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Character: Finn Ghede
Attendee(s): As many Myllenoris characters as the DM can handle. (We had 8 on this last one)
Synopsis: After defeating the Amalgam in the depths of the Vale, some secrets of the Teraphims' birthplace were laid bare. Only part of the tunnels had been conquered and claimed, and while the Vale's healing has started, a doorway leading even further on was found. While the seal remains and the guard posted outside, the High Lord has already begun planning the next venture for his followers as they seek out more discoveries about their past.
Tone: Lore heavy, Mysterious, Spiritual
Risks: CoD
Specific Requests: More Vale/Teraphim Lore as a primary reward, in addition to whatever else seems appropriate for a tense and risky dive into the unknown.
DM:
mouse again??
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