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RegalusDM
#1
Event Preferences: 
No Preferences, but not too confident in lore heavy things. Still new.

Other Notes: 
I like exploring new systems or puzzles, providing options to permanently change the experience as a whole

Are you currently running events, and if so, are you considering player requested events?: 
Not actively looking or seeking, unless it really interests me. Feel free to shoot your shot though.

Discord # or best means of contact: 

Discord: regalus_
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#2
Key/Character: Christophore Garijn
Which Event: A 'simple' library visit

Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): Rather fast, only tappered off after many hours when everyone was getting exhausted.

Balance (How entertaining were the battles, and any obstacles/traps?): Some of the fights were mean but not impossible. Limited arenas certainly made it a different challenge that I personaly enjoyed but can absolutely understand if people would prefere a more regular experience. It worked for me!

Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): I didn't give to work with in my description on purpose to give a more freeform approach for the DM. What we got was pretty interesting even if it veered of from what I thought would have happened. Honestly, it might have even been better than what I thought would have happened.

Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): There were a few hickups here and there but overall for a first time it was handled rather well and fair.

Overall: 9/10, Aside from a few minor things that can happen, nothing to complain here. Everything requested and given pretty much was there. I had a good time!
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#3
Key/Character: Bonbon

Which Event:
A 'simple' library visit

Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): It was pretty fast yet detailed thanks to you pre-writing things for certain interacts meant to be part of the structure, So it never felt like we where waiting long between interactions.

Balance (How entertaining were the battles, and any obstacles/traps?): It felt like we where kinda rushing through an old place cause it was falling apart and everything was trying to kill us, classic adventure vibes.

Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): It was alright! I'm not use to events much but the ones I've been on have been good, and this one was pretty alright! There was even a moment for me to expand upon my current dev outside of just the item provided.

Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): Besides small hick ups due to lag and bugs? Pretty alright! For me it was hard cause of all the AoEs in such small spaces, but wasn't impossible, my magic choices just made it tricky. The only thing I felt was wrong, but this could be personal, was how odd it felt to read the injury chart provided.

Overall:
7/10, Pretty good! I feel Alot of things went well and we even got little bonus trinkets we could use, or perhaps give to someone else to help their dev. The only thing that didn't make this high was the injury chart I mentioned before, there was multiple times where we had to babble and make sure everyone was getting what they should proper for the downs. But overall? Very good! I love simple adventures and I think more people should do such to help them get off their feet if their just starting out or they need help getting inspired for dev.
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#4
Key/character: Raikami

Which event: A 'simple' library visit

Responsiveness: Fast as hell, my man had a lot of things prewritted and  changed stuff according  to how we progressed through the dungeon.

Balance: For a 1st time DM he adjusted really well, wether some ECs needed a tune up or down.

Storytelling: It was really good, it was enjoyable and despite extending for six hours deep in the morning (in my time was 6am when we ended) my eyes were glued to the purple text. The items also had really great descriptions, loved them.

Fairness: Again, for a first timer, not bad, this will be a point to improve on, to be honest the fariness and balance category are pretty much the same unless i'm not understanding the difference between these two concepts.

Overal: 8/10 he took the event and wrote it in record time, he made a great  event with items the players could use throught the library, making it really interactive. If this was his first DM I can't wait to see how he will grow up DMing  next events, hope to take part in them in the future good job Regalus.
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