Poll: DR hard cap good idea or bad idea???
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Good idea
64.29%
9 64.29%
Bad idea
35.71%
5 35.71%
Total 14 vote(s) 100%
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Active Damage Reduction Stacking
#1
ok kids it's time to talk about the issue we've seen around and it got fixed with holy/occult no longer giving shield. Yep that's right, we're not talking about Mcap DR so shut the fuck up and leave it alone We're talking about Active Damage reduction. Now, I know what you're thinking, "What's the difference?? Isn't it all DR??" and I'm here to tell you


NO


Active Damage Reduction would be spells and abilities (Holy/Occult/Energy shield, Fomorian, Drak scales, etc) that you press a button and get Damage Reduction that would effectively be as if you were blocking. (Or in some cases, let's you trade blows or just hunker down and take even less damage) Now, I know some of you who are all proud of being tanky and whatnot (looking at you, blood tree) but there has to be a limit to how many active damage reductions you can use at a time. And with the rate that this is going, we're going to need to find a way to make damage reduction possible without outright butchering it so that agility nerds can reign supreme again (rip 50% fomorian good night sweet prince)

I'm not sure if it's, at all, possible but adjusting it so that the damage reduction is multiplicative instead of additional to block? Maybe? Or better yet, just set the hardcap of damage reduction to 70% so that, no matter how many shields you got or whether or not you decide to slap on your ass three goddamn shields and decide to block, you're not taking 0% damage because HURR DURR ME DAMAGE REDUCT MEME because let's face it, we're all sick of this meme and it's as stale as Q/E unarmed agility stunlock.
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#2
Holy shit it’s like you had a stroke in text.
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#3
get an immune
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#4
Tl;DR plz. I can't read this without stressing my eyes.
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#5
(05-07-2020, 08:53 PM)TheProwlingScorcher Wrote: Tl;DR plz. I can't read this without stressing my eyes.

TLDR:

The topic raised is active DR stacking. To be specific, moves like shield that boosts your DR temporarily, while also taking into account furher boosting the dr stacks with block.

The post suggested either making the active DR multiplicative instead of additional to block, or giving a hard cap to DR stacking at around 70%.
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#6
(05-07-2020, 08:53 PM)TheProwlingScorcher Wrote: Tl;DR plz. I can't read this without stressing my eyes.


SAY NO TO ACTIVE DR STACKING
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#7
I mean, this isnt -that- much of an issue in e3. in spires maybe cause so many things gave dr, but now? shit you cant even buy energy shield with holy or dark so meh
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#8
I've long heard the complaints about active shields and I remain rather unconvinced of their excellence.

Ultimately, you're paying a bar slot for a spell that is a decent chunk of DR for 6 seconds on a 30+ cooldown. I'm not convinced that just having another very strong spell on your bar isn't objectively better.

That said, this only goes in regards to the bar-economy. Fomorian was broken to fuck because it was an off-the-bar shield that could be comboed with a shield for 100% power.

Everything is better when it doesn't take a barslot.
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