05-07-2020, 10:59 AM
(This post was last modified: 05-08-2020, 08:00 PM by Dimmie Dunce.)
Quote:
Like I'm really bad at this game.
Extremely.
Only way I can ever win anything is usually utilizing spells that autohit and never miss while avoiding everything. Or by baiting armed into running into my shit.
With that said, take this shitty guide with a grain of salt.
This won't have any actual build advice nor stat allocation advice. I might put my opinion on them however.
This will be for humans, however, it can easily be incorporated for other builds. It just takes away 10 pow, 10 vit, or 20 agility/crit.
For All Intensive Purposes, this will be based on easy to acquire gear & spells. No Arcanium. No Hiddens. But I will incorporate Ultimate rarity Equipment... Since... I'm looking at you, Dun Task, and any other Artificer with a Golden Forge... And the like 2-3 Ultra Nyeshk pieces of gear I saw in a shop once.
With that said, let's begin.
The Max Agility Gains: +117.5 Agility
+30 (Cameo or Poison Aura [Subject to Change]) +20 (Human) + 5 (Amulet) + 12.5 (All Gear Enchants) + 30 (Enchanted Weapon) + 20 (Garuda) = +117.5 Agility
The Secondary Agility Gains: +107.5 Agility
+30 (Cameo or Poison Aura [Subject to Change]) +20 (Human) + 5 (Amulet) + 12.5 (All Gear Enchants) + 30 (Enchanted Weapon) + 10 (Thief or Marksman) = +107.5 Agility
The Third Agility Gains: + 102.5 Agility
+15 (Wind) +20 (Human) + 5 (Amulet) + 12.5 (All Gear Enchants) + 30 (Enchanted Weapon) + 20 (Garuda) = +102.5 Agility
The Fourth Agility Gains: +92.5 Agility
+15 (Wind) +20 (Human) + 5 (Amulet) + 12.5 (All Gear Enchants) + 30 (Enchanted Weapon) + 10 (Thief or Marksman) = +92.5 Agility
The Max Power Gains: + 134 Power
Attunements: Fire, Wind, & Earth
+30 (Crystal) + 10 (Human) + 3.5 (Ultra Amulet) + 12.5 (All Gear Enchant) + 20 (Enchanted Weapon) + 38 (Ultimate Weapon) + 10 (Ifrit or Marksman) + 10 (Attunements) = 134 Power
Author's Note: This build would require you to run a relatively cheap costing build with a focus on Crystal and one to two other elements as your main damage dealers. 3 Attunements = 45 RPP spent after all.
The Secondary Power Gains: +129 Power
Attunements: Fire & Wind
+25 (Any Aura that gives 25 Power, Wind, Fire, etc) + 10 (human) +3.5 (Ultra Amulet) + 12.5 (All Gear Enchants) + 20 (Enchanted Weapon) + 38 (Ultimate Weapon) + 10 (Ifrit or MM) + 10 (Attunements) = 129 Power
Due to Vitality's biggest difference being Armor, There will be 2 Sections with 3 variations for each part. This will only be using the armor pieces that are 'worth' it, aka, Mythril, Nyeshk, and Leather.
The Max Vitality Gains: +84.5 Vitality (Nyeshk), +79.5 (Mythril), +76.5 (Leather)
Attunements: Water & Earth
Nyeshk: +20 (Nature Aura) + 2 (Amulet) + 12.5 (All Gear Enchants) + 12 (Ultra Nyeshk Torso) + 7 (Ultra Nyeshk Legs) + 10 (Human) + 1 (Subscriber Cloak) + 10 (Conjurer or Fomorian) +10 (Attunements) = +84.5 Vitality
Mythril:+20 (Nature Aura) + 2 (Amulet) + 12.5 (All Gear Enchants) + 9 (Ultra Mythril Torso) + 5 (Ultra Mythril Legs) + 10 (Human) + 1 (Subscriber Cloak) + 10 (Conjurer or Fomorian) +10 (Attunements) = +79.5 Vitality
Leather: +20 (Nature Aura) + 2 (Amulet) + 12.5 (All Gear Enchants) + 7 (Ultra Leather Torso) + 4 (Ultra Leather Legs) + 10 (Human) + 1 (Subscriber Cloak) + 10 (Conjurer or Fomorian) +10 (Attunements) = +76.5 Vitality
Secondary Vitality Gains: +74.5 (Nyeshk), +69.5 (Mythril), +66.5 (Leather)
Attunements: Water & Earth
Nyeshk: +10 (Water, Crystal, or Blood Aura) + 2 (Amulet) + 12.5 (All Gear Enchants) + 12 (Ultra Nyeshk Torso) + 7 (Ultra Nyeshk Legs) + 10 (Human) + 1 (Subscriber Cloak) + 10 (Conjurer or Fomorian) +10 (Attunements) = +74.5 Vitality
Mythril:+10 (Water, Crystal, or Blood Aura) + 2 (Amulet) + 12.5 (All Gear Enchants) + 9 (Ultra Mythril Torso) + 5 (Ultra Mythril Legs) + 10 (Human) + 1 (Subscriber Cloak) + 10 (Conjurer or Fomorian) +10 (Attunements) = +69.5 Vitality
Leather: +10 (Water, Crystal, or Blood Aura) + 2 (Amulet) + 12.5 (All Gear Enchants) + 7 (Ultra Leather Torso) + 4 (Ultra Leather Legs) + 10 (Human) + 1 (Subscriber Cloak) + 10 (Conjurer or Fomorian) +10 (Attunements) = +66.5 Vitality
And there you have it. Now you can formulate your own build out of this stat walls and hiddens around them. Have fun, and stop asking me questions about builds.
