i dm
attendees: Na’Ria, Mei’Ria, Kal’Ria, Loramelian, Tenacity de la Croix
INFO: Following a prophecy realized by the Oracle Istaroth, the group ventures to investigate a newly-discovered labyrinth. There, they shall find a former Seer of Eos who has made the terrible choice of forgiving a murderer and allowing them to repent. The group will be faced with a decision to bring the seer to justice or letting them go.
Regardless of their choice, the seer will meet their demise as punishment.
RISK TABLE:
IF UNHARMED: /roll - 1 is a 24 day temp, 2-4 is 12 day temp
IF TEMP INJURED:
1 is a -10vit perm, 3 or less is a -5 vit perm, 4-6 is a 24 day temp
IF 2+ KNOCKDOWNS, no temp:
1 is -10vit perm
3 or less is a -5vit perm
IF 3+ KNOCKDOWNS, no temp:
2 or less is a -10vit perm
4 or less is a -5vit perm
IF PERM INJURED:
3 or less is an upgraded perm (to -10 or -20 f.ex)
IF PERM INJURED, SECOND KD:
1 is -40vit perm (critically injured)
2-3 is an upgraded perm (to -10, -20, or -40)
IF CRITICALLY INJURED:
1 = perm made unhealable
The party shall enter the labyrinth and soon be welcomed by a serpent of porcelain skin that slowly stirs to life at their presence. It will act as their guide, a vessel of the goddess who, unbeknownst to them, orchestrated this trip, sending the group to do her bidding.
DEEPER INSIDE, they will encounter the spirit of a blind teraphim, follower of Eos in his life. He will warn them against stepping deeper, plead them to leave, else it would attack to protect the 'innocent' soul that hides inside. The party is granted a chance to leave - but should they try - the serpent will assault the spirit, leading them to believe that they chose to fight, causing the fight to erupt either way.
Afterwards, the trip continues.
If the serpent attacked the spirit for them, they may or may not face it in battle too (depending on their choice!)-- but should it die, another one shall rise. Try as they might, it persists.
FINALLY, the seer of Eos is found. Naturally they will talk with the party and explain to them that they are 'innocent', that their only crime in Nousia's mind is that they followed the will of their goddess, Eos, and allowed a murderer to go free - for they have chosen a path of redemption. They will repent in life. But Nousia has refused to accept that. They managed to evade their wrath by wearing a cloak blessed by Eos herself - one that has managed to mask and hide their presence from Nousia until now. The goddess cannot harm them until the cloak is removed (but they will later find out that tearing it is also enough).
Doves will swarm the room then, erupting in a ballad of a distorted voice - Nousia's - proclaiming the seer a liar and urging her 'heroes' (read: servants) to strike them down and deliver judgement in her name.
Should a fight take place, they will not manage to kill the seer but instead tear the cloak, finally allowing Nousia to harm the seer. Porcelain serpents will swarm the room and deliver a slow, merciless death upon the seer. Their screams will echo in the chamber before silence settles once more.
They will have succeeded, but would one dare call it a victory?
FOES
EC#1: Teraphim - HOLY, CRYSTAL, EARTH - Fae Aura
Tasked with the purpose of defending his goddess' seer, this spirit guards the labyrinth and will attempt to dissuade the party from pressing onwards. Injuries are emotional and may strike a person with pangs of guilt.
EC#1.5: [OPTIONAL] Serpent - EARTH, METAL, CRYSTAL, POISON
Optional fight depending on the party. The serpent will attack the Teraphim and begin the fight should the party fail to do so. Should they attempt to fight the Serpent afterwards, it will put up a fight. Injuries include partial calcification.
EC#2: Seer - HOLY, TIME, COSMIC, ILLUSION - Holy Guardian & Silver Cosmic [for aesthetics], maybe the homing holy beam
The Seer hiding from Nousia. Follower of Eos. Innocent (ish). It will not die to the party even when defeated but during the fight, a part of its cloak will be torn, allowing Nousia to cast down her judgement. Injuries include visions of the seer's, time-related injuries, that sort of vibe.
REWARDS:
A Teraphim's Spiritual Remnant Event Material
A spiritual remnant of a Teraphim. An essence one fluid that had crystallized into a shard with an iridescent glow, pulsing like a beating heart. It radiates soothing, holy mana that embraces its wielder in a veil of protection.
[HER SILENT CALL] [GRADE: C]
Orb of Reflection Event Material
An ethereal orb that induces reflection, compelling beholders to confront the shadows of their past actions, inciting a storm of doubt and guilt in their souls.
[HER SILENT CALL] [GRADE: C]
Porcelain Fangx2 Event Material; 1 is optional and will drop during the serpent fight, the other's guaranteed at the end
A serpent's fang, carved from the finest porcelain. Though separated from its original bearer, it retains an aura of venomous potency, capable of calcifying all it touches into porcelain with a touch of its venom. Thankfully, its power wanes before the living, sparing them from its petrifying embrace.
[HER SILENT CALL] [GRADE: C]
Temporal Mirror Event Material
A fragment of a mirror, yet within its fractured surface lies not reflections of the present, but whispers of what could be. Here, myriad versions of one's self intertwine, each a glimpse into divergent paths and alternate destinies.
[HER SILENT CALL] [GRADE: C]
Shroud of the Unseen Event Material
An ephemeral cloak, flickering between the physical and spiritual realms like a wisp of forgotten dreams. In its tattered form, it clings delicately to the fabric of reality, as though poised to dissolve into nothing. Yet, within its frayed threads, resides the faint echo of ancient sorcery, once potent enough to elude a goddess' Divine Gaze.
