckin use any stuns? now that all the spells have GCD, i can only use ONE spell atm.

It means I get to FLYING KICK, then I have to run away before the smart dude with ARMED is unloading double strike + powersmash into galeforce.

no like, c'mon. nerf the fuckin stuns and give my boi GDCE back, holy shit.

edit = only axe kick is gcde, so it forces us to engage with that, problem is, range so LOW you don't hit shit.

edit suggestion = give heavy punch GCDE, the -DR was nerfed but now with the GCD, we get like 3 secs of the effect.
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#2
I agree +1.
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#3
I concur. An easy example for how overtuned the nerfs to unarmed were is weighted punch. Before the change to gcd, it already had a reduction to its -dr debuff, with an already low range.

It was then changed to have gcd, but didn't get changed accordingly to fit that change, since the dr time reduction - which was made because weighted punch was gcde before- still sticks around.

Overall, it feels as if a tree that was build around gcde, engage potential, and combo potential, is now getting curbed to the ground, without any compensation or afterthought.
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#4
The nerfs now give room to buff the tree into a good place.
It was much too overtuned before. I think a better option was reducing the teleport range on jab (honestly, a 2 tile tele range would be fine, especially when you consider it already had a 1-2 tile step built in). But in its current state if jab is on GCD, then most its other spells probably are good to be GCDE.
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#5
damn that sucks i just made a character thinking unarmed was a cool tree but now i can see that it's the nerfedest tree
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#6
Jab is fine how it is now.

Weighted sucks, please buff.

Rest of tree I think is ok. Could use a bit more damage? Or reduce CDs a bit. In the end. unarmed is fast pace. Doesnt have to have insane damage. But It should be able to keep pace with most magics.
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#7
Unarmed ain't in a good place atm.

Bring back GCDE on some spells, mostly weighted punch. the fact that I only use on spell in a trade before runnin away is trash.
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#8
My true complaint with the nerfs, the GCD, and I think jab needs to be left alone before its a pointless rpp sink I nearly have to get to be able to buy the intermediates. 

Though in combat the issue I'm seeing is a mixture of the knockbacks + nerfed ranges + gcd. By the time I hit someone they're knocked away and can move before GCD ends and escape jab/other unarmed skills range. Sure I have a few ways around this but they're on a higher CD. 

Where unarmed was at about 3ish days ago was fine all around, I think unarmed is getting the slaps when it's just as much the trees being used alongside it. Not saying unarmed didn't need a nerf, it did, but now we face that weighted punch, flying kick, and axe kick are all basically the same spell with only the smallest variations and it's 2x harder to combo on a tree that risks being wrecked for coming close anyway. 

Sorry for errors, on cellphone.
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#9
The fact that people are refunding out of unarmed to armed since these nerfs is saying something...like come on.
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#10
All it's honestly saying is that many who flocked to unarmed did it because it was abusable and not because they had a character concept in mind that was tied to the magic.

People will always flock to the hottest, next meta thing if they're allowed.

Truth be told, it's probably the best case for not having unlimited refunds.
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