Do it yourself. It's a creative process, and I'm tired of giving people the answers.
The most I can and will do, is tell you how to be a Stat Wall.
Author's Note: I will edit these with Ultra Pendants once I've managed to see what they give. Until then, farewell.
Edit: I will also incorporate any nerfs/buffs to the auras in question should they ever be changed to try and create the perfect stat walls.
Edit:
The: I Don't know what to do so I decided to do everything like an idiot, Gains
Note: Requires All Attunements, you will hate life with this style if you want to get a LOT of big costing spells/intermediates. Though, as someone who is currently doing this, it is possible to get a 20 intermediate and a 15 intermediate by 205 RPL from any of the base trees. (Water, Earth, Fire, or Wind), and probably more since I spent 25 RPP on Bolt, which I regret, and would refund if I could.
The IDKWTDSIDTDELAI, Power Focus:
Power: +25 (Wind Aura) + 10 (human) +3.5 (Ultra Amulet) + 12.5 (All Gear Enchants) + 20 (Enchanted Weapon) + 38 (Ultimate Weapon) + 10 (MM) + 10 (Attunements) = 129 Power
Agility: +15 (Wind Aura) + 10 (MM) = +25 Agility
Vitality (Leather): +12 (Cloak and Ultra Leather) + 10 (Attunements) = +22 Vitality
Vitality (Nyeshk): +20 (Cloak and Ultra Nyeshk) + 10 (Attunements) = + 30 vitality
Vitality (Mythril): +15 (Cloak & Ultra Mythril) + 10 Attunements = + 25 Vitality
The IDKWTDSIDTDELAI, Vitality Focus:
Vitality: +10 (Water Aura) + 2 (Amulet) + 12.5 (All Gear Enchants) + 12 (Ultra Nyeshk Torso) + 7 (Ultra Nyeshk Legs) + 10 (Human) + 1 (Subscriber Cloak) + 10 (Conjurer or Fomorian) +10 (Attunements) = +74.5 Vitality
Power: +38 (Ultra Mythril Weapon) +15 (Water Aura) + 10 (Attunements) + 20 (Weapon Enchant) +1.5 (Ultra Amulet)= +84.5 Power
Agility: No Bonuses.
The IDKWTDSIDTDELAI, Agility Focus:
Agility: +15 (Wind) +20 (Human) + 5 (Amulet) + 12.5 (All Gear Enchants) + 30 (Enchanted Weapon) + 10 (Marksman) = +92.5 Agility
Power: +38 (Ultra Mythril Weapon) +25 (Wind Aura) + 10 (Attunements) + 10 (Marksman) + 1.5 (Ultra Amulet) = +84.5 Power
Vitality (Leather): +12 (Cloak and Ultra Leather) + 10 (Attunements) = +22 Vitality
Vitality (Nyeshk): +20 (Cloak and Ultra Nyeshk) + 10 (Attunements) = + 30 vitality
Vitality (Mythril): +15 (Cloak & Ultra Mythril) + 10 Attunements = + 25 Vitality
![[Image: a1c5821151379249915fc28ad734e73f.png]](https://i.gyazo.com/a1c5821151379249915fc28ad734e73f.png)