[HER SILENT CALL] [GRADE: B]
Maybe 1 eternite / arc per per participant. Or like, 3 of each in total. IDK.
attendees: Na’Ria, Mei’Ria, Kal’Ria, Loramelian, Tenacity de la Croix
INFO: Following a prophecy realized by the Oracle Istaroth, the group ventures to investigate a newly-discovered labyrinth. There, they shall find a former Seer of Eos who has made the terrible choice of forgiving a murderer and allowing them to repent. The group will be faced with a decision to bring the seer to justice or letting them go.
Regardless of their choice, the seer will meet their demise as punishment.
RISK TABLE:
IF UNHARMED: /roll - 1 is a 24 day temp, 2-4 is 12 day temp
IF TEMP INJURED:
1 is a -10vit perm, 3 or less is a -5 vit perm, 4-6 is a 24 day temp
IF 2+ KNOCKDOWNS, no temp:
1 is -10vit perm
3 or less is a -5vit perm
IF 3+ KNOCKDOWNS, no temp:
2 or less is a -10vit perm
4 or less is a -5vit perm
IF PERM INJURED:
3 or less is an upgraded perm (to -10 or -20 f.ex)
IF PERM INJURED, SECOND KD:
1 is -40vit perm (critically injured)
2-3 is an upgraded perm (to -10, -20, or -40)
IF CRITICALLY INJURED:
1 = perm made unhealable
The party shall enter the labyrinth and soon be welcomed by a serpent of porcelain skin that slowly stirs to life at their presence. It will act as their guide, a vessel of the goddess who, unbeknownst to them, orchestrated this trip, sending the group to do her bidding.
DEEPER INSIDE, they will encounter the spirit of a blind teraphim, follower of Eos in his life. He will warn them against stepping deeper, plead them to leave, else it would attack to protect the 'innocent' soul that hides inside. The party is granted a chance to leave - but should they try - the serpent will assault the spirit, leading them to believe that they chose to fight, causing the fight to erupt either way.
Afterwards, the trip continues.
If the serpent attacked the spirit for them, they may or may not face it in battle too (depending on their choice!)-- but should it die, another one shall rise. Try as they might, it persists.
FINALLY, the seer of Eos is found. Naturally they will talk with the party and explain to them that they are 'innocent', that their only crime in Nousia's mind is that they followed the will of their goddess, Eos, and allowed a murderer to go free - for they have chosen a path of redemption. They will repent in life. But Nousia has refused to accept that. They managed to evade their wrath by wearing a cloak blessed by Eos herself - one that has managed to mask and hide their presence from Nousia until now. The goddess cannot harm them until the cloak is removed (but they will later find out that tearing it is also enough).
Doves will swarm the room then, erupting in a ballad of a distorted voice - Nousia's - proclaiming the seer a liar and urging her 'heroes' (read: servants) to strike them down and deliver judgement in her name.
Should a fight take place, they will not manage to kill the seer but instead tear the cloak, finally allowing Nousia to harm the seer. Porcelain serpents will swarm the room and deliver a slow, merciless death upon the seer. Their screams will echo in the chamber before silence settles once more.
They will have succeeded, but would one dare call it a victory?
FOES
EC#1: Teraphim - HOLY, CRYSTAL, EARTH - Fae Aura
Tasked with the purpose of defending his goddess' seer, this spirit guards the labyrinth and will attempt to dissuade the party from pressing onwards. Injuries are emotional and may strike a person with pangs of guilt.
EC#1.5: [OPTIONAL] Serpent - EARTH, METAL, CRYSTAL, POISON
Optional fight depending on the party. The serpent will attack the Teraphim and begin the fight should the party fail to do so. Should they attempt to fight the Serpent afterwards, it will put up a fight. Injuries include partial calcification.
EC#2: Seer - HOLY, TIME, COSMIC, ILLUSION - Holy Guardian & Silver Cosmic [for aesthetics], maybe the homing holy beam
The Seer hiding from Nousia. Follower of Eos. Innocent (ish). It will not die to the party even when defeated but during the fight, a part of its cloak will be torn, allowing Nousia to cast down her judgement. Injuries include visions of the seer's, time-related injuries, that sort of vibe.
REWARDS:
A Teraphim's Spiritual Remnant Event Material
A spiritual remnant of a Teraphim. An essence one fluid that had crystallized into a shard with an iridescent glow, pulsing like a beating heart. It radiates soothing, holy mana that embraces its wielder in a veil of protection.
[HER SILENT CALL] [GRADE: C]
Orb of Reflection Event Material
An ethereal orb that induces reflection, compelling beholders to confront the shadows of their past actions, inciting a storm of doubt and guilt in their souls.
[HER SILENT CALL] [GRADE: C]
Porcelain Fangx2 Event Material; 1 is optional and will drop during the serpent fight, the other's guaranteed at the end
A serpent's fang, carved from the finest porcelain. Though separated from its original bearer, it retains an aura of venomous potency, capable of calcifying all it touches into porcelain with a touch of its venom. Thankfully, its power wanes before the living, sparing them from its petrifying embrace.
[HER SILENT CALL] [GRADE: C]
Temporal Mirror Event Material
A fragment of a mirror, yet within its fractured surface lies not reflections of the present, but whispers of what could be. Here, myriad versions of one's self intertwine, each a glimpse into divergent paths and alternate destinies.
[HER SILENT CALL] [GRADE: C]
Shroud of the Unseen Event Material
An ephemeral cloak, flickering between the physical and spiritual realms like a wisp of forgotten dreams. In its tattered form, it clings delicately to the fabric of reality, as though poised to dissolve into nothing. Yet, within its frayed threads, resides the faint echo of ancient sorcery, once potent enough to elude a goddess' Divine Gaze.
[HER SILENT CALL] [GRADE: B]
Maybe 1 eternite / arc per per participant. Or like, 3 of each in total. IDK.