05-01-2020, 03:06 PM
Ok so, I feel this game does many things amazingly. But having these many people playing children, and then not acting anything like a child would kinda bothers me. (not really, but it breaks immersion at times when it's so displaced.) Thus, I do have a little concept idea so people can RP accordingly based on age and what not.
1) Keep the age nerf [Incoming Damage Increase]
2) Apply a system where there are 'RPP' caps so to speak. Not really a cap but if your say, starting off at 13-14 [Whatever the youngest age is]. Getting to RPL 120 will feel like trying to get to RPL 200 at that age. The benefits however is your RP and Activity still get logged. So as you grow older, your rewards will come easier and more frequent and of course the soft/hard cap would as well.
The purpose of this would be incentive for people to make more adult based characters, and those who are children to be able to focus more on child RP and not become little child war soldiers/heroes.
1) Keep the age nerf [Incoming Damage Increase]
2) Apply a system where there are 'RPP' caps so to speak. Not really a cap but if your say, starting off at 13-14 [Whatever the youngest age is]. Getting to RPL 120 will feel like trying to get to RPL 200 at that age. The benefits however is your RP and Activity still get logged. So as you grow older, your rewards will come easier and more frequent and of course the soft/hard cap would as well.
The purpose of this would be incentive for people to make more adult based characters, and those who are children to be able to focus more on child RP and not become little child war soldiers/heroes.