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Key/Character: Za'agan Sun
Which Event:The Deep One's Beasts ['Where is Galene?']
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): Very quick, no delay at all!
Balance (How entertaining were the battles, and any obstacles/traps?): Exciting battles! Adjusted properly and made us feel like there was a real threat of dying. Not overpowered, and certainly not a walk in the park. Made me feel like my life was on the line and I love that type of thrill!
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): Perfect! It did surpass my expectations if I'm being honest, for what it was poised as, I assumed it was going to be a simple narration and then a fight. But it allowed for us to respond and due our actions or words, the boss responded in kind. I loved it!
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): It was great! Regarding the rewards and injuries of course. It was well worth it and everyone left happy! If only I would stop rolling 1's when it comes down to it..
Overall:100/100
Any other comments: MAYBE, just maybe... Offer us free cookies before having a bull attack us? <3
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Key/Character: Malxe
Which Event: The Deep One's Beasts ['Where is Galene?']
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): Quality narrates in a good timeframe. Can't exactly comment on anything other than that, but seemed rather responsive off game as well.
Balance (How entertaining were the battles, and any obstacles/traps?): Good balance, felt like [The Bull] was a realistically beatable boss that required careful strategy and coordination. Loved the thrill of panic dodging a thousand waves just to be caught by a devious G. Nova. Every part of the EC kit felt like it fit with the given circumstance.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): Can't say I'm a good enough writer to critique another's LMAO. The narrates felt well written from my perspective, definitely came out in a good timeframe, and I personally enjoyed them. It wasn't on the super serious side of things which is always a fun change of pace.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): Rewards seemed cool, all my stuff went to my evil overlords tho...
Overall: 10/10 would event again
Any other comments: I don't even know Kalione icly but i still blame him for this perm
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Key/Character: Krieve/Vale Ackerman
Which Event: King Frog
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?):
Everything was real quick, almost no down time at all.
Balance (How entertaining were the battles, and any obstacles/traps?):
It was a pretty low risk event and even then two of our party managed to go down. It felt fairly balanced.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?):
It was a fun light-hearted event, would get covered in algae again.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?)
Yes!
Overall: 10/10
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Key/Character: Mortimer
Which Event: To Dance Beneath The Crescent Moon
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): I'd say due to the conflicting time zones and other situations the narrates weren't the FASTEST but they were in a good enough time frame in my opinion that I really had no personal issues with since we planned around things potentially taking long.
Balance (How entertaining were the battles, and any obstacles/traps?): The battles were entertaining and VERY much ramped up as we progressed eventually making us feel like we're definitely fighting for our life. The final, FINAL fight especially was EVIL in the good way.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): A combination of both narration but also the general ic of the event, something that was built up over the course of this character's entire existence finally culminating in a defining moment pushing them into a 'new' arc. Seeing some of these older characters reunite while some of the newer PCs got to learn of the dynamics from back in the older days on the Crescent Isle was raw.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?) I'd say very much so honestly. They adjusted and adapted accordingly to the various decisions/changes we had to make. The scarab clutched.
Overall: 10/10 for me. First time I REALLY felt something writing after a long time.
Any other comments: God bless the fucking scarab.
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Key/Character: Parasite
Which Event: To Dance Beneath The Crescent Moon
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): They were fast and quick as far as I'm concerned even more so since time zones made it quite hard to do this at times. And some people were tired and so on. I think overall it was great cause despite all that they still managed to get them out rather fast and in a timely manner. 10/10
Balance (How entertaining were the battles, and any obstacles/traps?): It felt rather balanced. It started off rather ok if you messed up you would get taken down and beat up. Then it got harder. Then by the final final boss we were quaking in our boots. The final boss felt like I was fighting a god or in this case demon from the truest hell. 10/10 would have my head smashed in with four power smashes in a row again.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): It felt like a crazy show. From the moment we arrived to the final battle was had it felt like a slow plot steadily progressing to the end in a grand quest. With them also allowing us to use abilities and such our characters may have but cant fully represent. Such as my shadows being used to scout out something. I liked that detail and liked that the characters story were taken into consideration for rolls. 10/10
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): It was well worth the risk just to throw hands with who we did and experience the story. But the rewards for everyone were also good and well worth the risk. Each one was powerful in their own right offering a lot of stuff to be done with them. 10/10
Overall: 10/10 Awesome event and DM
Any other comments: Honestly nothing really needs to be changed. It felt perfect when were able to fully get locked in.