I think Agility should be buffed.
I am starting to notice a popular trend, and the meta revolves around high damage One hit combos, kiting , and high damage attacks.
What this leads to is Stun kits, CC immunity and CC / Aoe zoning , Investing heavily into a tree for X particular high power attack.
All of these do not require Agility, nor are optimal. Yes they all could -use- agility, but it isnt the best idea to do so.
For a Meta/ Sand /fire combo, you dont need agility. Just to buy enough time to do your wombo combo again, about 20-30 seconds.
For people that go Cosmic, Magma , Ice , you dont need agility, because you have so much aoe and control that it isnt needed, there are so many time wasters and tim you are away from your opponent, you dont build agi to win
Fire, Gravity, wind etc etc possess high damage spells that with a slow immunity yourself, paired with a stun or 2, you dont need agility to make this work.
All in all, I dont see people build things that build agility. (You naturally get 180 once you're 200 anyways) Things like, putting agi on your sword, a wind aura, going Garuda as a melee. Agility just isnt neccecary. Which is why so many people wear armor, they dont really care about the 'downside'.
So , I propose instead of agility being .1 every CDR, how about .133 and crit rate changed from .3 agility to .4
I am starting to notice a popular trend, and the meta revolves around high damage One hit combos, kiting , and high damage attacks.
What this leads to is Stun kits, CC immunity and CC / Aoe zoning , Investing heavily into a tree for X particular high power attack.
All of these do not require Agility, nor are optimal. Yes they all could -use- agility, but it isnt the best idea to do so.
For a Meta/ Sand /fire combo, you dont need agility. Just to buy enough time to do your wombo combo again, about 20-30 seconds.
For people that go Cosmic, Magma , Ice , you dont need agility, because you have so much aoe and control that it isnt needed, there are so many time wasters and tim you are away from your opponent, you dont build agi to win
Fire, Gravity, wind etc etc possess high damage spells that with a slow immunity yourself, paired with a stun or 2, you dont need agility to make this work.
All in all, I dont see people build things that build agility. (You naturally get 180 once you're 200 anyways) Things like, putting agi on your sword, a wind aura, going Garuda as a melee. Agility just isnt neccecary. Which is why so many people wear armor, they dont really care about the 'downside'.
So , I propose instead of agility being .1 every CDR, how about .133 and crit rate changed from .3 agility to .4