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Character: Tyvanny
Which Event: Isle of Aetius
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): All of the narrates were well done and quick considering the volume of people, while keeping enough flavor to the story that it didn't feel like any juicy bits were being left out.
Balance (How entertaining were the battles, and any obstacles/traps?): The stacking roots or volcanoes was a bit rough, but the rest of the kits used were very fun to engage with and offered a lot of room for 'you make a mistake its your fault' which I do appreciate.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): Nice story, it gave a lot of cool rp to the kiddos.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): 10/10 Overall, very fair in regards to risk/rewards.
Overall: 10/10 No real big complaints
Any other comments: I appreciate the time taken out to run the event, especially recovering from the flu.
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Character: Valerie von Marsh
Which Event: Isle of Aetius
Responsiveness: Pretty good, never felt like I was waiting long
Balance: there were 26 of us, lmao good luck with that without being a spell-spamming madman. Pretty fun tho
Storytelling: We showed up to an evil island and killed the evil leader. Pretty basic but gave us good framework for cool moments.
Fairness: yes
Overall: 9.3/10
Any Other Comments: I water beamed the EC in the final round before countdown finished so he teleported to me and spammed bloodwhip and killed two other people but failed to kill me.
I'm sorry guys you suffered for my crimes and I will do it again.
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01-14-2023, 06:09 AM
(This post was last modified: 01-14-2023, 06:14 AM by SilkiyTea.)
Character: Anairam
Which Event: Isle of Aetius
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): Very responsive. Not only with doing it timely but actually tailoring injuries to the PC. Literally got one that referenced a temp that I had received prior. That was pretty cool.
Balance (How entertaining were the battles, and any obstacles/traps?): It was as balanced as it could be with like 26 people. The method of turning every fight into a bullet hell worked really well with a lot of people actually. Even when it got slideshowy.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): Surpassed them so ye.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): Look I won't pretend to know wtf any material item does. Haven't been a real artificer since T'ahrah Tahl okay. But I assume so. Plus shiny amulets and shiny boots were pretty pogger there. The injury was my favorite in terms of fairness! Tailor made and very nice.
Overall: 10/10
Any other comments:
Events that I usually go on overstay their welcome. This one didn't, the format worked well the fights were bullet-hell like but totally doable with the room we had (and the lovely healers we had). Rewards were great and I came out of it with a permanent injury that made me feel satisfied. Been a while since that.
So ye a perfect 10/10
This is coming from someone who prefers the pvp/rp aspects of Eternia mind you. But I'd totally join an event ran by Chance again in the future.
I swear I'm not...
![[Image: 6d7a3f4d84055aacec42e9e916296a47.png]](https://i.gyazo.com/6d7a3f4d84055aacec42e9e916296a47.png)
I'm not owned guys.
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Character: Eirheim
Which Event: Isle of Aetius
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): Never felt like I was waiting an outstanding amount of time, also time-stamps were given such as (battle starting in 10 mins) etc, to kinda create a known pace. I can appreciate that.
Balance (How entertaining were the battles, and any obstacles/traps?): More fun than anything, I never felt like I was against an unbeatable npc, if I went down it was because I got too bold and popped ifrit for a full combo.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): Easy to follow, to the point, didn't feel like it was drug out for any point for the sake of making the event last a particular amount of time. From one objective to the next, never a lull between.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): No temps/perms, got some black arcanium? Thanks!!!!
Overall: 9.5/10
Any other comments:
This event was refreshing for me. One, because it got ran in a timely mannor and two because it was executed in an organized way. Probably the shortest event I'd ever been on, I hope more events are run in this fashion. On top of this, everyone who came was rewarded, which is nice.
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Character: Ludomir Beaquis
Which Event: Isle of Aetius
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): Extremely fast narrations that included personalized inclusion to the characters RP. Keep in mind it was around 27-28 people and extremely hard to accomplish this yet it was accomplished.
