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Wild Garden
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[Image: yesperhaps.png]
"Nature cannot be tamed, nor should it be."

"We are the voice of the earth, and our roots run deep."

The Wild Garden

The Wild Garden is a coalition of primal forces — beasts, elementals, and those with untamed spirits — united to preserve the balance of nature. Where others would cut down forests, poison rivers, and turn deserts into oceans, we ensure the world stays in equilibrium.

From the shadows of deep woods to the peaks of forgotten mountains, our presence lingers. We are not an army; we are the heartbeat of the earth itself. Our methods vary — some of us protect, some punish, and some heal — but we all share a common goal: to prevent the unnatural corruption of the world.

Location
We are not bound to a single fortress, den, or gathering; instead, we roam the wilderness — never resting in the same place for long. From frozen peaks to humid jungles, we walk where the winds guide us, and when it calls for us to meet, we shall heed.
Purpose
We exist to ensure humanity does not bring ruin to the earth — No desert shall become an ocean, and no ocean shall become a drylands by mortal or malicious hands. Life must remain in harmony and within its expected path.

Ranks of the Wild Garden
"All things have their place in the cycle."

Ferals
The warriors of the Wild Garden, beasts that fight with tooth, claw, and unyielding strength. Their role is to defend and ensure threats to the natural world are repelled.
Ravagers
The executioners of the Wild Garden, tasked with eliminating those who have done irreversible harm to nature. They are swift, efficient, and ruthless.
Cunning
Collectors of knowledge, those who understand the natural world's mechanisms and delicate balance, able to use it in the restoration of the wilds and the betterment of their kindred.
Consul
The voice that speaks to humanoids, handling diplomacy and maintaining peace where violence would fail. The Consul carries the weight of ensuring misunderstandings do not spiral into conflict.
Packmasters
Leaders of their respective branches — Ferals, Cunning, or Consul
Packlord
A title earned through competition every three years, where the Packmasters duel to determine who will become the queen's right hand. Strength, wit, and wisdom define the victor.
Wildhearth
The title carried by the queen — the heart of the Wild Garden itself. She commands not by force, but by respect and presence, binding the pack together in unity.

A Word from the Wildhearth
"For too long, the wilderness has been seen as a thing to conquer — as if the earth itself must bend to the will of civilization. But the wilds were never meant to bow. We are not here to wage endless war, nor to spill needless blood. We are not beasts unleashed to ravage mankind. We are the roots that grasp the earth. We are the winds that whisper through forgotten groves. We are the thunder that rolls before the storm.To those who respect the land, we offer peace. To those who threaten it... the storm will answer."
"We are wild. We are one."
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