Balance (How entertaining were the battles, and any obstacles/traps?): Funny, and entertaining fights that as a cqc magi felt like I was about to die each time I went in. It was pretty decent, some fights felt weaker than others but some were really tough.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): Considering the context of the event it was pretty direct, a path towards a goal with a obvious thematic that was both forward and entertaining. It also provided a sort of lore rivalry that we could use in the future.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?):
The event was pretty fair. A lot of perms but also good rewards all over the place. The special thing for me was the personalized perms that at least for my character involved pushing progress and a fair amount of development even for a such massive event that usually makes it hard to write perms for each individual with their special flavor.
Overall: 10/10 (I don’t know how to do consider decimal scores so this is good for me)
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Which Event: Isle of Aetius
Responsiveness: Satisfactory. Narrates weren't necessarily custom tuned to each individual response, but this was to be expected considering the massive number of people attending the event. The narrations that were tuned to specific players gave them proper notice for the considerations of the fight. I don't like to do numbers, but it was a very 'comfortable' event, as far as narrations go.
Balance: Satisfactory. I can't imagine balancing something for 26 people, and Chance handled it pretty well. He got revengance on the poor Captain. This was funny and showed a good personality. I felt in legitimate danger in all of the fights that took place. Very well done.
Storytelling: Similarly to responsiveness, I'm not sure what to say here. It was an entirely cohesive story that fit into the themes and plots. A pleasant sidebar to normal Meranthe. Even got a pinch of dev out of it, greater understanding of my character. Very satisfying, overall.
Fairness: Perfectly fair.
Overall: A pleasant and self-contained story in which all participants got to feel included in my thoughts. A simple joy.
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Character: Ilyana L. Domulet
Which Event: Isle of Aetius
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): Chance as always is responsive. This hasn't changed and I doubt it ever will.
Balance (How entertaining were the battles, and any obstacles/traps?): As per the norm with Chance events, we got to see: Meteor spam dancing, volcano spam, and of course tons and tons of roots. It makes the fights challenging but not overtly impossible either.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): I enjoyed the suddenness of realizing what was happening during the last fight. I'm sad I had to go to work for it, so I totally missed the conclusion - but it's a cute tie in. I hope there's more chances to explore that stuff.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): I've heard that everyone got rewarded so that's cool. 10/10 as usual.
Overall: It's a Chance event. Amazing.
Any other comments:
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01-14-2023, 11:01 PM
(This post was last modified: 01-14-2023, 11:01 PM by radio.)
Character: Aubrey
Which Event: Isle of Aetius
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): Good response time, interacted with finishing blows and the like giving people more of a shine.
Balance (How entertaining were the battles, and any obstacles/traps?): What you'd expect from a Chance event if you're been on one. Hold block when you get lightspeeded on and get ready to dash. Don't stand on spikes and stay away from volcanos. It's fine.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): It was a good story that pulled from basically nothing and made something out of it because we had no buildup to the island outside of knowing its name. So, that was nice, there was a plot made.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): Enough rewards for the 20-30 people that showed up and I don't feel like anyone felt as if they missed out.
Overall: It was great, the best you can expect from such a general event including an entire faction.
Any other comments:
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Character: Soren
Which Event: Quick trip to Tilandre!
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): Literally instant.
Balance (How entertaining were the battles, and any obstacles/traps?): I got assed by six butterflies, good time.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): It was what I could expect from an impromptu event, tons of fun.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): Hahahahahaha
Overall: 10/10
Any other comments: Cool lore weapon from it. :flushed:
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Character: Phoebe
Which Event: Quick trip to Tilandre!
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): I was not expecting this whatsoever. Incredibly quick narrates that took into individual actions into account.
Balance (How entertaining were the battles, and any obstacles/traps?): I watched everyone else get assed by six butterflies.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): Very simple story, but with it happening on a whim, VERY much worth. Love Chance events, and was pleased to be able to partake. + Spiritmancy!
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): Phoebe does not have any injuries that can be examined. My autism shell protected me.
Overall: 10/10
Any other comments: Got a cute ring from a spirit. v. kino.
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